ASSASSINATION KILLER
Critical Defense
1
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Posted - 2015.07.07 19:14:00 -
[1] - Quote
A personal request on this line: Take note of that big message above your head when you drop. If youGÇÖre surrounded by squaddies and the firefight is cooling down with a message telling you to hold on, triage unit nearby, for the love of all things holy, donGÇÖt bleed out. It wastes your time getting back into combat and it wastes your teammateGÇÖs time when a logi or triage assault comes running to your aide only to be greeted by a quickly dissolving corpse.
Assaults, put a Nanite Injector on your suit and, most importantly, use it. Seriously, youGÇÖre not using your equipment slot for anything else because, as a logi, I know youGÇÖre not putting down drop uplinks, and rarely, if ever, resupplying yourselves you stingy so and soGÇÖs. So get a nanite injector and use it, please.
On the same note, if youGÇÖre dying and surrounded by half a dozen enemies, donGÇÖt expect the two blue-dots on your map to magically clear the area and revive you. The enemy has numbers, they will most likely win, just bleed out and get back into combat asap. This will also act as a warning to prevent triage units from rushing into needless deaths of their own.
[A footnote here. The game will simply kill you anyway after a certain time has passed. ThereGÇÖs no timer display so no one knows precisely how long this is but it seems somewhere around 15-20 seconds. About as long as you can survive outside the combat area, i.e. in the red zone. The presence of an on-screen timer is a request players have been making for forever. Add to that the requests logiGÇÖs have been making for a downed timer over targets and distance to target on HUD, not to mention the horrible location sensitivity and recognition on nanite injectors as a whole and I think we can expect a complete overhaul of the revival system by next build at the latest. I know this is why most people just avoid equipping the item, but even if you have to pace around for 3-5 seconds mashing that trigger to revive someone, thatGÇÖs 5 seconds lost vs 30 waiting for them to re-spawn and catch back up with your squad.]
A HUNTER , MERCENARY , THAT IS WHY I'M CALLED ASSASSINATION KILLER. I KILL THE PEOPLE WHO KILLS ME THEY WILL BE HUNTED!
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Nymphadora PK
Grief Player Killers
4
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Posted - 2015.07.10 03:30:00 -
[2] - Quote
Honestly, I stopped running injectors as a Logi, in pub matches anyway. The fact there is no timer, and the detection sucks means I waste time. Also, increases the amount of time I'm in the open to get killed, and time away from repping those still standing. I do think injectors have their place in the gameplay, but they're too buggy right now.
But I'd love it if Assaults would run them though. Then they could use that equipment slot (what a novel idea!) and get some extra WP that's better than running a scanner. And having higher HP means they have a better chance of not getting killed while reviving.
Other than PC's, in an effort to save clones, the injectors aren't balanced enough for me to keep them in my regular equipment setup. I find running triage nanohives and a Six Kin rep tool work pretty well
Channel: Chubby Chasers
A channel for heavies to find someone to cover their backsides.
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