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[Veteran_Vetis Rex]
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Posted - 2012.06.09 22:56:00 -
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As ccp are nerfing heavies militia suit/hmg (personally i disagree with it but thats for a whole other of the thousand threads already covering this) how about they reduce the SP needed to get better level stuff?
currently it standands at around 3m sp to "fully" kit us out, which before i understood as we were armoured killing machines and ment we stayed at milita level a whole lot longer. where as the assaults only take 750k/1m sp. meaning they can protoype a whole lot easyier. so to keep things far wouldnt it make sense to reduce sp? doesnt need to be a whole lot, not like assault quick. but at least to get to the advanced kit. |
[Veteran_Nova Knife]
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Posted - 2012.06.09 23:09:00 -
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Expect quite a few skills to have their skill multipliers adjusted or some pre-requisites changed to make a bit more sense. Some skills are getting changed next build, some didn't made it in time. |
[Veteran_Vetis Rex]
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Posted - 2012.06.10 00:52:00 -
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i hope so. nerfing heavies (no real need to imho) and making them an sp sink hole just feels wasted |
[Veteran_Delta-121]
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Posted - 2012.06.10 01:17:00 -
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agreed, a heavy is a heavy just as a HAV is a HAV, neither should be killed by one shot alone, that's why they are "Heavy's". |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.10 01:27:00 -
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Unfortuantly because killing a heavy is not particularly easy or straigh foward people want to nerf them i never seen them as overly over powered and a damn easy kill if i spot one out in open and on his own. |
[Veteran_Vetis Rex]
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Posted - 2012.06.10 01:45:00 -
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i always hated the nerfing mentallity games have now a days (excluding obvious situations, like accidently making a pistol 1 shot kill). if this was an RPG and a heavy was a type of npc, you wouldnt go screaming to the programmers saying "i cant kill them in 1 magazine there for the game is to hard" you would figure out how to fight them, strengths weaknesses etc. and once you figure it out, if 90% of players want to play heavies then you have 90% of players as easy targets for your tactics.
but sorry didnt want this thread to digress into the same topic as the other 100 "heavy moan" threads. |
[Veteran_Vahn Meeky]
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Posted - 2012.06.10 03:30:00 -
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Heavies don't need a nerf. It's easy enough to take out most heavies already if you are in Scout or Assault as is. The people that QQ about the Heavies ether A lack gun game, B lack the mentality to figure out the weakness of a Heavy Dropsuit, or both. |
[Veteran_MarioCRPG]
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Posted - 2012.06.10 04:29:00 -
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Dont like heavys but need to get points so im being one, i think when you go 6/0 in a suit that isnt even well outfitted and the only thing that really kills you is an ambush or a forge gun they need at least a tune up. Otherwise everyone will decide...why bother with anything else? Even when i get ambushed i still take 2 or 3 of them with me and im not that good xD
When real objectives come in then im pretty sure we will get more variety but deathmatch is nothing but seeing which team has more heavies...even in TF2 the heavy doesnt have that damn much health. |
[Veteran_Delta-121]
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Posted - 2012.06.10 04:41:00 -
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MarioCRPG wrote:Dont like heavys but need to get points so im being one, i think when you go 6/0 in a suit that isnt even well outfitted and the only thing that really kills you is an ambush or a forge gun they need at least a tune up. Otherwise everyone will decide...why bother with anything else? Even when i get ambushed i still take 2 or 3 of them with me and im not that good xD
When real objectives come in then im pretty sure we will get more variety but deathmatch is nothing but seeing which team has more heavies...even in TF2 the heavy doesnt have that damn much health. wish my heavy could be a one man army but sadly hes not and as for killing 2 or 3 guys in one go your joking right?... because unless my team is with me I'm just as easily killed as anyone else... lol. |
[Veteran_Ceerix MKII]
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Posted - 2012.06.10 05:34:00 -
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Heavy's really are not all that OP, they are slow with a mid range weapon with HMGs. Then forge guns have limited supplies of ammo and are slow as hell to fire. Half the time you don't even need to engage them just run another route and take the objective as they crawl their slow ass back. Most people just have the fixation of killing a heavy head on like its a badge of honor and that's what gets you killed. |
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[Veteran_Vetis Rex]
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Posted - 2012.06.10 07:34:00 -
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MarioCRPG wrote:Dont like heavys but need to get points so im being one, i think when you go 6/0 in a suit that isnt even well outfitted and the only thing that really kills you is an ambush or a forge gun they need at least a tune up. Otherwise everyone will decide...why bother with anything else? Even when i get ambushed i still take 2 or 3 of them with me and im not that good xD
When real objectives come in then im pretty sure we will get more variety but deathmatch is nothing but seeing which team has more heavies...even in TF2 the heavy doesnt have that damn much health.
personally i feel FF will mix it up alot. sure in the open battlefield it wont make much difference. although in the open battlefield is where they at there worst.
but close range in tight corriors. its going to force them to fight solo or hold positions, rather then in groups or else they will do as mich damage to there own side as the enemy. making them much easyer targets for sqauds working as a team. |
[Veteran_Darkz azurr]
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Posted - 2012.06.10 09:08:00 -
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wait till all the guns are in game and tested before we nerf heavies. |
[Veteran_Templar Two]
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Posted - 2012.06.10 09:18:00 -
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^^^ I agree.
Also bad hit detection is getting in the way: heavies look/feels tougher than they actually are.
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[Veteran_Vetis Rex]
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Posted - 2012.06.10 09:38:00 -
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Darkz azurr wrote:wait till all the guns are in game and tested before we nerf heavies.
to late next patch there reducing militia drop suit, and hmg damage. |
[Veteran_Orin Fenris]
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Posted - 2012.06.10 10:18:00 -
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which is funny, because if any suit needs a nerf, it's the scout suit. You're noticing more and more scouts for a reason. lol. |
[Veteran_Heinikikin]
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Posted - 2012.06.10 10:25:00 -
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I don't play heavies but I think they need a shield buff and an armor nerf... Or Ill just wait till they bring in remote repair and hear the moans reach a crescendo.
Shoot the biomechanic anyone? Please shoot the f*#&ing HEALER!
Oh wait. Not yet man, not yet... |
[Veteran_Dewie Cheecham]
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Posted - 2012.06.10 14:29:00 -
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Have the heavies have a penalty on accuracy when running/strafing. In other words, have them have to crouch in order to stabilize their huge weapons. |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.06.10 15:02:00 -
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Actually it takes 512K to fully kit out an Assault, and about 6.5M to fully kit out a Heavy due to the DSC skill needing to be level IV iirc. |
[Veteran_Xocoyol Zaraoul]
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Posted - 2012.06.10 15:02:00 -
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Double post, oops, hehehe |
[Veteran_Killerpoodle1]
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Posted - 2012.06.10 15:13:00 -
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Dewie Cheecham wrote:Have the heavies have a penalty on accuracy when running/strafing. In other words, have them have to crouch in order to stabilize their huge weapons.
this. Plus stop reload cancelling. I like to reload after each kill if i can and the amount of times i've just clicked L3 without even thinking and took their faces off is silly.
I don't think heavies need a nerf either though, just tweaked a bit.
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[Veteran_Vetis Rex]
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Posted - 2012.06.10 18:12:00 -
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Dewie Cheecham wrote:Have the heavies have a penalty on accuracy when running/strafing. In other words, have them have to crouch in order to stabilize their huge weapons.
why we move at like 2/3 the speed of everyone else anyway, and practically no stamina. so why nerf our abilty to move and fire when we cant exactly move and fire with any great effect to people targetting us.
bad idea
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[Veteran_Dataen Garret]
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Posted - 2012.06.10 18:22:00 -
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The issues I have had lately with killing people tend to be glitchy or laggy reports. Still for a heavy most of the time if you get spotted and don't have extremely massive cover to use while running away, you don't live. The weapons are just meant to tear anyone to shreds, most of the time with splash damage.
Limiting their ability to freely aim while they are firing their weapons would be nice since they just need to spray and pray anyway. But it's always a difficult thing to limit a fps games free look when using specific weapons. How much is a good limit? How are you sure that you didn't leave an abused bypass? Is it going to leave the weapon fun to use and useful for a player to support their team?
Forcing them to crouch wouldn't be the way, but it does seem that they shouldn't move and turn at their full speed while firing such vicious weaponry constantly. |
[Veteran_Vetis Rex]
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Posted - 2012.06.10 18:26:00 -
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most players in fast suits out strafe us as is. shotgun scouts are damn near impossible. why nerf the heavy? so you cant just run up toe to toe and take him out. thats his point. but follow one of the 100 other tactics to take him out and youll have him.
everyone has the power to. |
[Veteran_Xerro Italia]
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Posted - 2012.06.10 20:24:00 -
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It's become like BF3 more and more each day, lol. Maybe the people who whine about the heavies should try and play as one. We're not as op as you think. Hell, if there's 3 assault guys in the room maybe I'll kill ONE and then die assuming they're all firing at me. |
[Veteran_Kyle Drysden]
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Posted - 2012.06.10 22:21:00 -
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It's true, Heavies aren't as OP as you, and even I, thought. I still haven't played as one yet, but if I get a Heavy by myself, it's lights out. I've been performing very well against them. I've gone from the usual rage, "Oh look what killed me! Another F****IN HEAVY! BIG SURPRISE!" to screaming on mic, "Seriously, I love the feeling of dropping a heavy!"
Just in my last match, I engaged a Heavy and lured him towards an area with crates and a cat-walk. As soon as my shields went up, I gave my battle cry and circled him like there was no tomorrow. He didn't stand a chance.
I'm running in the basic Militia Frontline dropsuit with a Breach AR and Enhanced shield/regen. Nothing too elite. I'd say it's far from elite as I have no damage modifiers or capacity modifiers. An upgraded version of your day one noob, I'd say.
Powerful? Yes, yes indeed. But once everyone figures out how to take them down, it'll be like the ending to Independence Day, just without the Bill Pullman speech. |
[Veteran_Velikar Breakage]
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Posted - 2012.06.10 22:35:00 -
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Kyle Drysden wrote: "Seriously, I love the feeling of dropping a heavy!"
Tell me about it. |
[Veteran_Trevak Shi]
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Posted - 2012.06.10 23:50:00 -
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Vetis Rex wrote:Darkz azurr wrote:wait till all the guns are in game and tested before we nerf heavies. to late next patch there reducing militia drop suit, and hmg damage.
As I have said before, the nerving of the heavy and their HMG is just bowing down to those that won't be playing this game for long in the first place, and making it worse in the second place. It would be like nerving BC's and BS's so that some noob in a frigate feels good about themselves and their bad choices. |
[Veteran_Alpha SnakeBlood]
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Posted - 2012.06.11 00:02:00 -
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Sure if heavyies are nerfed bad then there will be uproar for the assualt class to be nerfed then there will be up roar for scouts to be nerfed i personaly never had a problem dealing with heavies because of natural survival instinct of dont walk out in front of the big guy with the hoser from here on out we should refer to the pre nerf heavy as the natural selection heavy as they were effectivly overpowered to people who walked out in front of them, |
[Veteran_Sha Kharn Clone]
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Posted - 2012.06.11 12:48:00 -
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Scout and a heavy in a small room. Hell yes the heavy should be the one left standing covered in minced organs.
Killing a heavy is super rewarding so dont take this from us. Lets just look at em again down the road and see where its at then.
No nerf for hvys.
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[Veteran_Vetis Rex]
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Posted - 2012.06.11 13:09:00 -
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my only question now then is, if pretty much 90% of people dont feel heavies need to be nerfed why oh why is ccp pandering to the whining 10%? i thought they listened to the community. |
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