Karam Arami wrote:True Adamance wrote:Karam Arami wrote:Limit the amount of tanks on the field. No more than 2 tanks per side. I just got into a battle against 5 proto madrugars! 5 MADRUGARS. This tank raping needs to stop
This again?
No there literally is no reason to justify the reduction of the existing limits down to a measly two HAV as in most game modes it is already pointless to have more than say three on the field at any one time. You'd really be taking the risk of pulling too many rifles off of your objectives and allowing forward deploying teams to push more infantry onto points.
Then you clearly don't understand the situation as I do the tanks cleared us all out while the remaining infantry took the points the extra people in the tanks popped out and assisted. the proto tanks are way too OP especially with more than one armor hardener
I can agree with you on the subject of not like how vehicles function at this current time. At present time vehicles function in a manner that is too reliant on the active hardener modules to provide eHP rather than have a naturally high set of raw HP values with the modules only conveying small temporary benefits. Additionally we are well aware that Armour Repairers are functioning outside of fair balance having active tier armour repairs on a passive low maintenance module.
That being said there are only a few very specific maps that really benefit from HAV in Skirmish and Dominations game modes and none that benefit greatly from more than a standard deployment of two at best.
When it comes to the vehicles in your match I would assume they hit you guys hard early on in the game, pushed you right back, and shattered morale..... it's a pretty common place tactic from old armoured warfare called tank shock. It's a pretty dedicated commitment of forces to a decisive march or attack with the intent to put pressure on the enemy until the fully retreat.
In your case this is what happened. They committed roughly 5+ Million ISK [at minimum] to the conflict. Can you say the same?
However this is still not a good enough reason to lock out pilots of their invested role. Would you accept a maximum for two logistics players on the battlefield at one time? Two swarm launcher armed soldiers? Etc. The answer is that is no, so the answer to your request is also rather likely to be similar.