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Baltazar Pontain
Blauhelme E.B.O.L.A.
179
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Posted - 2015.07.05 14:59:00 -
[1] - Quote
If you revive someone with needle your team has lost no clone and he has not lost any equipment.
Why does the person has a death in his totals?
My idea: A person that got picked up has no death in his logs. |
Krias Thracian
Villore Sec Ops Gallente Federation
48
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Posted - 2015.07.05 15:02:00 -
[2] - Quote
Baltazar Pontain wrote:If you revive someone with needle your team has lost no clone and he has not lost any equipment.
Why does the person has a death in his totals?
My idea: A person that got picked up has no death in his logs.
Because it would be unreasonable to take the kill away from the person who "killed" them. The death count bit adds some interesting flavour and provides something for logistics to do and ways to help the team further, but why should that impact on the other teams stats? |
Baltazar Pontain
Blauhelme E.B.O.L.A.
179
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Posted - 2015.07.05 15:06:00 -
[3] - Quote
Krias Thracian wrote:Baltazar Pontain wrote:If you revive someone with needle your team has lost no clone and he has not lost any equipment.
Why does the person has a death in his totals?
My idea: A person that got picked up has no death in his logs. Because it would be unreasonable to take the kill away from the person who "killed" them. The death count bit adds some interesting flavour and provides something for logistics to do and ways to help the team further, but why should that impact on the other teams stats?
Who said something about the enemy team stats? I talked just about the death.
The enemy still has a kill. |
Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.05 16:27:00 -
[4] - Quote
Battlefield handled revives exactly how you propose. There are pros and cons to each way.
You were still 'killed' so I think that mark should be on your record.
They only thing I might support is a 10 second window after your revive, where a subsequent death will NOT be placed on your record. Just for the insta-kills after revive.
After 10 seconds following a revive, deaths count again.
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Reallusion GrimSleeper
Need Permission to Die LLC
105
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Posted - 2015.07.05 17:41:00 -
[5] - Quote
You have to be dead to be revived. If you die, get revived, and die again, technically it's still dying cause you were brought back FROM the dead, but were no longer dead.
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
150
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Posted - 2015.07.05 17:54:00 -
[6] - Quote
Reallusion GrimSleeper wrote:You have to be dead to be revived. If you die, get revived, and die again, technically it's still dying cause you were brought back FROM the dead, but were no longer dead. No, it's not 'death'. It literally says up there at the top of the kill screen 'incapacitated'. You have been knocked out, your suit's shields and life support are offline, and you are currently bleeding out. The needle restores the body's vital functions, patches up wounds, and restores armor. The death shouldn't count until the clone is actually terminated, either by someone mercy killing the clone or the player respawning somewhere, but KO'ing a clone should still count as a 'kill'. |
Baltazar Pontain
Blauhelme E.B.O.L.A.
181
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Posted - 2015.07.05 18:46:00 -
[7] - Quote
No-one-ganks like-Gaston wrote:Reallusion GrimSleeper wrote:You have to be dead to be revived. If you die, get revived, and die again, technically it's still dying cause you were brought back FROM the dead, but were no longer dead. No, it's not 'death'. It literally says up there at the top of the kill screen 'incapacitated'. You have been knocked out, your suit's shields and life support are offline, and you are currently bleeding out. The needle restores the body's vital functions, patches up wounds, and restores armor. The death shouldn't count until the clone is actually terminated, either by someone mercy killing the clone or the player respawning somewhere, but KO'ing a clone should still count as a 'kill'.
Thx for the detailed explanation |
Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.05 18:49:00 -
[8] - Quote
Problem is that there isn't a way for the game to know/understand the difference between 'Incapacitation' and 'Death'. You get dropped, yes, but the thing that triggers the 'death' (the burning of the body) is codedly separate and you are still considered 'alive' even when you're on the ground. This is why we can't get WP for finishing off downed soldiers.
Basically, the reason we get a death from incapacitation is that the game is hard-coded to count a death whenever you reach negative armor and go into your 'body HP', if that makes any sense.
Hope I explained that in a way that can be understood.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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