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[Veteran_Sorry Accident]
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Posted - 2012.06.09 16:52:00 -
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I'm not sure if it's the bad hit detection, lag issues, low range, or just plain bad programming. It just seems like right now the melee attack, the knife, is about as useful as Anne Frank's drumset. |
[Veteran_Sindavathar Jr]
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Posted - 2012.06.09 17:02:00 -
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needs to be fixed! |
[Veteran_Sorry Accident]
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Posted - 2012.06.12 00:34:00 -
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Bumping this back to front page. It's a huge issue, I'm not a COD/BF/other crap FPS fan, but if I'm going to try and knife someone, it should at least work. |
[Veteran_JL Gotrocks]
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Posted - 2012.06.12 02:10:00 -
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I couldn't agree more.The knife is pointless,and that's why I haven't even bothered upgrading it.
I wish that it did a lot more damage if you sneak up on someone and knife them from behind.
Overall,I think that not only the usage,but also the skill upgrades for the knife are vastly lacking. |
[Veteran_Zat Earthshatter]
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Posted - 2012.06.12 02:38:00 -
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JL Gotrocks wrote:I couldn't agree more.The knife is pointless,and that's why I haven't even bothered upgrading it.
I wish that it did a lot more damage if you sneak up on someone and knife them from behind.
Overall,I think that not only the usage,but also the skill upgrades for the knife are vastly lacking. Although currently hitting with the knife is a problem, "it doesn't do enough damage" complaint is void if you haven't put the SP into it yet. Knife Handling alone puts at least 25-50% boost on damage for l5(idk exactly, but it's big), and the modules put up to an extra 50% each (diminishing returns though). This is one of the most substantial boosts in DUST right now, i strongly suggest you take it before talking about damage issues. BTW, i haven't agreed or disagreed to the actual damage complaint, this is because I haven't skilled up knives either. Will do so if next weekend doesn't add any extra vehicles to the game. |
[Veteran_Sorry Accident]
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Posted - 2012.06.12 02:43:00 -
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I've not ever had an issue with the basic damage, with no skill bonuses, it still does massive damage. IF it hits. It's only use right now however, is only when sneaking up on someone. 1-2 knife swings, then a few bullets to finish off that last of their armor. The hit detection for knives is worse than using the ARs and SRs, which is what makes it so hard to use. |
[Veteran_Ely Enkouyami]
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Posted - 2012.06.12 05:04:00 -
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I do find a problem with hit detection, it could be lagg though. |
[Veteran_Nova Knife]
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Posted - 2012.06.12 05:10:00 -
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Hit detection makes it iffy, but it is far from useless. It takes practice, but the detection fixes next build will make a world of difference.
L5 skill puts it up to 202 base damage without modifiers. 3x modifiers bring it up to around 330.
If you have no trained this skill, train it. You will not regret it. |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.12 05:17:00 -
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Also consider the fact that the skills and modules are readily avaliable for you to use, and there is nothing stopping you from using them. What most people do, however, is focus on their guns or their survivability. You gain these things in exchange for your knife.
Want more knife damage? Less Assault Rifle training, more knife training.
Working as intended. |
[Veteran_fenrir storm]
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Posted - 2012.06.12 09:51:00 -
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never used it , just use the pistol instead they are verry good in this game. |
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[Veteran_JL Gotrocks]
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Posted - 2012.06.15 04:08:00 -
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Ok,you guys just convinced me to put some skills into it,but I still think that it's pretty useless.The damage might be vastly improved,but good luck hitting someone.There's some serious input lag when using the knife,so the reason that I've been hesitant to waste point on it is because I still find it impossible to use in a CQC situation.
Like someone else said,it seems that right now,it's best function is when sneaking up on someone...which I almost never am able to do. |
[Veteran_Sorry Accident]
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Posted - 2012.06.19 03:15:00 -
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Nova, Pig, I think you guys overlooked that I mentioned that I was not complaining about damage. It does fine damage. That's great. Can't hit the broad side of a barn, especially if that barn happens to run in circles shooting in my general direction whilst bunny hopping. |
[Veteran_Ryan Martel]
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Posted - 2012.06.19 03:59:00 -
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Sorry Accident wrote:Nova, Pig, I think you guys overlooked that I mentioned that I was not complaining about damage. It does fine damage. That's great. Can't hit the broad side of a barn, especially if that barn happens to run in circles shooting in my general direction whilst bunny hopping.
Hmm... how quick is the knife's actual speed from button to execution again? I think I count it at maybe two seconds or so. Usually with the hit detection as it is (which will be rectified of course) the knife has a problem for it at this point. I do wonder however if the knife is too slow to make a connection with its target. |
[Veteran_JL Gotrocks]
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Posted - 2012.06.19 04:43:00 -
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Ryan Martel wrote:Sorry Accident wrote:Nova, Pig, I think you guys overlooked that I mentioned that I was not complaining about damage. It does fine damage. That's great. Can't hit the broad side of a barn, especially if that barn happens to run in circles shooting in my general direction whilst bunny hopping. Hmm... how quick is the knife's actual speed from button to execution again? I think I count it at maybe two seconds or so. Usually with the hit detection as it is (which will be rectified of course) the knife has a problem for it at this point. I do wonder however if the knife is too slow to make a connection with its target. Not only that,but my main issue with the knife is that while it takes energy to use which will greatly reduce knife battles,but you pretty much have to be whispering in a guy's ear to actually hit him.For as ineffective as the knife is,I think the range needs a very slight buff.Nothing major,but just a very slight tweak.
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[Veteran_Natsu Pendragon]
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Posted - 2012.06.19 04:45:00 -
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Sorry Accident wrote:I'm not sure if it's the bad hit detection, lag issues, low range, or just plain bad programming. It just seems like right now the melee attack, the knife, is about as useful as Anne Frank's drumset.
Rofl just made my day . Anyways I agree the knife is really bad probably from a combination of all of the above. I can see this being a major drawback once the camo suit comes out because one the major draws to that will be being able sneak up on people and melee there backside for stealth kills or to weaken them up for easy kills. |
[Veteran_Zekerov]
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Posted - 2012.06.19 05:29:00 -
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Well now, You people are talking about knives. I want a nova machete. Is that too much too ask? :(
Maybe then it will do more damage and be more reliable >_> |
[Veteran_Issac Shepard]
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Posted - 2012.06.19 08:08:00 -
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The knife does as much damage as a stick which is to say none. Hopefully they fix it in the next update.Also,could we get alternate melee weapons like a small axe or a machette? Each would have advantages disadvantages like the machette could take up more CPU and GP. |
[Veteran_Templar Two]
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Posted - 2012.06.19 08:27:00 -
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Quack Man wrote:
Knifing - without upgrades, completely useless. I sneaked up behind someone and knifed him in the back TWICE, and he did not fall. I don't care what game you're playing, if you get knifed in the back, you should be dead. Knifing is meant to give you a quick, quiet kill when you are very close to someone. If you could kill a person faster by shooting him than by knifing him, your knifing system needs some fixing.
^^^ This
Nova Knife Even maxed (330hp) the Knife is ridiculous:
- 1 Slash for Milita Assault, only if ti has unmodified shields/armor: with a 3% armor/shields bonus it will take 2.
- 2 slashes for Prototype assault.
- 3 slashes for Militia Heavy unmodified.
- 4 slashes for Prototype heavy.
I have to max the Knife out to get a decent damage and for what?
Nova Knife wrote:The downside to devoting this much to melee however, is that you lose all your high slots for the damage modifier, plus your lowslots as you need to use CPU enhancers to make the damage modifiers fit. Essentially - You become a glass soldier with a totally awesome knife.
No thanks, you go for it I stick to guns.
I suggest once again animation driven execution with knife: no quick animations, not instant kill as in Future Solider but animation in which we stab the enemy many times...more times in case of heavies. Also in Killzone 3, which has animation driven melee, you can be killed while performing melee since you can't move: a very good trade off IMO. |
[Veteran_King of Fools]
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Posted - 2012.06.19 09:21:00 -
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Issac Shepard wrote:The knife does as much damage as a stick which is to say none. Hopefully they fix it in the next update.Also,could we get alternate melee weapons like a small axe or a machette? Each would have advantages disadvantages like the machette could take up more CPU and GP.
I had a very similar question. I would very much like to see additional close-range weapons, if nothing else than an actual blade fit as a standard weapon or sidearm.
I also agree with the above statements in that the knife is actually pretty decent damage-wise, as long you can hit enemies with it. The animation implies a greater range on the knife than the current range. I'd like to see a range increase before I see any damage increases. |
[Veteran_Stong tea]
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Posted - 2012.06.21 21:29:00 -
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Rear takedowns should be possible, front slashes shoudlnt be OHK, would like to see a BF2 esque system w stabby stabby not this mad slash. Precision ftw. |
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[Veteran_Tony Calif]
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Posted - 2012.06.22 00:05:00 -
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Glad someone brought this up. I just ran about using the knife in Proto assault. It is so powerful with 3*damage mods it's crazy. I did feel bad for one guy, he spawned while I was fighting someone an got instastabbed. 15-5 going for silly knife kills lol. I don't think I could hande using it much more. Good news is it's a cheap set up (well 22k for the suit and 3 of those +50% melee). Some funny stuff that knife. |
[Veteran_Kincate]
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Posted - 2012.06.22 02:42:00 -
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Sorry Accident wrote:I'm not sure if it's the bad hit detection, lag issues, low range, or just plain bad programming. It just seems like right now the melee attack, the knife, is about as useful as Anne Frank's drumset.
Knife can do a good amount of damage, its just hitting with the damn thing thats a pain, if a person is moving it becomes far to difficult to hit them, and considering that a slight movement takes them out of my sight it becomes a tricky proposition. |
[Veteran_Turrick Absinthe]
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Posted - 2012.06.22 02:46:00 -
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that is definitely something that needs fixing. the main problem that I have had is that it seems to lag 2 or 3 seconds after you press the button. it is simply not responsive enough to be usable. |
[Veteran_briyan jenkins]
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Posted - 2012.06.22 02:54:00 -
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Instead of a knife can we have like a laser shortsword or something like that |
[Veteran_Fat Axel]
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Posted - 2012.06.22 05:21:00 -
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here is you like, and here is a smiley face because u deserve it |
[Veteran_Fat Axel]
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Posted - 2012.06.22 05:25:00 -
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the way knifing seems in the game right now is, u dont have to get hit by a knife if u dont want too, i mean nobodies gona charge at u outa nowhere and kife ur @$$ as long as u move away and shoot them, they knife needs some kinda aim assist or lunge move like it has is nearly every other game, not everything in every other FPS is horrible |
[Veteran_Eco Fog]
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Posted - 2012.06.24 11:31:00 -
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The knife, like any other very last resort weapon in all ages is small, has no ammo and is used when you DO run out of ammo.
Its a just in case thing when you have ran out and haven't yet got or don't know how to replenish.
IT HAS the right balance as a knife.
Its not supposed to be MORE than a knife ... its just a knife against tech suits.
It might give the edge to someone occasionally, but its not supposed to be a MAIN thing at all.
It WILL stop folk getting max on dex speed ext and doing the runny jumpy slashy on folk, getting on folks nerves ...... so thats not a bad thing
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[Veteran_JL Gotrocks]
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Posted - 2012.06.24 14:54:00 -
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Eco Fog wrote:The knife, like any other very last resort weapon in all ages is small, has no ammo and is used when you DO run out of ammo. Its a just in case thing when you have ran out and haven't yet got or don't know how to replenish. IT HAS the right balance as a knife. Its not supposed to be MORE than a knife ... its just a knife against tech suits. It might give the edge to someone occasionally, but its not supposed to be a MAIN thing at all. It WILL stop folk getting max on dex speed ext and doing the runny jumpy slashy on folk, getting on folks nerves ...... so thats not a bad thing I think that the balance is a little off,tbqh.I understand that it's a last resort weapon,but it also takes energy to use and is extremely short on range,so if you are in a CQC situation,chances are you are only going to get two swings max,more than likely miss both of them,and then you are screwed.
I think that they either need to get rid of it taking energy to use,or extend the range just a hair,one or the other.
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[Veteran_Kincate]
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Posted - 2012.06.24 15:10:00 -
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Again I have a fit that uses the knife as a primary weapon, damage is in the right area, I can actualy one hit assault suits most of the time.
The issue is range and accuracy. Either give alittle assist or increase the range a bit so that I dont have to be dry humping his dropsuit to hit him.
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[Veteran_Ile Faded]
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Posted - 2012.06.25 06:57:00 -
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<3 Nova knife. I would agree with the hit detection, iffie at best and rather slow. Maybe a skill to speed up stabbing?
Also this is a request maybe its been said already I dunno I didn't search. But back stabs would be sweet. Maybe a sweet little animation to go with it, maybe a diff animation for each class? e.g. backstab animation wouldn't make sense on a heavy but maybe a throat slit would?
Oh and add new knives to the market please. would be sweet if we could buy new ones with diff stats |
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