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HOWDIDHEKILLME
Dying to Reload
713
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Posted - 2015.07.09 21:22:00 -
[1] - Quote
Kinda tried of attacking tanks and having the pilot jump out in a brick tanked assault or heavy, give it a 3 sec in/out timer for all vehicles.
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Apocalyptic Destroyerr
Shining Flame Amarr Empire
527
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Posted - 2015.07.09 21:24:00 -
[2] - Quote
Dude, I was just going to make a thread about this.
The dreadful loser Duna2002 Tanker...
There I was, hunting him down... The Last Shot I popped off on his tank, then poof. He was gone, cloaked up like always and then hides in the redline for the rest of the match.
There should really be a 2 Second Timer to leave your vehicle. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
20
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Posted - 2015.07.09 21:58:00 -
[3] - Quote
The other funny mechanic Planetside 2 uses to control vehicle entry and exit it inertia/acceleration. If I try to disembark without stopping my Lightning just keeps on going....... leaving me stranded in the middle of nowhere.
Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em.
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Terry Webber
Molon Labe. RUST415
791
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Posted - 2015.07.09 22:02:00 -
[4] - Quote
An enter/exit timer for vehicles has been suggested several times.
Inertial Booster Module
Vehicle Installation
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.09 22:11:00 -
[5] - Quote
Not until we get a vehicle lock so that some freaking blueberry is not stealing our stuff while we count to 3.
Add vehicle locks and I am totally in favor of entry requiring holding the button down for 2 - 3 seconds to enter the vehicle. Just recycle the hack / recall animation. Jumping out on the other hand should not require a timer. I feel like knowing you can not immediately hop back in is enough to stop some of the activities that take place under the current mechanics.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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HOWDIDHEKILLME
Dying to Reload
714
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Posted - 2015.07.09 22:25:00 -
[6] - Quote
deezy dabest wrote:Not until we get a vehicle lock so that some freaking blueberry is not stealing our stuff while we count to 3.
Add vehicle locks and I am totally in favor of entry requiring holding the button down for 2 - 3 seconds to enter the vehicle. Just recycle the hack / recall animation. Jumping out on the other hand should not require a timer. I feel like knowing you can not immediately hop back in is enough to stop some of the activities that take place under the current mechanics.
Seriously? Wtf are you doing getting out in the first place. Don't wanna lose it stay in it I feel no pity for someone who gets out of a tank. |
Balistyc Farshot
MONSTER SYNERGY
287
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Posted - 2015.07.09 22:29:00 -
[7] - Quote
Sorry, but I think this should be low on the list of things to fix.
Enough deaths are caused by vehicles blowing up. Especially with the turrets now being useful. Just cause Duna is a little punk, doesn't mean we need to make vehicle changes.
He lost the tank. Let him cry in the redline in peace.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.07.09 22:33:00 -
[8] - Quote
Balistyc Farshot wrote:
He lost the tank. Let him cry in the redline in peace.
why waste the chance to camp him at his redline, perhaps run in and NK him in his own backyard?
Leaving duna in peace is against the communal faith in suffering and misery.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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HOWDIDHEKILLME
Dying to Reload
714
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Posted - 2015.07.09 22:35:00 -
[9] - Quote
Balistyc Farshot wrote:Sorry, but I think this should be low on the list of things to fix.
Enough deaths are caused by vehicles blowing up. Especially with the turrets now being useful. Just cause Duna is a little punk, doesn't mean we need to make vehicle changes.
He lost the tank. Let him cry in the redline in peace.
Haven't seen Duna in months. And if I pop your tank you should die not bail at the last second and run. You got wreck less, infantry doesn't get a second chance why should a pilot?
Can't kill the av guy kicking your ass? Jumping out with a hmg is b.s. |
Booby Tuesdays
Bad Mother Thukkers
1
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Posted - 2015.07.09 22:39:00 -
[10] - Quote
I have nothing but respect for pilots that go down with the ship.
Half Assed Forum Warrior - Half Decent Commando - Damn Good Logi - Matari Freedom Fighter lvl 8
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deezy dabest
Evil Syndicate Alliance.
2
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Posted - 2015.07.09 23:11:00 -
[11] - Quote
HOWDIDHEKILLME wrote:deezy dabest wrote:Not until we get a vehicle lock so that some freaking blueberry is not stealing our stuff while we count to 3.
Add vehicle locks and I am totally in favor of entry requiring holding the button down for 2 - 3 seconds to enter the vehicle. Just recycle the hack / recall animation. Jumping out on the other hand should not require a timer. I feel like knowing you can not immediately hop back in is enough to stop some of the activities that take place under the current mechanics. Seriously? Wtf are you doing getting out in the first place. Don't wanna lose it stay in it I feel no pity for someone who gets out of a tank.
Tankers that ride around with forge guns and hmgs to be able to hop out and kill anything that gives them a bit of resistance that they can not manage to take out with their tank are broken.
Murder taxis that consist of a heavy popping in and out of a LAV are broken.
Landing on a roof with a heavy knowing you can use your dropship as a base if you are in over your head is broken.
Any legitimate reason to get out of a vehicle can handle taking 3 seconds to get back in. Vehicles are imbalanced enough without having to play whack a mole against the heavies that are popping in and out because turrets are too restrictive for them.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Genral69 death
Random Gunz Rise Of Legion.
417
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Posted - 2015.07.09 23:21:00 -
[12] - Quote
HOWDIDHEKILLME wrote:deezy dabest wrote:Not until we get a vehicle lock so that some freaking blueberry is not stealing our stuff while we count to 3.
Add vehicle locks and I am totally in favor of entry requiring holding the button down for 2 - 3 seconds to enter the vehicle. Just recycle the hack / recall animation. Jumping out on the other hand should not require a timer. I feel like knowing you can not immediately hop back in is enough to stop some of the activities that take place under the current mechanics. Seriously? Wtf are you doing getting out in the first place. Don't wanna lose it stay in it I feel no pity for someone who gets out of a tank. Dropping a uplink/scan or even picking some one up and on very rare occasions using my hav/lav for mobile cover. Just because I leave my vehicle for a reason does not give someone else the right to take it , if you are not aware hav are damn expensive, proto ones ranging around 1.3mil. That's around 4 match's worth of isk (if your good) roughly 1 hour and 30 minutes ish. I don't expect to have to do that amount of time because a blue berry took a sec to steal my vehicle
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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HOWDIDHEKILLME
Dying to Reload
714
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Posted - 2015.07.09 23:43:00 -
[13] - Quote
deezy dabest wrote:HOWDIDHEKILLME wrote:deezy dabest wrote:Not until we get a vehicle lock so that some freaking blueberry is not stealing our stuff while we count to 3.
Add vehicle locks and I am totally in favor of entry requiring holding the button down for 2 - 3 seconds to enter the vehicle. Just recycle the hack / recall animation. Jumping out on the other hand should not require a timer. I feel like knowing you can not immediately hop back in is enough to stop some of the activities that take place under the current mechanics. Seriously? Wtf are you doing getting out in the first place. Don't wanna lose it stay in it I feel no pity for someone who gets out of a tank. Tankers that ride around with forge guns and hmgs to be able to hop out and kill anything that gives them a bit of resistance that they can not manage to take out with their tank are broken. Murder taxis that consist of a heavy popping in and out of a LAV are broken. Landing on a roof with a heavy knowing you can use your dropship as a base if you are in over your head is broken. Any legitimate reason to get out of a vehicle can handle taking 3 seconds to get back in. Vehicles are imbalanced enough without having to play whack a mole against the heavies that are popping in and out because turrets are too restrictive for them.
Any legitimate reason to get out should take 3 seconds also... How about only the person that called it in can drive it? sounds simple enuf to code |
Henchmen21
Planet Express LLC
1
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Posted - 2015.07.10 01:45:00 -
[14] - Quote
Cowards I say, a lot of times I kill a tanker and they bring out a second one only to jump out and HMG me the first moment they realize its me attacking them again.
Acquisition is terrible, matchmaking is terrible, your game is still riddled with bugs, you should feel bad.
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maybe deadcatz
the nomercs
315
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Posted - 2015.07.10 02:11:00 -
[15] - Quote
Booby Tuesdays wrote:I have nothing but respect for pilots that go down with the ship.
Give this dude a medal^
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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