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[Veteran_Natsu Pendragon]
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Posted - 2012.06.10 19:49:00 -
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Played quite a few FPS's in my time gaming a few good and a a lot of mediocre ones. Dust 514 seems to be trying to take notes from MAG and add a Sci-Fi elements to compete with the Halo franchise as a Playstation exclusive. So far in my time playing in the beta I have to say I am really not impressed with the game. There are a few good things like the crazy customization but that's really about it. The menu's are confusing, nothing is explained or streamlined to make things easier, plenty of lag in game and the aim controls seem to be a bit wonky.
Like I said the customization given to players is great but trying to customize your character is overly complicated having you juggle between menu's to see what skills are needed for what weapons,armor ect you would like to get. The menu's are slow and having to jump back and forth between the market place and your character sheet to look at what skills you have unlocked and to see if you can unlock the skills needed to use the items wanted becomes very tedious. You end up spending more time in menu's jumping back and forth then actually getting into matches. With that said matches are no picnic either.
As I said earlier the game is almost identical to MAG but where MAG succeeded it large scale battles and making them more user friendly Dust 514 seems to fall short. There are no walkthroughs/ tutorials explaining the game modes orwhat different outposts do or how the vehicle and customization system works. You are basically thrown into the Eve universe and if you have never played Eve Online or know anything about it then it can be somewhat frustrating in match. I understand defend/attack point A&B or Team Deathmatch but what is the advantage/disadvantages of taking or not taking all the other outposts scattered around map. How do you get on a teammates dropship to get dropped off instead of having to run across map to objectives only to die and wait 10seconds to respawn in and do it all over again? Also the aim controls in game seem to be a bit off. I do not know if it is input lag or a lack of aim assist in Dust 514 or a combination of both but trying to put someone in your reticule to shoot is a chore itself. Things seem to be alright at longer ranges but once you get in medium to close range it's like the aim goes haywire. It's like you're a positive magnet and they are the negative so everytime you try and aim at them your reticule is pushed all over. Also where is a grouping system? Not being able to group with friends or even Voice Chat with them makes the game even that much more infuriating.On top of a very steep learning cure, wonky aim controls and no party system there is apparent lag in most matches which makes things even more frustrating. Add to this some very big unbalances in armors/builds and you have yourself a rage inducing game.
With all this said it is a Beta so issues are to be expected. Things may iron themselves out as time progresses but with that said I have played in plenty of beta's for FPS's including: Killzone 2, Killzone 3, MAG, Battlefield 2, Battlefield 3 just to name a few and usually the beta is pretty similar to the end product minus a few small tweaks. If the game is released with aim controls and a learning cure this steep I cannot see this game being very successful especially in a market already saturated with great games for the genre. On this note however the game will be F2P (free to play) but will it really be just this?
Looking in the market place I came across tons of items that were purchasable through real money all of witch offered a slight advantages over there free counter-parts you have to work for. I have seen numerous interviews with Devs where they emphasize Dust 514 will not be a "Pay 2 Win" game but from what I have seen it looks like it may possibly be just that. Sure it may only be small advantages but they are just that advantages.
I guess in the end time will tell how this games turns out and if it will be able to be successful in a genre already full of great games but from what I have seen so far it is not looking very promising. Hopefully they take the feedback from the community over the next few months and really polish the game and fix bug and glitches as well as making it more user friendly so it becomes successful |
[Veteran_Mars El'Theran]
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Posted - 2012.06.10 19:56:00 -
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The website seems to be improving, though it doesn't have any real breakdown of map objectives or what they are yet. There will probably be something there at some point, and possibly even guided tours of strategy and objectives for some of the more common maps at some point.
Not sure it's really all that necessary though as most people can gather that much from a few matches to familiarize themselves. |
[Veteran_Rendiff Korsika]
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Posted - 2012.06.10 20:00:00 -
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I've noticed the same things with the aiming system, something is off about it. I'm not sure exactly what it is but something just doesn't feel right. At first I thought it was just me but it seems there are a number of people who feel the same way. |
[Veteran_Baal Roo]
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Posted - 2012.06.10 20:00:00 -
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Most of your complaints boil down to this being a beta. No tutorials, no parties, etc. This isn't the full game, it's "hop onto this single map and derp around looking for problems"... y'know, BETA TESTING.
I do agree in regards to the skills trees (heck, I made a thread about it). They are needlessly obfuscated.
As far as pay items, you have to keep in mind that there will be separate sectors for different play styles. The kind of folks who would likely be willing to spend real world money on the game are going to be out in low and null, where theoretically teamwork, communication, strategy, etc should trump a guy with a 3% better shield recharge pretty easily. This game isn't gonna be about KD for most players, it is objective based. |
[Veteran_Natsu Pendragon]
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Posted - 2012.06.10 20:06:00 -
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Rendiff Korsika wrote:I've noticed the same things with the aiming system, something is off about it. I'm not sure exactly what it is but something just doesn't feel right. At first I thought it was just me but it seems there are a number of people who feel the same way.
Yea I can't figure out what it is but the aiming is really messed up especially when you get in closer engagements. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 20:06:00 -
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While i agree the grinding in the menus is a pain i am fairly sure that most of the grind is the lag of waiting for the damn things to load now i presume this will be fixed, tutorials have been sugggested alot so i am fairly certain theres got to be a plan,
The controls drive me mad aswell as a seasoned PS3 FPS player the controls as is realy are sub par and even alot of the movement and aiming is terrible, the movement to me is the single biggest flaw of the game the straffing is rorendous. i again am guessing there will be alot of minor swithces to the speeds and added effects to make thing a little less Unreal tournament 3,
As for the beta having beein in a few of the ones you mentioned alot of those betas BF3 being the biggest offender were glorified demos this still has a good half a year left before launch and well COD can churn out a whole new game in that time. This is a actualt beta. so feed back is good list of improvements thats just what DUST needs |
[Veteran_Skytt Syysch]
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Posted - 2012.06.10 20:16:00 -
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Alpha SnakeBlood wrote:As for the beta having beein in a few of the ones you mentioned alot of those betas BF3 being the biggest offender were glorified demos this still has a good half a year left before launch and well COD can churn out a whole new game in that time. This is a actualt beta. so feed back is good list of improvements thats just what DUST needs
I was going to say roughly the same thing. Most "betas" the AAA publishers put out these days are just basically "omg play it before it officially releases," and they're largely only looking to stress test the servers and gather large-scale data for balancing purposes. Those aren't betas, they're not expecting anyone to test anything, and chances are you're playing a several weeks- or months-old build that any glaring problems are already fixed.
I imagine CCP actually expects us to be helping them look into issues if we're able, and to report things they may not be aware of, as well as provide feedback for improvement. I'd be scared if this was very close to the release build, it's not close at all to new-player-friendly. |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.10 20:27:00 -
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Your concerns are valid, as they're based on our current build. It's the kind of concern the developers want. It is unwise to rush an update though, for doing so might break more things than it fixes Always remember, no matter who they hired, it's CCP's first time here. They're gonna slip up, its gonna be buggy as hell first, and features in the beta are gonna come very slow (or as they put it, Soon[tm]). We currently play a skeleton--it's focused on core mechanics right now. No orbital support, only three maps, and not even Amarr/Minmatar vehicles yet. A new build is in the works, not sure if it has grouping. Although i'd be fine with randoms for another few weeks so long as i don't need as many cans of Raid to play it. |
[Veteran_steffy weffi]
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Posted - 2012.06.10 21:13:00 -
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Natsu Pendragon wrote: I have seen numerous interviews with Devs where they emphasize Dust 514 will not be a "Pay 2 Win" game but from what I have seen it looks like it may possibly be just that. Sure it may only be small advantages but they are just that advantages. the items themselves aren't better(i.e. they don't kill quicker, have more accuracy, better armour, more effective upgrade) they are just easier to obtain, because they require less CPU usage. |
[Veteran_Traynor Youngs]
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Posted - 2012.06.10 21:29:00 -
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Its a beta with one map.
They plan to have procedural maps....so infinite maps
Its a beta with one game mode.
They plan the kinds of modes that always change because objectives are driven by players.
Its a beta with less than half the items, roles, etc.
They plan for you to be able to do pretty much any role you can think of.
Its a beta with no tutorial.
They plan to cater to casual through hardcore, so a tutorial is a must.
Its a beta with lag issues.
I am sure they plan to fix the lag.
This game is an ACTUAL beta. Not a pre-release access beta. This game is not in the polish stage. Its in the design/develop stage. Your complaints that it is not any good are noted I am sure, and your feedback is welcome.
But, I am so tired of these threads that say "this game is not good because X" when the game is so far from being done it is impossible to say that.
Its a beta, welcome to being a beta tester. All of your feedback has the possibility of becoming part of the game, so say what could be better, but don't say "This game is not good" cause its not a game yet, its a beta. |
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[Veteran_Natsu Pendragon]
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Posted - 2012.06.11 05:11:00 -
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Alpha SnakeBlood wrote:While i agree the grinding in the menus is a pain i am fairly sure that most of the grind is the lag of waiting for the damn things to load now i presume this will be fixed, tutorials have been sugggested alot so i am fairly certain theres got to be a plan,
The controls drive me mad aswell as a seasoned PS3 FPS player the controls as is realy are sub par and even alot of the movement and aiming is terrible, the movement to me is the single biggest flaw of the game the straffing is rorendous. i again am guessing there will be alot of minor swithces to the speeds and added effects to make thing a little less Unreal tournament 3,
As for the beta having beein in a few of the ones you mentioned alot of those betas BF3 being the biggest offender were glorified demos this still has a good half a year left before launch and well COD can churn out a whole new game in that time. This is a actualt beta. so feed back is good list of improvements thats just what DUST needs
It's not just how slow it is navigating the menu's but the fact that you are constantly having to jump around to look at what you need to get (x) and then jumping to other menu's to see if you can even get any of those skills to train or what level they are at then being like oh crap forgot what one of them was called and having to jump back again. They should streamline those together so you are not having to jump around menu's for 5-15minutes and can get back to playing the game.
Yea the controls are really bad haven't really noticed the movement being too bad besides getting caught up on dead bodies or stupid little rocks or cracks when I shouldn't. Also everyone jumping around like Halo is really annoying because the aiming controls are so bad when people are jumping around makes it even harder. If the controls were smoother then people jumping around wouldn't really be an issue but as it is now it is kind of compounding the issue.
You have a point about the beta still being pretty far out from release was in the MAG beta for a good 6-7 months before release and it definitely changed alot in that time period. Guess time will tell if they listen to the feedback and polish the main issues like the controls ,lag ect. |
[Veteran_Majin Vejeta]
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Posted - 2012.06.16 00:33:00 -
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Natsu Pendragon wrote:Alpha SnakeBlood wrote:While i agree the grinding in the menus is a pain i am fairly sure that most of the grind is the lag of waiting for the damn things to load now i presume this will be fixed, tutorials have been sugggested alot so i am fairly certain theres got to be a plan,
The controls drive me mad aswell as a seasoned PS3 FPS player the controls as is realy are sub par and even alot of the movement and aiming is terrible, the movement to me is the single biggest flaw of the game the straffing is rorendous. i again am guessing there will be alot of minor swithces to the speeds and added effects to make thing a little less Unreal tournament 3,
As for the beta having beein in a few of the ones you mentioned alot of those betas BF3 being the biggest offender were glorified demos this still has a good half a year left before launch and well COD can churn out a whole new game in that time. This is a actualt beta. so feed back is good list of improvements thats just what DUST needs It's not just how slow it is navigating the menu's but the fact that you are constantly having to jump around to look at what you need to get (x) and then jumping to other menu's to see if you can even get any of those skills to train or what level they are at then being like oh crap forgot what one of them was called and having to jump back again. They should streamline those together so you are not having to jump around menu's for 5-15minutes and can get back to playing the game. Yea the controls are really bad haven't really noticed the movement being too bad besides getting caught up on dead bodies or stupid little rocks or cracks when I shouldn't. Also everyone jumping around like Halo is really annoying because the aiming controls are so bad when people are jumping around makes it even harder. If the controls were smoother then people jumping around wouldn't really be an issue but as it is now it is kind of compounding the issue. You have a point about the beta still being pretty far out from release was in the MAG beta for a good 6-7 months before release and it definitely changed alot in that time period. Guess time will tell if they listen to the feedback and polish the main issues like the controls ,lag ect.
Ya know, you could be on to something with the menu's. If you look at the prerequisite for, say a computer mod in the market place, if you don't have the skill make the missing skill be clickable and able to buy it from there. Rather then the way it is now, see missing skill, back out, click character and so on. |
[Veteran_Legendary Ecko]
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Posted - 2012.06.16 00:49:00 -
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Wait until June 29 for the new update to come, which fixes most of the issues. This build is from December last year, and a bare minimum of what the game offers. |
[Veteran_Baal Roo]
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Posted - 2012.06.16 01:00:00 -
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Majin Vejeta wrote:Natsu Pendragon wrote:Alpha SnakeBlood wrote:While i agree the grinding in the menus is a pain i am fairly sure that most of the grind is the lag of waiting for the damn things to load now i presume this will be fixed, tutorials have been sugggested alot so i am fairly certain theres got to be a plan,
The controls drive me mad aswell as a seasoned PS3 FPS player the controls as is realy are sub par and even alot of the movement and aiming is terrible, the movement to me is the single biggest flaw of the game the straffing is rorendous. i again am guessing there will be alot of minor swithces to the speeds and added effects to make thing a little less Unreal tournament 3,
As for the beta having beein in a few of the ones you mentioned alot of those betas BF3 being the biggest offender were glorified demos this still has a good half a year left before launch and well COD can churn out a whole new game in that time. This is a actualt beta. so feed back is good list of improvements thats just what DUST needs It's not just how slow it is navigating the menu's but the fact that you are constantly having to jump around to look at what you need to get (x) and then jumping to other menu's to see if you can even get any of those skills to train or what level they are at then being like oh crap forgot what one of them was called and having to jump back again. They should streamline those together so you are not having to jump around menu's for 5-15minutes and can get back to playing the game. Yea the controls are really bad haven't really noticed the movement being too bad besides getting caught up on dead bodies or stupid little rocks or cracks when I shouldn't. Also everyone jumping around like Halo is really annoying because the aiming controls are so bad when people are jumping around makes it even harder. If the controls were smoother then people jumping around wouldn't really be an issue but as it is now it is kind of compounding the issue. You have a point about the beta still being pretty far out from release was in the MAG beta for a good 6-7 months before release and it definitely changed alot in that time period. Guess time will tell if they listen to the feedback and polish the main issues like the controls ,lag ect. Ya know, you could be on to something with the menu's. If you look at the prerequisite for, say a computer mod in the market place, if you don't have the skill make the missing skill be clickable and able to buy it from there. Rather then the way it is now, see missing skill, back out, click character and so on.
Yes, exactly. the skills and the marketplace should be linked more closely. In the same vein, in the fittings area, it would be much more intuitive if on the menu for REPLACE there was an option to purchase any gear from the marketplace that you are capable of fitting into the slot you are looking at, regardless of if you have any stocked up. Basically a toggle to switch between OWNED/PURCHASABLE.
Right now I just try to keep at least 1 of every fitting/module/etc so I don't need to move back and forth between fittings and marketplace and just RESTOCK as needed, but it's not the ideal solution. |
[Veteran_mexil van mexil]
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Posted - 2012.06.16 17:23:00 -
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Natsu Pendragon wrote:....
It's not just how slow it is navigating the menu's but the fact that you are constantly having to jump around to look at what you need to get (x) and then jumping to other menu's to see if you can even get any of those skills to train or what level they are at then being like oh crap forgot what one of them was called and having to jump back again. They should streamline those together so you are not having to jump around menu's for 5-15minutes and can get back to playing the game.
...
OK, had my first play session and will write up later. But for now I have to agree with this on Fittings. It's too clunky by far. When it tells me I need "machine gunner level 3" for something, I need to be able to hop directly there if I can buy that and then come straight back.
The fitting idea is a cool one, but it's too cumbersome by far for all but the dedicated, and will put a lot/most casual players off.
I happen to believe f2p games live or die by how many "f" players they can hold on to to make the paying players happy. The fitting system as it is now will not aid player retention.
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[Veteran_Natsu Pendragon]
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Posted - 2012.06.16 20:30:00 -
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Double Post |
[Veteran_Natsu Pendragon]
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Posted - 2012.06.16 20:32:00 -
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Majin Vejeta wrote:
Ya know, you could be on to something with the menu's. If you look at the prerequisite for, say a computer mod in the market place, if you don't have the skill make the missing skill be clickable and able to buy it from there. Rather then the way it is now, see missing skill, back out, click character and so on.
Yea the all the menu's need to be streamlined a bit more to make things less cumbersome and drawn out. There are a lot of gamers who have a set period of time they can game and having to spend 1/3 of that time or more jumping around in the menu's to spend skill points and optimize there characters really is not appealing.
I am also becoming more and more concerned playing this game that it is going to become a pay 2 win game even though the Devs have said numerous times it will not. I say this because as you begin getting more expensive suits, mods ect you are spending a hefty chunk of your currency which is all lost each death while you only get a margin of that money back each match. For example lets say you die 5x in a match and you have the top tier assault dropsuit you just flushed 120,000 down the drain and that's just for your suit. Then you have to take into account your weapon and mods ect which adds up to a pretty hefty loss of resources meanwhile the average made each match is around 50-70k which does not even come close to covering the loss of resources taken so you will not be able to keep up with and eventually will have to be using crap gear again.
Meanwhile those who pay actual money can get boosters so they make a lot more money or even buy currency so they can continuously play with all top tier gear not to mention being able to purchase slightly better gear that has slightly lower cpu usage or more shield ect. Even if it's small advantage it is still advantages so stack that with what I was saying about keeping up with the cost of loss of resources and seems like this game is already veering towards a pay 2 win model.
On another note they really need to do something about the aim controls and hit detection in the game. It is appalling right now. Like I said in my OP I don't know if it is a lack of aim assist, input lag, game lag or a combination of it all but trying to put someone in your cross-hairs in a monumental task to achieve. Then when you finally manage to do so for brief periods the hit detection is so bad that half you bullets don't register or you get no hit markers so think your not hitting them and adjust but it really was. This is a huge drawback int he game right now. If a core mechanic of a FPS are not up to par the game no matter how innovative it is will not go anywhere.
Also I wish they would slow down the kill feed because most the time I die and try and see what the hell happened to me and don't even have the chance to know what it was that killed me because it scrolls up or disappears so fast. Also on the kill feed I wish there would be an indicator telling if you kill/ are killed normally or by headshots.
I have also been running into a weird bug where it locks up my loadouts and will not allow me to use them even though I have plenty of all the items for those loadouts in stock. This happen to anyone else?
Anyways just a few extra thoughts after playing the beta more.
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