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[Veteran_C-18 Hershman]
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Posted - 2012.06.11 01:19:00 -
[1] - Quote
- knifes should do more base damage
- ignore shield hp
- 3x damage for backstabs (stealth kill unless target has massive armor hp)
- utilize a simple tracking system that lunges at enemies within melee range and perspective (see sword in halo 2, eg a scramble effect after landing a melee hit, knock back creates distance between two players immediately after impact (maximum melee range 1-2 meters, but on a course parallel to each players directs at the point of impact to induce scramble for follow up))
- damage skill should have a more value, 50% of base damage attributed instead of 10
- not only a skill for damage, one for speed, and range
- a skill to convict upon and amplify a short stun period to the victim, as well as a skill for sprawling ability (defense against the former)
- maxed knifing skills/attributes equates to
- one hit on light or medium dropsuits
- 2-hits on heavies, 3 hits if armor tanked (not counting backstabs)
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[Veteran_Tuskler Dust]
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Posted - 2012.06.11 01:24:00 -
[2] - Quote
And also make it so you can actually knife while reloading, this is screwed me over so many times. |
[Veteran_Cantus]
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Posted - 2012.06.11 01:42:00 -
[3] - Quote
C-18 Hershman wrote:
- knifes should do more base damage <----------Train skills buddy.
- ignore shield hp <----------This didn't make sense. Please elaborate.
- 3x damage for backstabs (stealth kill unless target has massive armor hp) <-----------Again, train skills
- utilize a simple tracking system that lunges at enemies within melee range and perspective (see sword in halo 2, eg a scramble effect after landing a melee hit, knock back creates distance between two players immediately after impact (maximum melee range 1-2 meters, but on a course parallel to each players directs at the point of impact to induce scramble for follow up)) <-------------I was thinking about this, but it took me a while to come to grips with the fact that... this isn't Halo.
- damage skill should have a more value, 50% of base damage attributed instead of 10 <---------Train skills
- not only a skill for damage, one for speed, and range <---------Not sure about speed and range. Must ponder.
- a skill to convict upon and amplify a short stun period to the victim, as well as a skill for sprawling ability (defense against the former) <---------I don't know about this. Sounds like a can of worms that should stay closed.
- maxed knifing skills/attributes equates to
- one hit on light or medium dropsuits
- 2-hits on heavies, 3 hits if armor tanked (not counting backstabs)
The rest is to be debated. |
[Veteran_SneakyElephant Berdeu]
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Posted - 2012.06.11 01:45:00 -
[4] - Quote
i agree its saposed to be a plasma knife not a wet noodle. the description of the wepon is it will cut through an armor person and when you try the guy just looks at you and alughs not fun id say |
[Veteran_Delta-121]
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Posted - 2012.06.11 01:58:00 -
[5] - Quote
While I agree that the knife needs a little work, I do not believe that it should be able to one hit anyone.... this is not COD its something completely different. |
[Veteran_C-18 Hershman]
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Posted - 2012.06.11 02:07:00 -
[6] - Quote
cantus, more base damage means more base damage. base damage is not damage x skills it is just base damage without considering skills.
ignore shield hp. i cannot put this more simply sorry
last time i checked there is no skill for backstabs... can you comprehend any basic mechanics without suggesting one simply "train skills?"
keep an open mind buddy |
[Veteran_C-18 Hershman]
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Posted - 2012.06.11 02:09:00 -
[7] - Quote
Delta-121 wrote:While I agree that the knife needs a little work, I do not believe that it should be able to one hit anyone.... this is not COD its something completely different.
i believe it should be possible when the right circumstances are present |
[Veteran_Commsnipes16]
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Posted - 2012.06.11 02:17:00 -
[8] - Quote
I just think the knife is supposed to do some substantial damage but shouldn't be an OHK unless from behind. I think it should be that the knife takes away enough health so you can finish them off with 1/3 of a clip. |
[Veteran_Hazma Dictace]
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Posted - 2012.06.11 02:20:00 -
[9] - Quote
C-18 Hershman wrote:
- knifes should do more base damage
- ignore shield hp
- 3x damage for backstabs (stealth kill unless target has massive armor hp)
- utilize a simple tracking system that lunges at enemies within melee range and perspective (see sword in halo 2, eg a scramble effect after landing a melee hit, knock back creates distance between two players immediately after impact (maximum melee range 1-2 meters, but on a course parallel to each players directs at the point of impact to induce scramble for follow up))
- damage skill should have a more value, 50% of base damage attributed instead of 10
- not only a skill for damage, one for speed, and range
- a skill to convict upon and amplify a short stun period to the victim, as well as a skill for sprawling ability (defense against the former)
- maxed knifing skills/attributes equates to
- one hit on light or medium dropsuits
- 2-hits on heavies, 3 hits if armor tanked (not counting backstabs)
Not Call of Duty, Not Halo 1,2,3 or Reach, Not a knife-centric game. Train your skills and deal with the fact that you might need teamwork to take someone down. |
[Veteran_Delta-121]
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Posted - 2012.06.11 02:21:00 -
[10] - Quote
my only fear is that will wind up with a bunch of fools running around trying to ninja knife people instead of trying new things. |
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[Veteran_Tuskler Dust]
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Posted - 2012.06.11 02:27:00 -
[11] - Quote
I ran into someone with scout suit, and his shields regen'd SOOOO fast and 50% each time, he'd run up and knife the crap outta you. he was fast and if u land a few hits, u get results, but when u reload, his shields go back to 100%, this was one incident so i didnt make a complaint but.... |
[Veteran_Traynor Youngs]
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Posted - 2012.06.11 02:32:00 -
[12] - Quote
Tuskler Dust wrote:And also make it so you can actually knife while reloading, this is screwed me over so many times.
This makes no sense whatsoever.
Try reloading a gun and knifing someone at the same time.
Its impossible. See, reloading takes two hands, and knifing takes at least one so...1+2=3, and last I checked I had 1+1 hands so...
Yea, really dumb idea. |
[Veteran_C-18 Hershman]
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Posted - 2012.06.11 02:36:00 -
[13] - Quote
if you lack the awareness to hear an enemy run up behind you, then logically the consequences result in you getting one knifed based on the sole fact that this is an fps game, which is a test of your awareness
failing this test is a guaranteed death. no if ands or buts about it. |
[Veteran_Joshua Machiavelli]
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Posted - 2012.06.11 02:42:00 -
[14] - Quote
Knifing is good enough. Not only do you have a skill that increases damage but also biotic modes that do as well.
Last thing we need is someone in scout running around with nothing but those on.
On second thought, i'm going to see how well it works |
[Veteran_Ren Vex]
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Posted - 2012.06.11 03:19:00 -
[15] - Quote
Traynor Youngs wrote:Tuskler Dust wrote:And also make it so you can actually knife while reloading, this is screwed me over so many times. This makes no sense whatsoever. Try reloading a gun and knifing someone at the same time. Its impossible. See, reloading takes two hands, and knifing takes at least one so...1+2=3, and last I checked I had 1+1 hands so... Yea, really dumb idea.
Its not impossible. Its not even hard. Just drop your magazine on the ground ... |
[Veteran_Cantus]
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Posted - 2012.06.11 04:14:00 -
[16] - Quote
C-18 Hershman wrote:cantus, more base damage means more base damage. base damage is not damage x skills it is just base damage without considering skills.
ignore shield hp. i cannot put this more simply sorry
last time i checked there is no skill for backstabs... can you comprehend any basic mechanics without suggesting one simply "train skills?"
keep an open mind buddy
I did that already. That was the reason I simply said train skills. |
[Veteran_Cantus]
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Posted - 2012.06.11 04:16:00 -
[17] - Quote
Traynor Youngs wrote:Tuskler Dust wrote:And also make it so you can actually knife while reloading, this is screwed me over so many times. This makes no sense whatsoever. Try reloading a gun and knifing someone at the same time. Its impossible. See, reloading takes two hands, and knifing takes at least one so...1+2=3, and last I checked I had 1+1 hands so... Yea, really dumb idea.
I think he meant "interrupting" the reload so that one can use the knife. Perhaps he should have phrased it better. |
[Veteran_Nova Knife]
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Posted - 2012.06.11 04:16:00 -
[18] - Quote
I wonder if you've actually trained up the knfie skills at all. As someone who has them fully trained, I will assure you that the knife is incredibly strong at level 5. A 50% bonus per level instead of a 10% bonus as you suggested would give it a 250% bonus at level 5, which would make it do around 470 damage per swing, without any modules to increase it. That is enough to instantly kill a non heavy suit unless they are fit for maximum tank.
With damage modifiers? (Stacking penalty on 3 makes it about 120%) A massive 630 damage per swing. This is enough to kill any reasonably fit nonheavy instantly.
Currently, the second example with the 10% per level at level 5 and 3 prototype damage modifiers will net about 360 damage, which is still enough to instantly kill the lighter tanked suits. In making that fit possible though, you need to sacrifice most of your tank which gives you very little HP yourself.]
The knife is amazing. The hit detection problems make it a little iffy, but they are workable. If you actually train and practice to use this properly, you will see how laughable it is when people call it useless. At level 5 without any damage mods it still does 200 damage. This is enough to drain most suit's shields, or kill them if you've already gotten them into armor. |
[Veteran_Duster Boskonovitch]
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Posted - 2012.06.11 04:28:00 -
[19] - Quote
Dropsuits are not pijamas. |
[Veteran_Cantus]
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Posted - 2012.06.11 04:28:00 -
[20] - Quote
Nova Knife wrote:I wonder if you've actually trained up the knfie skills at all. As someone who has them fully trained, I will assure you that the knife is incredibly strong at level 5. A 50% bonus per level instead of a 10% bonus as you suggested would give it a 250% bonus at level 5, which would make it do around 470 damage per swing, without any modules to increase it. That is enough to instantly kill a non heavy suit unless they are fit for maximum tank.
With damage modifiers? (Stacking penalty on 3 makes it about 120%) A massive 630 damage per swing. This is enough to kill any reasonably fit nonheavy instantly.
Currently, the second example with the 10% per level at level 5 and 3 prototype damage modifiers will net about 360 damage, which is still enough to instantly kill the lighter tanked suits. In making that fit possible though, you need to sacrifice most of your tank which gives you very little HP yourself.]
The knife is amazing. The hit detection problems make it a little iffy, but they are workable. If you actually train and practice to use this properly, you will see how laughable it is when people call it useless. At level 5 without any damage mods it still does 200 damage. This is enough to drain most suit's shields, or kill them if you've already gotten them into armor.
+1 |
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[Veteran_Sharp EV843]
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Posted - 2012.06.11 16:37:00 -
[21] - Quote
The knife interrupting reloading would be fantastic, I am getting really tired of reloading, staring at the enemy, and waiting for one another to reload before we can start fighting again. Even if you don't have great knife skills, a basic knife right after you lost your clip can tip the scales and end the fight. |
[Veteran_Brass Stalker]
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Posted - 2012.06.11 17:15:00 -
[22] - Quote
the way the knife works now. it actually only starts the knife action ONCE you let off the R3 button and I'm curious if this was intentional by ccp? are we to see more skills related to knifing such as a lunging or a charge up attack? i personally think i could deal with a one or two player model lunge forward with the knife action. the damage is fine the way it is |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:18:00 -
[23] - Quote
Ignore shield hp ??? Im waiting for some fantastic startek style explanation on this one. Horrible idea. Tho the Knife kills are a little disappoint atm. Anyone else wana see the knife plunged into a lung or neck ? Right now its a bit meh |
[Veteran_RolyatDerTeufel]
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Posted - 2012.06.11 17:35:00 -
[24] - Quote
my question, you ever use the biotics for knifes? they add ALOT of damage to a knife. |
[Veteran_Cantus]
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Posted - 2012.06.11 17:44:00 -
[25] - Quote
Sha Kharn Clone wrote:Ignore shield hp ??? Im waiting for some fantastic startek style explanation on this one. Horrible idea. Tho the Knife kills are a little disappoint atm. Anyone else wana see the knife plunged into a lung or neck ? Right now its a bit meh
I don't agree with the idea of a knife bypassing the shields. If a Minmatar gun that fires solid projectiles has to eat through the shields first before getting to the armor, why does a knife get preferential treatment?
I have also seen people suggest that the knife be removed and just have the player "whack" the opponent with the butt of a rifle. Gee, I wonder how a blunt object is going to fair against a mechanical dropsuit designed to withstand high-velocity impacts from advanced weaponry. Might as well whack someone with a NERF bat while the opponent turns around and asks:
"Were you trying to pimp slap me?"
But overall, the tools are there already to increase the damage of the knife. Remember, DUST 514 requires players to train up skills in order to become proficient with something. |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 17:47:00 -
[26] - Quote
Cantus wrote:Sha Kharn Clone wrote:Ignore shield hp ??? Im waiting for some fantastic startek style explanation on this one. Horrible idea. Tho the Knife kills are a little disappoint atm. Anyone else wana see the knife plunged into a lung or neck ? Right now its a bit meh I don't agree with the idea of a knife bypassing the shields. If a Minmatar gun that fires solid projectiles has to eat through the shields first before getting to the armor, why does a knife get preferential treatment? I have also seen people suggest that the knife be removed and just have the player "whack" the opponent with the butt of a rifle. Gee, I wonder how a blunt object is going to fair against a mechanical dropsuit designed to withstand high-velocity impacts from advanced weaponry. Might as well whack someone with a NERF bat while the opponent turns around and asks: "Were you trying to pimp slap me?" But overall, the tools are there already to increase the damage of the knife. Remember, DUST 514 requires players to train up skills in order to become proficient with something.
Yarp nothign wrong with it as it is its just visualy a bit meh thats all. |
[Veteran_vickers S grunt]
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Posted - 2012.06.11 20:00:00 -
[27] - Quote
i think the knife is totally fine as it is i have killed a dumb hevy whith it (dono how much stabbing but it was alot ) i dont think it sould bypass shealds its totaly fine how it is . BUT as to shar kharns post about how its possible for this to happen look to the dune books and film where this exact thing happens its why thay still fight whith swords as well as guns. the sheald stops the high energy impacts but alows the slow blade to pass kinda like how were able to drop nano hives and grenades past out own sheald
http://www.youtube.com/watch?v=KYUolurihOQ Quality film |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.11 20:49:00 -
[28] - Quote
Nova Knife wrote:I wonder if you've actually trained up the knfie skills at all. As someone who has them fully trained, I will assure you that the knife is incredibly strong at level 5. A 50% bonus per level instead of a 10% bonus as you suggested would give it a 250% bonus at level 5, which would make it do around 470 damage per swing, without any modules to increase it. That is enough to instantly kill a non heavy suit unless they are fit for maximum tank.
With damage modifiers? (Stacking penalty on 3 makes it about 120%) A massive 630 damage per swing. This is enough to kill any reasonably fit nonheavy instantly.
Currently, the second example with the 10% per level at level 5 and 3 prototype damage modifiers will net about 360 damage, which is still enough to instantly kill the lighter tanked suits. In making that fit possible though, you need to sacrifice most of your tank which gives you very little HP yourself.]
The knife is amazing. The hit detection problems make it a little iffy, but they are workable. If you actually train and practice to use this properly, you will see how laughable it is when people call it useless. At level 5 without any damage mods it still does 200 damage. This is enough to drain most suit's shields, or kill them if you've already gotten them into armor.
This. So hard.
The knife can be a good weapon, but the majority of people instead decide to increase their gun damage or their survivability. You have the option to make the knife a really great weapon, but you keep investing in that Assault Rifle, and that's what you get. Old knife, new gun. Your fault.
That's the beauty of this game. Specialize or die. It's so simple it's almost poetic. |
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