Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.25 19:10:00 -
[1] - Quote
CCP Rattati wrote:Moochie Cricket wrote:I would even go as far as removing enemy names from the killfeed.
PC should be hard. It is too easy to figure out an opposing teams strategy just by who they bring in. It would add a whole new dimension of strategy and deception. Imagine coming across an enemy and not knowing whether it is Kalente or King Thunderbolt, or if you are even going up against a full 16. Maybe they only sent 10 B team mercs in to make noise and keep you at that district while the A team hits the real target. You would never know.
If you wanted to get crazy, maybe incorporate raiding districts with rewards granting you the intel? We have actually discussed this, even for pubs. You can see the list after the match.
Yes for pub, no for everything else.
Besides, it's usually not at the start of the match where everyone leaves but somewhere between the start of it and the middle of it. And why don't you know, like maybe, try refilling battles??? Unless it's already halfway over.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.25 19:29:00 -
[2] - Quote
Adipem Nothi wrote:Breakin Stuff wrote: This whole thread, save for the OP and rattati's response pretty much disgusts me.
Universe forbid someone see things differently than Breakin. Else Breakin will be pretty much disgusted, and we'll all have to hear about it. CPM Material?
Always been my problem with him, you aren't right unless you full agree with his "assessment". Disagreeing with him leads to him instantly bashing you on how unreasonable you are and hiding it behind his "sarcasm".
Smart guy sure, has a lot of great ideas. Though he can't stand for any disagreements with his own thought process. He could add a lot to his discussions if he would drop the superiority complex and attempt to entertain the more reasonable among us.
In any case, it's not always because people are looking to "stomp" the other team so they leave to try to find one where they can. This thinking is so narrow minded and in the fluxin box it makes me sick.
NOBODY I run with backs out of a fight because we see a "challenge" on the other side. Most of the people I run with try hard it up 24/7, best gear and often less worried about KD and more about the point (unless it's bush then yes, KD is important for a win).
There have been a few instances that yes, we all backed out because someone didn't get in, we need to go pick someone else up, ect ect. There have been very FEW instances where we did back out of a stomp (only one comes to mind) in ambush. We had been so beat so hard, that when we saw basically the same team on the other side we left. A single squad can't win a match and I'm not going to bother with such a poorly balanced match.
Honestly, if people leave at the start of a game (often times what happens) is it really that hard to refill the match. It starts a cascading affect when a few people leave because the games typically NEVER refill so eventually it's usually just our squad against their 16.
Tanks - Balancing Turrets
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.06.26 21:26:00 -
[3] - Quote
Breakin Stuff wrote:Hey tebu.
My accusation only applies when I see six names leave the battle, all from the same corp.
I see this a lot, usually against squads you and your buddies run, or when N-F or O.H. are in play.
When you see five bodies from the same corp drop? That's actually fairly uncommon. And that fits the pattern you describe, leaving the battle to grab a teammate. Especially since on more than one occasion I see the same five names plus 1 pulled right back into the match 30-60 seconds later. Usually after another 3-5 morons bug out and then they stay.
Most of the dropouts are... singletons. No corp affiliation. Between 2 and 4 at a time on average. Believe it or not I pay attention and I watch for patterns.
But scotty screwups are not so common that it accounts for more than a fraction of mass-abandonments.
I pays attention to what goes on believe it or not.
Why in the flaming ever - living hell do you think I don't name names? I could absolutely say that "I saw tebu gan runnin from teh matchez! He afraid of fire!" But its BS.
I speak in generalization because for the most part, the evidence holds up to scrutiny. I avoid naming names because there are exceptions to the rule.
And when I see five leave and come back with six? That means there's more than "just b*tching out."
But in the vast majority of mass abandonnments of games? The theory holds up to scrutiny.
And you never give credence to a damn word I say, why should I extend you a courtesy you refuse to give?
Then why assume that everyone that leaves, does so because they want to stomp? A broad generalization, that I think misses the point. And any fix, with that in mind, won't fix the heart of the issue.
The reasons for leaving are varied and many and not always due to people pandering to their KD/R. I myself have left matches, that were complete and utter stomps, or one sided enough that my only option is go suicide and hope for a kill. The one option not available is win the match, which in the end, is my main goal in the first place. Generally it is, though not always of course.
Matching players according to skill levels is one thing. But creating well balanced teams in terms of roles and gears is another. There is a reason PC tends to be incredibly close and it's due to the fact that roles (logi's, heavies, ect) are balanced to what we need to put up a good fight. Same for the other team. Not to mention everyone pulling their weight and not goofing off.
In a pub match you have none of this, so the nature of the beast that is a pub can never really be balanced. So you get lopsided matches you can't hope to win. Say we have 3 or 4 snipers, 2 sitting on redline turrets, 8 heavies, whatever. If the other team has their roles more balanced than my own teams, a loss is highly likely.
If our team is running MLT or STD gear to conserve money, and the other team is throwing around proto, a loss is very likely to occur. Fact of the matter is I will NOT stick out a broken, lopsided, stomp of a match, just because people want a full 16. We never started out with a full 16 or a chance for that matter.
My time is limited and valuable, and if I feel the need to leave for the hope of a better match next round I will. And I didn't do it for my "precious" KDR. Sure I could "stick it out" and lose the match, or sit in the redline, or even throw myself at the enemy for no good reason but to "kill a proto suit to make myself feel better" ( I won't btw), yet none of these options are in the least bit fun.
That's why I enjoy PC so much, for a good fight. I'll leave a pub in a heart beat for a PC match. I'm playing to have fun. And it isn't fun playing a lost cause. Full 16 or not, stomps aren't enjoyable and attempting to force people to stick with a lost cause is wrong and WILL drive people away.
BTW, I have gave credence to things you say. Yet every time I've ever entertained a notion counter to what you believe, it's instantly me that isn't listening. I personally don't mind disagreeing with someone, what I do mind is someone disagreeing in a manner uncivil, aimed to break and hurt a person because they hold they are more right and intelligent than the rest of the community.
The very first time I EVER posted on one of your postings, you bashed and berated me for having an opinion contrary. All because I had an opinion on the situation that differed from your own. Nothing in my response to your post was negative or wrote in such a way to convey negativity. Yet you felt it necessary to tell me that I'M not listening. I'm sorry, I was and conveying the situation as I saw it.
Though clearly, your depictions are the only "right" ones.
Tanks - Balancing Turrets
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