| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 13
 
 
      | Posted - 2015.06.29 22:34:00 -
          [1] - Quote 
 Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop
 
 BULLETS NEVER TOUCH ME!!!!! lasers do tho.... | 
      
      
        |  Jammeh McJam
 XxAMBUSH FTWxX
 General Tso's Alliance
 
 298
 
 
      | Posted - 2015.06.29 22:42:00 -
          [2] - Quote 
 lolno
 
 It was people like you who ruined ambush for vehicle specialists, you're not going to do it to the other modes
 
 "We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends MAG ~ Raven vet | 
      
      
        |  KEROSIINI-TERO
 The Rainbow Effect
 
 2
 
 
      | Posted - 2015.06.29 22:50:00 -
          [3] - Quote 
 
 Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop 
 
 Well... Kill them.
 
 Or their poor abandoned infantry weaklings.
 You know, the only mode where tanks can actually cover objectives is Acquisition. That leaves Skirmish and Domination for winning the game otherwise.
 
 KERO-TRADER is my official Eve character for Dust trading. | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 13
 
 
      | Posted - 2015.06.29 22:57:00 -
          [4] - Quote 
 
 Jammeh McJam wrote:lolno
 It was people like you who ruined ambush for vehicle specialists, you're not going to do it to the other modes
 I'll admit tanks were flimsy but this is ridiculous it should take no more than 3 ppl to take out a tank 2 proto tanks can own the field but any more than that shouldn't happen there's no. Reason to force everyone who are infantry only to pull out AV fits only to be gunned down by those indestructible ***hole **** tanks. Limit what's allowed on the field based on tier 5 basics 3 adv and 2 proto
 
 BULLETS NEVER TOUCH ME!!!!! lasers do tho.... | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 13
 
 
      | Posted - 2015.06.29 22:59:00 -
          [5] - Quote 
 
 KEROSIINI-TERO wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Well... Kill them. Or their poor abandoned infantry weaklings. You know, the only mode where tanks can actually cover objectives is Acquisition. That leaves Skirmish and Domination for winning the game otherwise. You can't kill 5 ****Ing proto tanks and this was a skirmish they prevented us from advancing to any of the points leaving them to redline us unstantly
 
 BULLETS NEVER TOUCH ME!!!!! lasers do tho.... | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.29 23:19:00 -
          [6] - Quote 
 
 Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop 
 This again?
 
 No there literally is no reason to justify the reduction of the existing limits down to a measly two HAV as in most game modes it is already pointless to have more than say three on the field at any one time. You'd really be taking the risk of pulling too many rifles off of your objectives and allowing forward deploying teams to push more infantry onto points.
 
 Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em. | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 13
 
 
      | Posted - 2015.06.30 02:29:00 -
          [7] - Quote 
 
 True Adamance wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop This again? No there literally is no reason to justify the reduction of the existing limits down to a measly two HAV as in most game modes it is already pointless to have more than say three on the field at any one time. You'd really be taking the risk of pulling too many rifles off of your objectives and allowing forward deploying teams to push more infantry onto points. Then you clearly don't understand the situation as I do the tanks cleared us all out while the remaining infantry took the points the extra people in the tanks popped out and assisted. the proto tanks are way too OP especially with more than one armor hardener
 
 BULLETS NEVER TOUCH ME!!!!! lasers do tho.... | 
      
      
        |  DeathwindRising
 ROGUE RELICS
 
 1
 
 
      | Posted - 2015.06.30 02:30:00 -
          [8] - Quote 
 
 Karam Arami wrote:Jammeh McJam wrote:lolno
 It was people like you who ruined ambush for vehicle specialists, you're not going to do it to the other modes
 I'll admit tanks were flimsy but this is ridiculous it should take no more than 3 ppl to take out a tank 2 proto tanks can own the field but any more than that shouldn't happen there's no. Reason to force everyone who are infantry only to pull out AV fits only to be gunned down by those indestructible ***hole **** tanks. Limit what's allowed on the field based on tier 5 basics 3 adv and 2 proto 
 I **** teams with basic tanks. It doesn't matter what tier is used. That said, you're team should've gone scout and dampened with cloaks. The tanks won't see you and you can just hack all the points and win.
 | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.30 02:50:00 -
          [9] - Quote 
 
 Karam Arami wrote:True Adamance wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop This again? No there literally is no reason to justify the reduction of the existing limits down to a measly two HAV as in most game modes it is already pointless to have more than say three on the field at any one time. You'd really be taking the risk of pulling too many rifles off of your objectives and allowing forward deploying teams to push more infantry onto points. Then you clearly don't understand the situation as I do the tanks cleared us all out while the remaining infantry took the points the extra people in the tanks popped out and assisted. the proto tanks are way too OP especially with more than one armor hardener 
 I can agree with you on the subject of not like how vehicles function at this current time. At present time vehicles function in a manner that is too reliant on the active hardener modules to provide eHP rather than have a naturally high set of raw HP values with the modules only conveying small temporary benefits. Additionally we are well aware that Armour Repairers are functioning outside of fair balance having active tier armour repairs on a passive low maintenance module.
 
 That being said there are only a few very specific maps that really benefit from HAV in Skirmish and Dominations game modes and none that benefit greatly from more than a standard deployment of two at best.
 
 When it comes to the vehicles in your match I would assume they hit you guys hard early on in the game, pushed you right back, and shattered morale..... it's a pretty common place tactic from old armoured warfare called tank shock. It's a pretty dedicated commitment of forces to a decisive march or attack with the intent to put pressure on the enemy until the fully retreat.
 
 In your case this is what happened. They committed roughly 5+ Million ISK [at minimum] to the conflict. Can you say the same?
 
 However this is still not a good enough reason to lock out pilots of their invested role. Would you accept a maximum for two logistics players on the battlefield at one time? Two swarm launcher armed soldiers? Etc. The answer is that is no, so the answer to your request is also rather likely to be similar.
 
 Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em. | 
      
      
        |  Karam Arami
 The Knights Of NewEden
 
 13
 
 
      | Posted - 2015.06.30 04:00:00 -
          [10] - Quote 
 
 True Adamance wrote:Karam Arami wrote:True Adamance wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop This again? No there literally is no reason to justify the reduction of the existing limits down to a measly two HAV as in most game modes it is already pointless to have more than say three on the field at any one time. You'd really be taking the risk of pulling too many rifles off of your objectives and allowing forward deploying teams to push more infantry onto points. Then you clearly don't understand the situation as I do the tanks cleared us all out while the remaining infantry took the points the extra people in the tanks popped out and assisted. the proto tanks are way too OP especially with more than one armor hardener I can agree with you on the subject of not like how vehicles function at this current time. At present time vehicles function in a manner that is too reliant on the active hardener modules to provide eHP rather than have a naturally high set of raw HP values with the modules only conveying small temporary benefits. Additionally we are well aware that Armour Repairers are functioning outside of fair balance having active tier armour repairs on a passive low maintenance module. That being said there are only a few very specific maps that really benefit from HAV in Skirmish and Dominations game modes and none that benefit greatly from more than a standard deployment of two at best.  When it comes to the vehicles in your match I would assume they hit you guys hard early on in the game, pushed you right back, and shattered morale..... it's a pretty common place tactic from old armoured warfare called tank shock. It's a pretty dedicated commitment of forces to a decisive march or attack with the intent to put pressure on the enemy until the fully retreat. In your case this is what happened. They committed roughly 5+ Million ISK [at minimum] to the conflict. Can you say the same? However this is still not a good enough reason to lock out pilots of their invested role. Would you accept a maximum for two logistics players on the battlefield at one time? Two swarm launcher armed soldiers? Etc. The answer is that is no, so the answer to your request is also rather likely to be similar. Yes I can say the same I actually spent more isk pickin blueberries up I died more times than any blue I don't let a fight scare me off in dust or in real life I'd rather go on ahead and get a chipped tooth rather than running away and catch a blindside and lose all my teeth. It didn't really crush morale for the rest of them either they actually tried for the points and tanks wiped them out they drove to the redline ejected their small gunners and kept us on the redline, spawncamped and did what ever. I even lost 16 kubos aiming for just one tank and what happens. Another tank is what happens
 
 BULLETS NEVER TOUCH ME!!!!! lasers do tho.... | 
      
      
        |  True Adamance
 Praetoriani Classiarii Templares
 Praetoria Imperialis Excubitoris
 
 19
 
 
      | Posted - 2015.06.30 04:12:00 -
          [11] - Quote 
 
 Karam Arami wrote:True Adamance wrote:Karam Arami wrote:True Adamance wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop This again? No there literally is no reason to justify the reduction of the existing limits down to a measly two HAV as in most game modes it is already pointless to have more than say three on the field at any one time. You'd really be taking the risk of pulling too many rifles off of your objectives and allowing forward deploying teams to push more infantry onto points. Then you clearly don't understand the situation as I do the tanks cleared us all out while the remaining infantry took the points the extra people in the tanks popped out and assisted. the proto tanks are way too OP especially with more than one armor hardener I can agree with you on the subject of not like how vehicles function at this current time. At present time vehicles function in a manner that is too reliant on the active hardener modules to provide eHP rather than have a naturally high set of raw HP values with the modules only conveying small temporary benefits. Additionally we are well aware that Armour Repairers are functioning outside of fair balance having active tier armour repairs on a passive low maintenance module. That being said there are only a few very specific maps that really benefit from HAV in Skirmish and Dominations game modes and none that benefit greatly from more than a standard deployment of two at best.  When it comes to the vehicles in your match I would assume they hit you guys hard early on in the game, pushed you right back, and shattered morale..... it's a pretty common place tactic from old armoured warfare called tank shock. It's a pretty dedicated commitment of forces to a decisive march or attack with the intent to put pressure on the enemy until the fully retreat. In your case this is what happened. They committed roughly 5+ Million ISK [at minimum] to the conflict. Can you say the same? However this is still not a good enough reason to lock out pilots of their invested role. Would you accept a maximum for two logistics players on the battlefield at one time? Two swarm launcher armed soldiers? Etc. The answer is that is no, so the answer to your request is also rather likely to be similar. Yes I can say the same I actually spent more isk pickin blueberries up I died more times than any blue I don't let a fight scare me off in dust or in real life I'd rather go on ahead and get a chipped tooth rather than running away and catch a blindside and lose all my teeth. It didn't really crush morale for the rest of them either they actually tried for the points and tanks wiped them out they drove to the redline ejected their small gunners and kept us on the redline, spawncamped and did what ever. I even lost 16 kubos aiming for just one tank and what happens. Another tank is what happens 
 It sounds like you do not understand the adage 'discretion is the better part of valour'. Throwing away large sums of ISK is the sure fire way to get you angry.
 
 In some respects I don't know what to tell you. It's bad luck at some point you need to accept that and move on. It's about as bad luck as running into a Public Contract alignment of corporations.
 
 However imposing artificial limits on an entire role and the players that compose it for a single extreme example in a single match is rather asking too much.
 
 Em shah tey et naGÇÖemsaer ek rahvi, amarr osedah gasi ubday pahk. Ekin tey vahka ijed div ema ziel. Et tey vamatal em. | 
      
      
        |  korrah silain
 True Illuminate
 
 82
 
 
      | Posted - 2015.06.30 08:16:00 -
          [12] - Quote 
 
 KEROSIINI-TERO wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Well... Kill them. Or their poor abandoned infantry weaklings. You know, the only mode where tanks can actually cover objectives is Acquisition. That leaves Skirmish and Domination for winning the game otherwise. Right...infantry is the weaklings, not the no skill guys who sit in unkillable 3shot kill weapon platforms...lol
 Kay set up ye. Double reps and hardeners and run away before anyone can kill you. Yeah it's the infantry that's weak...
 
 I never thought it would be possible to lack this much self awareness. 'Oh but we have to pay 2 mil for our setups...not that we ever lose them anymore but yeah nerf the swarm launchers too cause we don't like having the mild inconveniences of running away, hey while we are at it can we get infinite ammo, auto aim, and auto piolet? Oh also warnings and av countermeasures! Cause the tanks are sooo weak''
 
 Man I love hearing 'vehicle speshulists' complain about how hard they have it.smh
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.06.30 09:47:00 -
          [13] - Quote 
 
 Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Get out.
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 6
 
 
      | Posted - 2015.06.30 13:03:00 -
          [14] - Quote 
 OR instead of putting arbitrary limits on people's playstyle, we could just fix the actual issue by balancing the vehicle better?
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 Dust514 // Podcast & Blog www.biomassed.net | 
      
      
        |  Baltazar Pontain
 Blauhelme
 E.B.O.L.A.
 
 177
 
 
      | Posted - 2015.06.30 14:25:00 -
          [15] - Quote 
 You do not have to limit something here, but that is only my opinion.
 
 A proto tank is easy toast if you put proper proto AV gear into place.
 
 More tanks mean only more targets.
 
 I lost a match a day because we had 6 tanks on our side and nobody was pushing against the objectives.
 It was our fault and I do not need a limitation here.
 
 Please do not shout to fast for restrictions or (de-)buffs.
 | 
      
      
        |  Harpyja
 
 2
 
 
      | Posted - 2015.06.30 14:30:00 -
          [16] - Quote 
 
 Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Instead of ruining the fun for every tanker that's not in an OP Madrugar, how about you spearhead a balance initiative to make armor and shield HAVs balanced?
 
 Why does it seem like nobody cares about the issue of OP Madrugars anymore and just wants blanket nerfs?
 
 "By His light, and His will"- The Scriptures, 12:32 | 
      
      
        |  Harpyja
 
 2
 
 
      | Posted - 2015.06.30 14:33:00 -
          [17] - Quote 
 
 Baltazar Pontain wrote:You do not have to limit something here, but that is only my opinion.
 A proto tank is easy toast if you put proper proto AV gear into place.
 
 More tanks mean only more targets.
 
 I lost a match a day because we had 6 tanks on our side and nobody was pushing against the objectives.
 It was our fault and I do not need a limitation here.
 
 Please do not shout to fast for restrictions or (de-)buffs.
 Also, what this guy said.
 
 Vehicles do not win battles. Infantry does. I have been in so many battles where we get vehicle dominance, even if it's just by myself, but the other 15 infantry are too stupid to do anything and lose the battle.
 
 "By His light, and His will"- The Scriptures, 12:32 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 9
 
 
      | Posted - 2015.06.30 14:37:00 -
          [18] - Quote 
 Meanwhile, that one guy who loves it when people drop 5 tanks, is in the backfield chain-panicking your tanks into the redline or blowing them to sparkles.
 
 That guy would be me, and a few other people like me.
 
 But getting a vehicle shield/armor/av rebalance will require rattati to rip off the bandaid. There's too much buggered up there for any single thing to fix
 
 WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you. | 
      
      
        |  Genral69 death
 Random Gunz
 Rise Of Legion.
 
 381
 
 
      | Posted - 2015.06.30 15:42:00 -
          [19] - Quote 
 
 Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Well I'm planing on trying jhading tanks from the sky , yes the sky.
 Remote explosives on the from of a drop/ maybe even a ads as a last resort
 
 General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995 | 
      
      
        |  Asad Thahab-Jabal
 Incorruptibles
 
 10
 
 
      | Posted - 2015.06.30 17:53:00 -
          [20] - Quote 
 
 Genral69 death wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Well I'm planing on trying jhading tanks from the sky , yes the sky. Remote explosives on the from of a drop/ maybe even a ads as a last resort  
 Absolutely flippin amazing...I would pay to see this!
 
 The only issue with tanks is the hardeners. Let them rep. More WP's for my Galmando with Plasma Cannon.
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        |  korrah silain
 True Illuminate
 
 94
 
 
      | Posted - 2015.06.30 19:31:00 -
          [21] - Quote 
 
 Harpyja wrote:Baltazar Pontain wrote:You do not have to limit something here, but that is only my opinion.
 A proto tank is easy toast if you put proper proto AV gear into place.
 
 More tanks mean only more targets.
 
 I lost a match a day because we had 6 tanks on our side and nobody was pushing against the objectives.
 It was our fault and I do not need a limitation here.
 
 Please do not shout to fast for restrictions or (de-)buffs.
 Also, what this guy said. Vehicles do not win battles . Infantry does. I have been in so many battles where we get vehicle dominance, even if it's just by myself, but the other 15 infantry are too stupid to do anything and lose the battle. Tanks may not win, but they sure as hell do a good job of neutralizing the opposition. Although I agree the problem is more the op Maddie's and that fixing the form tanks will be a better approach. I know I have noticed I can actually scare off shield tanks so yes, a better approach is to balance tanks into a place where infantry isn't immediately helpless against one type of them
 
 you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too. | 
      
      
        |  ebronian flacktoider
 Second-Nature
 D.E.F.I.A.N.C.E
 
 29
 
 
      | Posted - 2015.06.30 20:15:00 -
          [22] - Quote 
 
 Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop First off this is stupid to even whine about it. You got ambush so stop. And 2 you was probably against duna2002 and his band of anal imbreeds
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        |  korrah silain
 True Illuminate
 
 94
 
 
      | Posted - 2015.06.30 20:27:00 -
          [23] - Quote 
 
 ebronian flacktoider wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop First off this is stupid to even whine about it. You got ambush so stop. And 2 you was probably against duna2002 and his band of anal imbreeds Vehicles in ambush broke the game mode, so bringing it up like it negates any criticisms on tanks and balance is dumb.
 More over I agree the number of tanks deployable shouldn't be limited, but tanks, specifically Maddie's need to actually be able to be threatened by infantry. A rebalance is needed, but not the one the op suggests.
 
 you ever get to that point where you know you should sleep, but ya just...dont? yeah...me too. | 
      
      
        |  Genral69 death
 Random Gunz
 Rise Of Legion.
 
 383
 
 
      | Posted - 2015.06.30 20:53:00 -
          [24] - Quote 
 
 Asad Thahab-Jabal wrote:Genral69 death wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop Well I'm planing on trying jhading tanks from the sky , yes the sky. Remote explosives on the from of a drop/ maybe even a ads as a last resort  Absolutely flippin amazing...I would pay to see this! The only issue with tanks is the hardeners. Let them rep. More WP's for my Galmando with Plasma Cannon. Well if your willing pay for this experiment im willing to give it my best . This would be a great experiment
 
 General limited: warming failure to pay, may lead to death,massive amount of pain or even lose of family. Since 1995 | 
      
      
        |  Racro 01 Arifistan
 Simple Minded People Pty. Ltd.
 
 564
 
 
      | Posted - 2015.07.01 03:24:00 -
          [25] - Quote 
 i could troll you in this thread karm.
 
 but since I like you and run with you I wont...... I WILL give advice though.....
 
 don't use kubo PLC's vs madrugars...... try the bacon swarm....or better yet the experimental swarm (has better damage and re-load than officer)
 
 Elite Gallenten Soldier | 
      
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        | Pages: 1  :: [one page] |