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Terry Webber
Molon Labe. RUST415
759
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Posted - 2015.06.28 03:37:00 -
[1] - Quote
Currently, highlighting a district on a planet pretty much looks like this:
http://web.ccpgamescdn.com/dust/news.control/64533/1/planetView.png
I've always thought that planetary conquest would involve highlighting an actual district on the planet itself rather than from a panel of districts as seen in the previous image. This interface could be similar to the one from the new PC game Civilization: Beyond Earth which can be found in the link below.
http://static.gamespot.com/uploads/original/949/9490474/2536338-screenshot_e3_be_supremacy_combat.jpg
The hexagonal areas would represent the districts which are the same size but vary in number depending on what planet is being examined. It would help players see more clearly what districts are owned by different corporations/alliances and make planetary conquest more strategic.
Inertial Booster Module
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Starlight Burner
Arrary of Clusters
299
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Posted - 2015.06.29 07:52:00 -
[2] - Quote
I wouldn't mind a layout change of the UI.
x Starlight Burner
CEO of Arrary of Clusters, a close relations corporation
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Sylwester Dziewiecki
480
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Posted - 2015.07.05 15:05:00 -
[3] - Quote
Could you imagine for second how much actual work would it required, to apply those hexagon districts on each planet, and in return it would give exactly nothing.
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Terry Webber
Molon Labe. RUST415
778
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Posted - 2015.07.05 16:26:00 -
[4] - Quote
Sylwester Dziewiecki wrote:Could you imagine for second how much actual work would it required, to apply those hexagon districts on each planet, and in return it would give exactly nothing. I was thinking of having the districts only on land and district mechanics will be no different than what is coming in the Warlords 1.2 update.
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.06 22:01:00 -
[5] - Quote
Looks good.
No reason not to improve UI
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Terry Webber
Molon Labe. RUST415
799
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Posted - 2015.07.11 08:01:00 -
[6] - Quote
Thanks, Talos.
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Sylwester Dziewiecki
482
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Posted - 2015.07.14 14:50:00 -
[7] - Quote
Terry Webber wrote:Sylwester Dziewiecki wrote:Could you imagine for second how much actual work would it required, to apply those hexagon districts on each planet, and in return it would give exactly nothing. I was thinking of having the districts only on land and district mechanics will be no different than what is coming in the Warlords 1.2 update. I do not know what is coming in 1.2.
Covering planet with hexagonal districts net rise questions like: - What about aerials that cannot be separated on an even number of angles - hexagon have six walls, so what if planet have 7 districts or less then 6? - If 'our' district on planet is so big why do we have to fight over, and over in the same part of it in PC matches? - Why there is no water on map if our base is next to it on planet net? - What if both of alliance 'X' districts are not next to each other on hostile planet - for example there are 16+ other districts, so how logistics looks like for this alliance?
There are plenty of other stupid question to ask before 'making it happen'.
I'm not the "No" guy here I just want you to look at this objectively not subjectively. It's because I would love to see something like this in game, allowing players to set they own districts borders with some kind of pylons. Managing entire section of land, placing defenses walls, turrets, buildings, mine fields, and production facility where they think it is safer for them, and while planing strike on neighbor district taking in to account the position of the land - mountains, flat aerie, marshland, or time when sunrise.. time it takes our MCC to fly to center of district(Skirmish 1.0) etc. IMO it's not worth to touch some kind of mechanic and leave it unfinished
G Speed Scout. MM Logi/Assault.
EVE side of me: Nosum Hseebnrido
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Terry Webber
Molon Labe. RUST415
813
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Posted - 2015.07.21 00:22:00 -
[8] - Quote
Warlords 1.2 has already come to the game, Sylwester. As for your questions but I'm sure there are very obvious answers to them which I'll find when I have the time.
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