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maybe deadcatz
the nomercs
373
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Posted - 2015.07.25 04:20:00 -
[31] - Quote
Jack the Rlpper wrote:Scout mk.057,690 Enhanced Shield Extender2,610 Enhanced Light Damage Modifier3,420 Complex Light Damage Modifier5,595 Complex Shield Regulator2,955 Complex Ferroscale Plates3,945 Complex Armor Repairer5,595 Boundless Combat Rifle47,220 Six Kin Submachine Gun21,240 Core Locus Grenade14,160 F/45 Remote Explosive6,585 K-2 Nanohive3,945 ISK Estimated Cost:~ 174,960
Edit: Made some changes
Scout mk.057,690 Complex Light Damage Modifier5,595 Enhanced Shield Extender2,610 Complex Shield Extender4,275 Complex Profile Dampener3,420 Complex Profile Dampener3,420 Complex Kinetic Catalyzer2,955 Six Kin Assault Combat Rifle47,220 Six Kin Submachine Gun21,240 Core Locus Grenade14,160 F/45 Remote Explosive6,585 K-2 Nanohive3,945 ISK Estimated Cost:~ 173,115
Why do you have four high slots on a mk.0 scout? Did it get a extra slot? Lol forgot regulaters were low slots. Also this fit is shart
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
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maybe deadcatz
the nomercs
373
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Posted - 2015.07.25 04:27:00 -
[32] - Quote
Tesfa Alem wrote:Jack the Rlpper wrote:Scout mk.057,690 Enhanced Shield Extender2,610 Enhanced Light Damage Modifier3,420 Complex Light Damage Modifier5,595 Complex Shield Regulator2,955 Complex Ferroscale Plates3,945 Complex Armor Repairer5,595 Boundless Combat Rifle47,220 Six Kin Submachine Gun21,240 Core Locus Grenade14,160 F/45 Remote Explosive6,585 K-2 Nanohive3,945 ISK Estimated Cost:~ 174,960 my honest feedback: this fit is like a poor man's advance min assault with the old slot layout. scouts need speed, ewar and/or stealth to survive. This has none. min scouts strength is speed, hacking, and nova knives, none of which are here. even for a glass cannon, this is way more glass than cannon. For nearly 175 k, that is one expensive window pane.
Ive got a 9k apex suit fit that lives better than that one.
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
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501st Headstrong
Vader's-Fist
2
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Posted - 2015.07.25 06:33:00 -
[33] - Quote
Jack the Rlpper wrote:501st Headstrong wrote:VAHZZ wrote:The millionth thread by you for asking advice. There is a place called rookie training grounds, or go to the Locker Room and go to the thread that is specifically made for the role you are asking. Just a thought. Instead of posting in GD, where i can tell you to git gud you little scrub. Vahzz....he doesn't have our experience. Be polite. Trash talking and bashing is for the Warroom :) I have been around for a while actually I started playing back in 2013-01-10 08:19 to be exact.
By experience, I meant in Scouting. I have 3 scouts maxed and I played the Amarr for two months. I have used all 4 in PC with extreme experience in the Minmatar, and moderate in the Gal and Cal. I can give you fits, playstyles, etc.
Vahzz has a scout as well, and was in Nos Nothi, where I'm fairly certain that he met and shared tips with other scout bros
I'm only assuming, but based on the fit you posted, you are not well versed in the playstyle of the Minmatar Scout, as your fit has no Knives, no tank, no speed, no damps. You have less hp than an Assault, and two damage mods won't drop anything nearly as fast as a Prof 5 NK...
Again, only my assumptions and you have every right to fit the suit as you wish, but be prepared for flak because it is usually fitting a suit poorly that leads to people saying buff this or this gun is OP. No...not OP. You are just not using your suits' strengths and the other player(s) are straight up destroying you....
With that fit, you may find undue anger issues because I forsee you dying a lot...
07
Going for 100% in Planetary Conquest when I return...
Vader's-Fist- Everything burns...
Be back in 2 dayz
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