Update: The Chinese Ministry of culture has
lifted a 15 year console ban. This presents many amazing business opportunities for Sony and CCP to synergize sales of consoles with a (Chinese produced) free-to-play title, Dust 514 on PS3 or a PS4 port to drive new console sales. The foreseeable problem is the passive collection mechanics of the Warbarge are ripe for exploit where PC macro botting with tools like
GimX are involved.
A limiting factor for many people to set up console system chains which run macros, is the purchase of hardware. That limiter is especially true for many 'individual' Chinese citizens where the cost of a new console is nearly a month's salary. However, most individuals would not opt to buy a personal gaming console anyways, but rather visit one of the many
neighborhood PC bang chains where the proprietor may purchase several systems for customers to rent time on. When the customer is not using the machine, the console could be set up to auto run a macro to collect items.
Old Topic:Passive account farming is a problem. The suggestion I offer is turning the warpoints you gain into a fuel that powers your warbarge production modules. You are also awarded bonus warpoints for not leaving missions (before you comment, please for the sake of my sanity, please read further. It's frustrating to endlessly repeat things).
KalOfTheRathi wrote:You don't like others farming? Farming is the very essence of New Eden. It certainly is in EVE Online, although they call it mining, a trivial difference.
https://forums.dust514.com/default.aspx?g=posts&m=2811023#post2811023If it wasn't clear, you are getting 'bonus' warpoints for staying in consecutive matches (only takes 2 matches, read that topic via the link). Even if you leave a match and start another one you'll still be able to earn warpoints normally by any of the battle tactics you employ currently. Warpoints are the best metric of activity in Dust. Boosting warpoints are already a punishable activity.What I am simply doing here is turning warpoints into a 'currency' that fuels your warbarge modules thereby eliminating passive accrual of items such as warbarge components, ISK and weapons. Leaving these items as fully passive hurts the Dust economy because it reasonably prevents the devs from opening them up for trade as players will farm multiple accounts. This becomes an arguably unfair advantage if you are not willing to pony up and buy systems to run Dust.
Yes, while CCP allows for multiboxing of EVE, running multiple instances of Eve Online of multiple systems or a single system you are limited by your ability to manage those accounts in physically pushing buttons (input broadcasting and input multiplexing are prohibited in Eve) and being mindful of other threats (i.e. someone shooting at you in a mining belt, or physically moving items through space which has its risks at gates). This last point does not exist in Dust 514 in terms of 'multiboxing.' It means that in order to be relevant in Dust industry you only have to pay, there is little in-game skill.
Yes, I am a farmer of accounts in Dust. I will continue to farm until the greater issue of passive generation is addressed. I am just suggesting a possible solution to an activity that I do not believe if greatly beneficial to the long term health of the game. Let's discuss.