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Kierkegaard Soren
Eridani Light Horse Battalion
838
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Posted - 2015.07.14 16:28:00 -
[1] - Quote
FULL DISCLAIMER: I am not a native shield tanker. My Amarrian bias prevents me from being so, but on a more serious note effective shield tanking seems to require you to invest a lot of resources, both CPU/PG and slot-wise. Specifically, shield regulators occupying a low slot feels like a really harsh deal for shield tankers, who already have to give up damage mods to fot for defense; forcing them to choose between the better utility modules that low slots offer and having shields that function properly just doesn't fit right to my mind.
Anyway, there's been some talk recently of fixing shields by introducing a damage threshold that must be broken before the regen stops, allowing shield tankers a degree of resilience under fire that has to be correctly judged and properly used. I really like it as a concept, but I can see why some are wary; set the base threshold too low and it's worthless on the field, but set it too high and you'll end up with suits that shrug off damage too easily.
So, as a solution to this and the broader issue of shield tanks not getting a lot of EHP-bang for thier Slot-buck, I propose that we set the base recharge threshold to something quite low, but buff Regulators by allowing them to increase this threshold as an additional benefit to how they work currently; the principle being that suits that dont fit regs will still have decent EHP from thier high slot modules, but ultimately won't be able to take any real sustained fire except at extreme ranges, but those suits that do fit regs will be able to walk into heavy fire and not faulter. You'll be able to fit your shields to mimic how armour tanks handle, so long as you're willing to pay the price in low slots to do so.
Thoughts, criticisms, trolls, GO.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Alena Ventrallis
Commando Perkone Caldari State
3
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Posted - 2015.07.14 17:00:00 -
[2] - Quote
And it also discourages dual tanking since you sacrifice an armor plate for the regulator.
I like it.
Over thinking, over analyzing separates the body from the mind.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
240
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Posted - 2015.07.15 02:46:00 -
[3] - Quote
Kierkegaard Soren wrote:FULL DISCLAIMER: I am not a native shield tanker. My Amarrian bias prevents me from being so, but on a more serious note effective shield tanking seems to require you to invest a lot of resources, both CPU/PG and slot-wise. Specifically, shield regulators occupying a low slot feels like a really harsh deal for shield tankers, who already have to give up damage mods to fot for defense; forcing them to choose between the better utility modules that low slots offer and having shields that function properly just doesn't fit right to my mind.
Anyway, there's been some talk recently of fixing shields by introducing a damage threshold that must be broken before the regen stops, allowing shield tankers a degree of resilience under fire that has to be correctly judged and properly used. I really like it as a concept, but I can see why some are wary; set the base threshold too low and it's worthless on the field, but set it too high and you'll end up with suits that shrug off damage too easily.
So, as a solution to this and the broader issue of shield tanks not getting a lot of EHP-bang for thier Slot-buck, I propose that we set the base recharge threshold to something quite low, but buff Regulators by allowing them to increase this threshold as an additional benefit to how they work currently; the principle being that suits that dont fit regs will still have decent EHP from thier high slot modules, but ultimately won't be able to take any real sustained fire except at extreme ranges, but those suits that do fit regs will be able to walk into heavy fire and not faulter. You'll be able to fit your shields to mimic how armour tanks handle, so long as you're willing to pay the price in low slots to do so.
Thoughts, criticisms, trolls, GO.
Will only matter if it's high enough that only high alpha semi auto damage from weapon's like the Tac and SCR, or SR's, damage mod's accounted for.
Overall, like the idea, don't know how far it'll go. +1
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Kierkegaard Soren
Eridani Light Horse Battalion
848
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Posted - 2015.07.15 04:45:00 -
[4] - Quote
The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" that can sustain regen through sustained fire from a light weapon. That sounds pretty extreme, but you're having to dedicate a huge portion of your suits fitting potential to achieve it, and that's a fairly solid balancing tool, right?
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
240
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Posted - 2015.07.15 05:09:00 -
[5] - Quote
Kierkegaard Soren wrote:The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" that can sustain regen through sustained fire from a light weapon. That sounds pretty extreme, but you're having to dedicate a huge portion of your suits fitting potential to achieve it, and that's a fairly solid balancing tool, right?
Agreed.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.15 06:48:00 -
[6] - Quote
Kierkegaard Soren wrote:The threshold increase should increase with each tier of.regulator obviously, but the baseline amount should be really solid; fitting two STD or a single complex should transform your suit into a "heavy shield tanker" that can sustain regen through sustained fire from a light weapon. That sounds pretty extreme, but you're having to dedicate a huge portion of your suits fitting potential to achieve it, and that's a fairly solid balancing tool, right?
depends on what we want for a threshold. where would we start the baseline? do all suits have the same baseline, or is caldari higher than others?
what numbers are we looking to reach for a threshold? |
Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.07.15 15:40:00 -
[7] - Quote
Anything that at least attempts to kills highly effective dual tanking gets a +1 for me for having the right mindset.
The only people that should be able to is Minmatar.
Sgt Kirk's Official Propaganda Youtube Channel
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Kierkegaard Soren
Eridani Light Horse Battalion
851
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Posted - 2015.07.15 16:23:00 -
[8] - Quote
So, numbers wise:
Base regen for Caldari suits light/medium/heavy - 15/25/35 Base regen for all other suits light/medium/heavy- 10/20/25
Proposed changes to regulators:
STD +30% to regen threshold ADV +50% to regen threshold CMPLX +75% to regen threshold -stacking penalties applicable for fitting more than one regulator to further increase threshold-
So, that's my initial thoughts on numbers: I'm aiming for an appreciable threshold against light fire at range without regs fitted, but once you've fitted you're first reg you become significantly sturdier in the face of fire. Going down the route of multiple regs will make you incredibly durable, at the cost of putting some extreme pressure on your CPU and fitting options beyond tank buffs.
These could be well out, though. Comments appreciated.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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