Operative 1174 Uuali
True Companion Planetary Requisitions
834
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Posted - 2015.06.20 06:12:00 -
[1] - Quote
I have been playing DUST for two years now. I played EVE off and on for three years. I've been active on the forums and unwaveringly supportive (I didn't leave in disgust after the 2014 Fanfest) of DUST's development as well as CCP's continued interest in making DUST more successful.
I prefer focusing on games like DUST with a developer's perspective (what would make them better, what needs balancing, how would this affect the games's success or repeat playability etc.)
I like to play everything and look at aspects of the game from each role's point of view. I try to be objective in considering if something needs fixing with that item's large margin of success and pervasive use as indicators something might be out of whack.
Most importantly, I consider the overarching limitations on the game play. For example, the map sizes, willingness of players to fight in a video game (as opposed to real combat where participants are trying to avoid confrontation as much as possible), objectives in the game, game type (as in match based versus sandbox), number of participants etc. A sandbox situation such as is being considered for Legion would allow for very different features than DUST can at present.
With that, my main issue is to create higher contrast between offense and defense of infantry and vehicles. Infantry or vehicles would fit for offense or defense with anything in-between, enhanced mods or advanced weapons, being closer in power to basic/standard items while complex/proto items would be much more powerful than enhanced or advanced items, but cost much more pg/cpu.
Following is a list of other aspects I'd like the CPM and CCP to consider:
-Ewar et al for shield tanks and infantry. Rethinking long range as a method of engagement relative to player position rather than map position. Infantry target painter, ECM and weapons disruptor would use present item graphics and animation. Make range a situational thing, i.e., long range isn't just staying back toward the redline, it is wherever you are and CQ ewar mods would protect long rangers to some extent from CQ damage as they attempt to focus on targets farther away.
-Better balance with ADS and AV. Namely, target sig for infantry shooting at you and spread for turrets. Also, maybe change aiming turret to push down on R joystick.
-Change to what the swarm does. Is it an RPG? A javelin? Take away the curve, damage, rof, reload or ammo hive replenishment. Keep two characteristics. Maybe even make swarms a heavy weapon and make AV a role. It would grant better alpha as trade for not being able to carry nanos. Therefore you can solo a tank with the suit, dmg mod, weapon sp combo, but you don't get to sit on a building feeding ammo off a nano without logi or other suit support.
-Game themes or overlays GÇô Different game modes and methods of winning, mainly for the team that is down. Game themes would overlay and change a game type to add additional objectives or circumstances for more variety. For example, things such as skirmish redline, skirmish land war, domination redline, dom land war, ambush redline, ambush landwar.
-Match slots. You get two or three and if you leave a game early you must wait until a match is over before you can join a new game with that slot. Consider other options to make people want to stay in matches.
-Sniper as a role with better scouting capabilities.
-Boosters as per game rather than per day.
-Vehicles should matter. Bigger contrast for offense and defense, anti-infantry or anti-vehicle, long range vs. short range for every turret type. Maybe a move more toward single shot present world tank style turret functionality.
-Have vehicle escalation mechanic in ambush for the losing team to being able to call in vehicles with a wide enough margin in clone depletion.
-AV suit for soloing vehicles.
-Pilot suits. Make them part of the whole vehicle equation.
-Prevent spawn camping. Points penalty? force field?
-Make FW something I would want to play and make PC something I can play as a casual player.
-Bring back role based vehicles.
-Basic EVE interaction through high sec wardecs.
-Split damage mods between shields and armor in low and high slots. Damage mods will be like ammo types in EVE. balance shields due to choice of mod. Create greater contrast between offense and defense.
-Active scans for scouts and passive for logis. Nerf passive scans for others. Split the active scan duties off to the scout so the scout can scout instead of being relegated to shotty ninja. Redesign active scans around the scout moving forward of the main force and scanning from a distance. Therefore, have a minimum scan distance as well. Logis usually stick with the team so it makes more sense that they would offer the passive scans.
The CPM candidate we need, not the one we want. Friends are nice, ideas are golden.
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Operative 1174 Uuali
True Companion Planetary Requisitions
835
|
Posted - 2015.06.22 01:14:00 -
[2] - Quote
TL;DR This game is sorely lacking in player support, is on a dead platform and it is a wonder anybody wants to be in on providing direct input to CCP about improving what we have left. We need all the player retention and expansion we can get.
The CPM candidate we need, not the one we want. Let's support the whole community.
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