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LOL KILLZ
LulKlz
212
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Posted - 2015.06.26 21:36:00 -
[1] - Quote
Can it be nerfed plz Just on the regular RR, not ARR
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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4lbert Wesker
Mithril Forge E-R-A
259
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Posted - 2015.06.26 21:45:00 -
[2] - Quote
Why?This kicking is not hard enough?
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
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LOL KILLZ
LulKlz
212
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Posted - 2015.06.26 21:49:00 -
[3] - Quote
4lbert Wesker wrote:Why?This kicking is not hard enough? What I'd like to see is for the gun not to have SO much kick.
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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2Berries
Sardaukar Merc Guild General Tso's Alliance
899
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Posted - 2015.06.26 21:52:00 -
[4] - Quote
Can you take your finger off the trigger after a couple seconds of sustained fire? Just for a moment, not till your target kills you. Just a moment
Evening Boys, Hows the water?
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LOL KILLZ
LulKlz
212
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Posted - 2015.06.26 21:54:00 -
[5] - Quote
2Berries wrote:Can you take your finger off the trigger after a couple seconds of sustained fire? Just for a moment, not till your target kills you. Just a moment
CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.06.26 22:01:00 -
[6] - Quote
It is not that bad, it is like the sway of the Sniper Rifle. |
Omega Nox
Consolidated Dust
104
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Posted - 2015.06.26 22:24:00 -
[7] - Quote
4lbert Wesker wrote:Why?This kicking is not hard enough?
No, because Rail weaponry, because of The Laws of Physics, do not have recoil.
Mordu's walking quafe mascot.
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4lbert Wesker
Mithril Forge E-R-A
260
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Posted - 2015.06.26 22:51:00 -
[8] - Quote
Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil.
Remember the times when RR almost didn't had kick?And then that weapon was used by 70% of players.
Public skirmish = camping games,
Public domination = officer sniping games,
Public ambush = russian roulette
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Magnus Belmont
Kameira Lodge Amarr Empire
65
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Posted - 2015.06.26 23:02:00 -
[9] - Quote
It's called trigger discipline. Don't just hold down the trigger like a noob. |
MassiveNine
Negative-Feedback. Negative-Feedback
908
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Posted - 2015.06.26 23:03:00 -
[10] - Quote
seriously the kick is fine.
Official DUST514 LAV Mechanic
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.26 23:49:00 -
[11] - Quote
The charge up and kick (you have to fire in larger bursts) makes RR dps **** compared to other guns.
But it somehow works at range. Better leave it as it is unless you want CCP to add more issues to it.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Sicerly Yaw
Quantum times
378
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Posted - 2015.06.26 23:56:00 -
[12] - Quote
VAHZZ wrote:It is not that bad, it is like the sway of the Sniper Rifle.
I thought you said you wouldn't troll as much? its definitely not like the sway of a sniper rifle and at leas the sniper rifle can be stabilized, you also don't have to wait for it to charge to shoot unless you are using a charge sniper rifle
they could at least introduce a version that has no charge up, 45 damage 450 RPM keep everything else the same but remove the charge up time or set it relatively low under .1 seconds
and for the regular RR make it more like the BP where it does high damage but has to charge up every shot, 100 damage same charge up time .45 seconds 15 rounds per clip 90 max ammo everything else stays the same but the RPM becomes 133.33... due to the charge up time the DPS is lower but way easier to apply at range kick becomes more manageable so it wont be a problem and it makes it the ranges "Rail Rifle" that I feel it should be, with a clip size of 15 and 100 per shot you get 1.5k damage per clip which which should be more then enough to take out any suit other then a tanked out heavy unless you are getting head shots that compared to 1,974 of the current variant. damage could be buffed a bit if needed
lets make this happen for all the QQ
click here if you are making a new account and want some free BPO's
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Got That Dodi
RestlessSpirits
15
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Posted - 2015.06.27 00:17:00 -
[13] - Quote
I remember when they first introduced the RR, and people were getting dropped from across the map. Fun times.
Let's not re-live that time please. |
Omega Nox
Consolidated Dust
104
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Posted - 2015.06.27 01:30:00 -
[14] - Quote
4lbert Wesker wrote:Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Remember the times when RR almost didn't had kick?And then that weapon was used by 70% of players.
i agree with your sentiment, but the gun should never had a high rate of fire, adding recoil is BAD sci-fi.
A long range, high skill weapon paired with a Magsec was the correct solution.
Mordu's walking quafe mascot.
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Dreis ShadowWeaver
0uter.heaven
4
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Posted - 2015.06.27 01:56:00 -
[15] - Quote
MassiveNine wrote:seriously the kick is fine.
Creator of the 'Nova Knifers United' channel
My Minja Blog
Caldari blood, Matari heart <3
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Commander Noctus
Gallente Loyalist
240
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Posted - 2015.06.27 02:48:00 -
[16] - Quote
Keep it as is, it's not supposed to be used primarily for hipfiring. I remember ye olden days when it outperformed nearly everything because of how steady it was.
That said, I also remember the less ye olden days when it's recoil was so bad, 2 seconds of firing made you engage the sky instead of the guy in front of you.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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VAHZZ
Corrosive Synergy No Context
3
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Posted - 2015.06.27 02:53:00 -
[17] - Quote
Sicerly Yaw wrote:VAHZZ wrote:It is not that bad, it is like the sway of the Sniper Rifle. I thought you said you wouldn't troll as much? its definitely not like the sway of a sniper rifle and at leas the sniper rifle can be stabilized, you also don't have to wait for it to charge to shoot unless you are using a charge sniper rifle they could at least introduce a version that has no charge up, 45 damage 450 RPM keep everything else the same but remove the charge up time or set it relatively low under .1 seconds and for the regular RR make it more like the BP where it does high damage but has to charge up every shot, 100 damage same charge up time .45 seconds 15 rounds per clip 90 max ammo everything else stays the same but the RPM becomes 133.33... due to the charge up time the DPS is lower but way easier to apply at range kick becomes more manageable so it wont be a problem and it makes it the ranges "Rail Rifle" that I feel it should be, with a clip size of 15 and 100 per shot you get 1.5k damage per clip which which should be more then enough to take out any suit other then a tanked out heavy unless you are getting head shots that compared to 1,974 of the current variant. damage could be buffed a bit if needed lets make this happen for all the QQ
I am seriously having a hard time not being a troll. I am too used to it. But yea, I agree it needs to be looked at. I don't think the kick should be as it used to, because that was ridiculous. it was like, nonexistent. |
Got That Dodi
RestlessSpirits
15
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Posted - 2015.06.27 02:59:00 -
[18] - Quote
Medium suits were getting sniped out by RRs on top of the towers in Line Harvest.
*shudders* |
Operative 1174 Uuali
True Companion Planetary Requisitions
850
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Posted - 2015.06.27 03:02:00 -
[19] - Quote
Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil.
I agree no kick due to this. As a restriction, the RE should have a limit on its ability to fire so many shots because it requires a battery supply to create the powerful charge and also it could have a slower rate of fire. Basically, just make it like the large rail turret and it wouldn't be too OP.
MY CPM2 PLATFORM
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Sicerly Yaw
Quantum times
391
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Posted - 2015.06.27 03:06:00 -
[20] - Quote
VAHZZ wrote:
I am seriously having a hard time not being a troll. I am too used to it. But yea, I agree it needs to be looked at. I don't think the kick should be as it used to, because that was ridiculous. it was like, nonexistent.
the kick isn't even the real problem the kick plus the charge up time is the problem because if you stop to control the spread you have to wait half a second just to shoot again
click here if you are making a new account and want some free BPO's
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1
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Posted - 2015.06.27 03:35:00 -
[21] - Quote
Omega Nox wrote:4lbert Wesker wrote:Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Remember the times when RR almost didn't had kick?And then that weapon was used by 70% of players. i agree with your sentiment, but the gun should never had a high rate of fire, adding recoil is BAD sci-fi. A long range, high skill weapon paired with a Magsec was the correct solution.
Looking at the racial suite of weapons and how they compliment each other is a much needed holistic view on this. +1
Long range / low DPS primary weapon works but the MagSec would need to be much more viable in close quarters fights (i.e. no spool time).
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.06.27 05:53:00 -
[22] - Quote
2Berries wrote:Can you take your finger off the trigger after a couple seconds of sustained fire? Just for a moment, not till your target kills you. Just a moment To wait another eternity just to spool again?
Scouts United
Gk.0s & Quafes all day.
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.06.27 05:54:00 -
[23] - Quote
Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Please don't bring reality into this. It'll backfire on you, and the game.
Scouts United
Gk.0s & Quafes all day.
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Mina Longstrike
Kirjuun Heiian
3
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Posted - 2015.06.27 06:07:00 -
[24] - Quote
Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil.
Every action has an equal and opposite reaction... NEWTONS THIRD ****ING LAW.
Rail weaponry does have kick. It is not UPWARDS kick, but more side to side.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.06.27 06:49:00 -
[25] - Quote
Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Unless you somehow found away to somehow bypass the laws of physics then rail guns definitely have recoil. It's Newton's third law.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Vesta Opalus
Ostrakon Agency Gallente Federation
819
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Posted - 2015.06.27 07:29:00 -
[26] - Quote
Joel II X wrote:Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Please don't bring reality into this. It'll backfire on you, and the game.
Its not even reality, rail weapons have recoil just like any other thing that accelerates another thing to a high speed in a single direction.
If you push a thing, it pushes back, even if you push with a magnet. I dont know where this myth comes from that there is no recoil, but it is just not based on reality.
This is basic Newton's Third Law kind of **** here. |
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.27 10:20:00 -
[27] - Quote
Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil.
Say what? "The rails need to withstand enormous repulsive forces during shooting, and these forces will tend to push them apart and away from the projectile. " https://en.m.wikipedia.org/wiki/Railgun
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.06.27 15:39:00 -
[28] - Quote
Vesta Opalus wrote:Joel II X wrote:Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Please don't bring reality into this. It'll backfire on you, and the game. Its not even reality, rail weapons have recoil just like any other thing that accelerates another thing to a high speed in a single direction. If you push a thing, it pushes back, even if you push with a magnet. I dont know where this myth comes from that there is no recoil, but it is just not based on reality. This is basic Newton's Third Law kind of **** here. I know it does, hence why I said "don't bring it up. It'll backfire".
Scouts United
Gk.0s & Quafes all day.
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Vesta Opalus
Ostrakon Agency Gallente Federation
820
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Posted - 2015.06.27 18:23:00 -
[29] - Quote
Joel II X wrote:Vesta Opalus wrote:Joel II X wrote:Omega Nox wrote:4lbert Wesker wrote:Why?This kicking is not hard enough? No, because Rail weaponry, because of The Laws of Physics, do not have recoil. Please don't bring reality into this. It'll backfire on you, and the game. Its not even reality, rail weapons have recoil just like any other thing that accelerates another thing to a high speed in a single direction. If you push a thing, it pushes back, even if you push with a magnet. I dont know where this myth comes from that there is no recoil, but it is just not based on reality. This is basic Newton's Third Law kind of **** here. I know it does, hence why I said "don't bring it up. It'll backfire".
Thats fine, I just feel compelled to actually correct these claims instead of just saying dont bring it up |
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