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Frisky Piranha
Appledash is Appletrash
2
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Posted - 2015.07.17 00:35:00 -
[1] - Quote
Amarr: shield effective Large laser. Holding fire increases heat, damage, and beam width. Has a "damage doughnut" like the small laser rifle. The counterplay to this is to get up close and booty blast it.
Minmatar: armor effective Large burner. Allows you to melt madrugars like the cheese in a philly cheese steak, IF you can get in its extremely tight range. Wouldn't require new particles; take the vehicle on fire effect, scale it and add bloom. The obvious counter to this is to stay the hell away and suppress with long range AV currently available... or you know, that shippy dropping thing. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.17 01:16:00 -
[2] - Quote
Frisky Piranha wrote:Amarr: shield effective Large laser. Holding fire increases heat, damage, and beam width. Has a "damage doughnut" like the small laser rifle. The counterplay to this is to get up close and booty blast it.
Minmatar: armor effective Large burner. Allows you to melt madrugars like the cheese in a philly cheese steak, IF you can get in its extremely tight range. Wouldn't require new particles; take the vehicle on fire effect, scale it and add bloom. The obvious counter to this is to stay the hell away and suppress with long range AV currently available... or you know, that shippy dropping thing.
I've considered this before but duration based laser damage profiles with a traditional laser curve simply will not be effective unless their base damage starts high enough to inflict meaningful damage off the bat......and against infantry....... would really sting.
While I'm sure the parallels between the Light Weapon Laser Rifle and a Laser Turret would be interesting to draw they would not result in a functional anti tank turret given the traditional traits of laser weapons.
Direct fire duration based could work. A 2 second beam that inflicts X Damage over the time so long as the beam is kept on target.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Lynn Beck
Delta Vanguard 6
2
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Posted - 2015.07.17 02:12:00 -
[3] - Quote
True Adamance wrote:Frisky Piranha wrote:Amarr: shield effective Large laser. Holding fire increases heat, damage, and beam width. Has a "damage doughnut" like the small laser rifle. The counterplay to this is to get up close and booty blast it.
Minmatar: armor effective Large burner. Allows you to melt madrugars like the cheese in a philly cheese steak, IF you can get in its extremely tight range. Wouldn't require new particles; take the vehicle on fire effect, scale it and add bloom. The obvious counter to this is to stay the hell away and suppress with long range AV currently available... or you know, that shippy dropping thing. I've considered this before but duration based laser damage profiles with a traditional laser curve simply will not be effective unless their base damage starts high enough to inflict meaningful damage off the bat......and against infantry....... would really sting. While I'm sure the parallels between the Light Weapon Laser Rifle and a Laser Turret would be interesting to draw they would not result in a functional anti tank turret given the traditional traits of laser weapons. Direct fire duration based could work. A 2 second beam that inflicts X Damage over the time so long as the beam is kept on target. But that would create another silly difference between infantry and tanks, while I agree wholly that it's a good idea.
What if we increased the base damage, but decreased the damage ramp comparative to laser rifles? Or we could just make the damage curve much flatter and less punishing compared to a LR. I feel we shouldn't make things different from vehicles just because.
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.17 02:44:00 -
[4] - Quote
Lynn Beck wrote:True Adamance wrote:Frisky Piranha wrote:Amarr: shield effective Large laser. Holding fire increases heat, damage, and beam width. Has a "damage doughnut" like the small laser rifle. The counterplay to this is to get up close and booty blast it.
Minmatar: armor effective Large burner. Allows you to melt madrugars like the cheese in a philly cheese steak, IF you can get in its extremely tight range. Wouldn't require new particles; take the vehicle on fire effect, scale it and add bloom. The obvious counter to this is to stay the hell away and suppress with long range AV currently available... or you know, that shippy dropping thing. I've considered this before but duration based laser damage profiles with a traditional laser curve simply will not be effective unless their base damage starts high enough to inflict meaningful damage off the bat......and against infantry....... would really sting. While I'm sure the parallels between the Light Weapon Laser Rifle and a Laser Turret would be interesting to draw they would not result in a functional anti tank turret given the traditional traits of laser weapons. Direct fire duration based could work. A 2 second beam that inflicts X Damage over the time so long as the beam is kept on target. But that would create another silly difference between infantry and tanks, while I agree wholly that it's a good idea. What if we increased the base damage, but decreased the damage ramp comparative to laser rifles? Or we could just make the damage curve much flatter and less punishing compared to a LR. I feel we shouldn't make things different from vehicles just because.
It's more or less about the general functionality and type of turrets HAV should have in this game. I do not believe HAV should really have turrets like we do not. All Tank turrets should be for the most part single shot, high alpha, AoE cannon not rapid fire assault turrets.
Functionally a Laser Rifle based HAV turret would truly be abominable and would struggle to function well in HAV combat which with such short ranges as we have in Dust 514 depending on the Amarr HAV's designs relgating what should be a powerful open country tank like the Tiger or Tiger II into a glorified fixed position.
Functionally the Laser Rifle is not the only kind of laser the Amarr use. I am thinking more akin to EVE beam lasers.... or even twin beam fluctuating pulse lasers could theoretically work and significantly better than what we know as the 'Laser Rifle'.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Lynn Beck
Delta Vanguard 6
2
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Posted - 2015.07.17 10:05:00 -
[5] - Quote
Fair enough. I have no clue about eve, except that you can't fit like in DUST
General John Ripper
-BAM! I'm Emeril Lagasse.
This message was approved by the 'Nobody Loved You' Foundation'
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.17 10:38:00 -
[6] - Quote
Lynn Beck wrote:Fair enough. I have no clue about eve, except that you can't fit like in DUST
At one point in Dust you could fit vehicles like in EVE.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.17 14:27:00 -
[7] - Quote
True Adamance wrote:Lynn Beck wrote:Fair enough. I have no clue about eve, except that you can't fit like in DUST At one point in Dust you could fit vehicles like in EVE. Sighs, I yearn for those days again...
Sgt Kirk's Official Propaganda Youtube Channel
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