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deezy dabest
2
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Posted - 2015.06.19 17:46:00 -
[1] - Quote
First of all this is not about payouts needing to be raised.
This is about incentive to win, rewarding activity, and screwing over those that feel that sitting in the red line is a viable tactic because it is currently profitable.
-Remove passive payouts for time in battle. This only screws people that join the battle late and rewards those that AFK the full time.
-Add a base passive payout determined based on win or lose. 100k for a victory and 25k for a loss sounds like good numbers but obviously those are open for debate.
-Adjust the current mechanics of ISK destroyed going into the prize pool so that only 20% of ISK destroyed goes into the pool. This would still be divided based on Win or Loss and WP as it currently stands.
-Add an individual "keep what you kill" system. The player who gets the kill on a suit gets 20% of the value of the suit. Players who get assists on those people receive 10% up to 3 people based on actual damage dealt. Only ISK actually destroyed is paid out just like with the current prize pool. This makes terminating clones absolutely essential.
-Add a bonus payout per war point. Something small like 500 ISK per WP sounds fair but again very open for debate. This is so that logis have an equal chance of making a profit under the new system as slayers do.
My proposed system is not perfect but seems far more balanced than the current system. There would be very little reward in stomping MLT suits and BPOs while it could be highly profitable to fight back against PRO stomps. It also rewards primarily participation while keeping some passive ISK in there so that new players are not totally boned.
You will notice that only 70% of destroyed ISK is distributed. This is to keep an ISK sink in there to offset the base payout from win or loss and keep some importance on wallet management since this is really the most important aspect of being a mercenary. Victories would become fairly profitable primarily for those who were participating while AFKing through a loss nets you next to nothing.
This highly rewards staying and fighting when you see PRO stompers. Being willing to team up with a couple of people and try to pick off as many PRO suits as possible can be wildly profitable even in loss.
It really fits in more with the aspects of pub matches being contracted by large NPC corps. Why would an NPC corp pay a mercenary just for sitting in battle and put little emphasis on if the battle is won or lost. |
Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.19 17:50:00 -
[2] - Quote
I got 600k for going 11/9 with 1800ish WP. Top of the leader board on the winning side.
Usually, I get 200ish k for 9th place on the winning side.
Seems like it already rewards WP-whoring contributing to the team.
Scouts United
Gk.0s & Quafes all day.
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deezy dabest
2
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Posted - 2015.06.19 17:57:00 -
[3] - Quote
Joel II X wrote:I got 600k for going 11/9 with 1800ish WP. Top of the leader board on the winning side.
Usually, I get 200ish k for 9th place on the winning side.
Seems like it already rewards WP-whoring contributing to the team.
It is a bit unbalanced towards logis. Specifically the cheap ones who just spam crap links and a basic rep tool yet are still able reach the type of WP and payouts you speak of.
It makes for situations where leaving battle really is the only answer if you actually want to be profitable.
It makes sitting in the red line not doing a thing for the team the most sustained practice of making a profit.
It makes it so that risk reward is way out of balance when it comes to pro stomping.
The list of flaws in the current system goes on and on but the simple fact is it has become seriously broken through primarily match making and BPOs and does not encourage anyone to actually fight.
The biggest problem with match making is top players leaving newbies stranded thanks to little promise of a profit when they see a real fight on the opposite side and from new players going AFK when they feel like they are just going to get stomped into the ground. Before any matchmaking system can work people need to be encouraged to perform bear the level which match making has deemed them to be at. |
deezy dabest
2
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Posted - 2015.06.22 07:04:00 -
[4] - Quote
bumping shamelessly |
Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.06.22 07:19:00 -
[5] - Quote
Good post.
I would prefer if the WP for kills were modified based on the relative meta level of the suites.
I.e: (just spitballing numbers) - MIlitia Starter Fit kills a fully stocked Proto player = 200 WP - Proto player kills Militia Starter Fit = 10 WP
Two equally strength players would result in today's 50 WP. The payout could still be based on WP contribution as today. |
deezy dabest
2
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Posted - 2015.06.22 07:58:00 -
[6] - Quote
Regis Blackbird wrote:Good post.
I would prefer if the WP for kills were modified based on the relative meta level of the suites.
I.e: (just spitballing numbers) - MIlitia Starter Fit kills a fully stocked Proto player = 200 WP - Proto player kills Militia Starter Fit = 10 WP
Two equally strength players would result in today's 50 WP. The payout could still be based on WP contribution as today.
The issue there is you get into all kinds of calculations during the match while the server barely seems to handle the ones we already have thanks to profiles, damage mods, and suit bonuses.
I feel like another issue with basing on WP contribution is people just have no way of even contemplating what money will be made. With that being the case it is impossible to even begin to balance risk versus reward.
People are simply not going to participate any more than currently unless the system gets a serious make over. |
Deadly Goliath
G0DS AM0NG MEN New Eden's Heros
92
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Posted - 2015.06.22 16:45:00 -
[7] - Quote
deezy dabest wrote:First of all this is not about payouts needing to be raised.
This is about incentive to win, rewarding activity, and screwing over those that feel that sitting in the red line is a viable tactic because it is currently profitable.
-Remove passive payouts for time in battle. This only screws people that join the battle late and rewards those that AFK the full time.
-Add a base passive payout determined based on win or lose. 100k for a victory and 25k for a loss sounds like good numbers but obviously those are open for debate.
-Adjust the current mechanics of ISK destroyed going into the prize pool so that only 20% of ISK destroyed goes into the pool. This would still be divided based on Win or Loss and WP as it currently stands.
-Add an individual "keep what you kill" system. The player who gets the kill on a suit gets 20% of the value of the suit. Players who get assists on those people receive 10% up to 3 people based on actual damage dealt. Only ISK actually destroyed is paid out just like with the current prize pool. This makes terminating clones absolutely essential.
-Add a bonus payout per war point. Something small like 500 ISK per WP sounds fair but again very open for debate. This is so that logis have an equal chance of making a profit under the new system as slayers do.
My proposed system is not perfect but seems far more balanced than the current system. There would be very little reward in stomping MLT suits and BPOs while it could be highly profitable to fight back against PRO stomps. It also rewards primarily participation while keeping some passive ISK in there so that new players are not totally boned.
You will notice that only 70% of destroyed ISK is distributed. This is to keep an ISK sink in there to offset the base payout from win or loss and keep some importance on wallet management since this is really the most important aspect of being a mercenary. Victories would become fairly profitable primarily for those who were participating while AFKing through a loss nets you next to nothing.
This highly rewards staying and fighting when you see PRO stompers. Being willing to team up with a couple of people and try to pick off as many PRO suits as possible can be wildly profitable even in loss.
It really fits in more with the aspects of pub matches being contracted by large NPC corps. Why would an NPC corp pay a mercenary just for sitting in battle and put little emphasis on if the battle is won or lost.
So 500 isk per WP, let's say an average logistics gets 2000 WP, 2000 x 500 = 1 mil........Did uoy think before saying that or just decided to sound clever, well you made yourself sound stupid. More like 50 isk per wp, which with 2000 WP will give a logistics 100K isk, so that way he would have to killand assist to get a descent payout.
I'll whip ya head boy
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Raven-747
WarRavens
51
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Posted - 2015.06.22 16:51:00 -
[8] - Quote
No way the isk payout should be raised. It will simply promote stomping in pubs besides you won't go broke or low on isk if for a change you "don't proto". As a logi most of the time i get 400k-500k apex suit with just a proto rep tool. I think the current payout is good infact its just a little too much. I run adv and rarely proto in pubs and I'm always making a profit. So its simple, just run a apex or basic maybe adv with basic mods. I can't help but think people who perma run proto complain about isk.
You can complain all you want about lasers. Despite the nerfs it will rip you to shreds.
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nelo kazuma
Ecce Initio RLC. RUST415
287
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Posted - 2015.06.22 18:44:00 -
[9] - Quote
I often get halfway matches n still end up near if not top of leaderboard somehow but this happened last night again I got maybe third place n my buddy got second to last I got a lil over 200k n he got 70 k so yea payouts working fine u get what u put in
FOR THE STATE ^(-_-) Cal Loyalist For Life
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deezy dabest
2
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Posted - 2015.06.22 19:26:00 -
[10] - Quote
Raven-747 wrote:No way the isk payout should be raised. It will simply promote stomping in pubs besides you won't go broke or low on isk if for a change you "don't proto". As a logi most of the time i get 400k-500k apex suit with just a proto rep tool. I think the current payout is good infact its just a little too much. I run adv and rarely proto in pubs and I'm always making a profit. So its simple, just run a apex or basic maybe adv with basic mods. I can't help but think people who perma run proto complain about isk.
Some people in this community can not even manage to read the first line of a post which was bold and underlined.
Also how does it promote stomping when under a keep what you kill system you would get absolute peanuts for kill anyone in a mlt, basic, or BPO suit while losing 100k+ if you go down.
Did you seriously just copy paste a response without even reading a single word of the OP?
@Deadly Goliath
LOL 500 would be high. I suppose I was typing too fast and double tapped zero.
You are correct that 50 ISK per WP would be a much better number.
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deezy dabest
2
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Posted - 2015.06.22 19:32:00 -
[11] - Quote
nelo kazuma wrote:I often get halfway matches n still end up near if not top of leaderboard somehow but this happened last night again I got maybe third place n my buddy got second to last I got a lil over 200k n he got 70 k so yea payouts working fine u get what u put in
I would have thought that you of all people would have taken the time to comprehend a little better.
There is absolutely zero incentive to win, zero incentive to play battles that you know are going to be hard, and zero incentive to even leave the red line for new players.
When no one has a reason to stay in a battle or even begin to try how can we expect matchmaking to work at all?
I give up, everyone here is just copy pasting their responses thinking it is yet another thread whining about payout increases.
It is no wonder this game progresses at the rate of a 1 legged turtle on its back in quicksand. CCP listening to a community that cant take 2 mins to read a post before they spend 3 minutes typing out their generic response.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.22 19:44:00 -
[12] - Quote
Instead of buffing payouts for scrubs in pub matches how about we allow FW gear to be traded so people who are willing to run coordinated squads can sell BPO suits from the FW store to players who dont want to run FW.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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deezy dabest
2
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Posted - 2015.06.22 19:49:00 -
[13] - Quote
Bright Cloud wrote:Instead of buffing payouts for scrubs in pub matches how about we allow FW gear to be traded so people who are willing to run coordinated squads can sell BPO suits from the FW store to players who dont want to run FW.
You do realize this would also buff payouts for proto players who actually stay in the match and fight right? |
thor424
Namtar Elite Gallente Federation
458
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Posted - 2015.06.22 20:53:00 -
[14] - Quote
Joel II X wrote:I got 600k for going 11/9 with 1800ish WP. Top of the leader board on the winning side.
Usually, I get 200ish k for 9th place on the winning side.
Seems like it already rewards WP-whoring contributing to the team.
So much so that matches are filled with people who quit pushing after a few deaths in cheap suits. Or just leaving battle altogether.
I like your logic. |
thor424
Namtar Elite Gallente Federation
458
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Posted - 2015.06.22 20:56:00 -
[15] - Quote
deezy dabest wrote:Bright Cloud wrote:Instead of buffing payouts for scrubs in pub matches how about we allow FW gear to be traded so people who are willing to run coordinated squads can sell BPO suits from the FW store to players who dont want to run FW. You do realize this would also buff payouts for proto players who actually stay in the match and fight right?
But every six months a scrub who afks FW could sell the APEX suit he "earned" by sniping in FW (maybe he's lucky and other people carried him) could sell that APEX and get one step closer to whatever goal they had for their wallet when they began "playing" Dust. |
deezy dabest
2
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Posted - 2015.06.22 21:26:00 -
[16] - Quote
thor424 wrote:deezy dabest wrote:Bright Cloud wrote:Instead of buffing payouts for scrubs in pub matches how about we allow FW gear to be traded so people who are willing to run coordinated squads can sell BPO suits from the FW store to players who dont want to run FW. You do realize this would also buff payouts for proto players who actually stay in the match and fight right? But every six months a scrub who afks FW could sell the APEX suit he "earned" by sniping in FW (maybe he's lucky and other people carried him) could sell that APEX and get one step closer to whatever goal they had for their wallet when they began "playing" Dust.
You are correct. After considering your point I do believe that rewarding farmers is probably the best solution for Dust.
People leaving their quarters and actually playing the game would probably require CCP actually work on the game. |
Boot Booter
Dead Man's Game
1
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Posted - 2015.06.22 21:51:00 -
[17] - Quote
I like. Too much reward is going to players who don't try to win and not enough to players who actually are trying. This would be a step in the right direction. |
thor424
Namtar Elite Gallente Federation
461
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Posted - 2015.06.23 04:21:00 -
[18] - Quote
Regis Blackbird wrote:Good post.
I would prefer if the WP for kills were modified based on the relative meta level of the suites.
I.e: (just spitballing numbers) - MIlitia Starter Fit kills a fully stocked Proto player = 200 WP - Proto player kills Militia Starter Fit = 10 WP
Two equally strength players would result in today's 50 WP. The payout could still be based on WP contribution as today.
I'd rather matchmaking put me with/against other veteran players who weren't too chickenshit to bring out better gear in the face of adversity.
I don't want to pick on new players, but veteran players using militia is pathetic in most cases. If Kalante is running militia he's better than me in officer gear. But it should be worthwhile for players involved in a match where expensive gear is being thrown around to join in on the action.
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thor424
Namtar Elite Gallente Federation
461
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Posted - 2015.06.23 04:24:00 -
[19] - Quote
deezy dabest wrote:thor424 wrote:deezy dabest wrote:Bright Cloud wrote:Instead of buffing payouts for scrubs in pub matches how about we allow FW gear to be traded so people who are willing to run coordinated squads can sell BPO suits from the FW store to players who dont want to run FW. You do realize this would also buff payouts for proto players who actually stay in the match and fight right? But every six months a scrub who afks FW could sell the APEX suit he "earned" by sniping in FW (maybe he's lucky and other people carried him) could sell that APEX and get one step closer to whatever goal they had for their wallet when they began "playing" Dust. You are correct. After considering your point I do believe that rewarding farmers is probably the best solution for Dust. People leaving their quarters and actually playing the game would probably require CCP actually work on the game.
It just scares so many of these players to death to think of shooting their guns in an FPS game. |
Eldest Dragon
Lone--Wolves
526
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Posted - 2015.06.23 07:16:00 -
[20] - Quote
Payouts are not okay for ppl lower on the board for example, you can go 15-2 but be in 10th place bc it was a good match with lots of good ppl on both sides, or just bc there were lots of logis on your team. Now this is just my opinion ofc, but imo if u go 15-2 you have done ur job, and deserve way more than 120,000 isk.
Now lets say ur in 10th and go 20-5, again imo u have done your part for your team, problem is 120,000 isk wont pay for 5 suits even if there not proto, it wont pay for 5 adv. I think the ppl on bottom need more isk. Too many ppl throwing links and using rep tool, getting 600k, while im slaying my ass off. Dont feel right to me jus sayin. |
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.23 12:17:00 -
[21] - Quote
Addressing pay could help out significantly with match abandonment.
Shoot scout with yes. - Ripley Riley (for CPM2)
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deezy dabest
2
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Posted - 2015.06.23 20:39:00 -
[22] - Quote
Adipem Nothi wrote:Addressing pay could help out significantly with match abandonment.
Its not only match abandonment that is the issue but also AFKing. I can not even begin to count the number of matches that there was no more than 5 people counting myself even spawned in. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.14 19:28:00 -
[23] - Quote
New title.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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maybe deadcatz
the nomercs
499
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Posted - 2015.08.14 19:45:00 -
[24] - Quote
Raven-747 wrote:No way the isk payout should be raised. It will simply promote stomping in pubs besides you won't go broke or low on isk if for a change you "don't proto". As a logi most of the time i get 400k-500k apex suit with just a proto rep tool. I think the current payout is good infact its just a little too much. I run adv and rarely proto in pubs and I'm always making a profit. So its simple, just run a apex or basic maybe adv with basic mods. I can't help but think people who perma run proto complain about isk.
Apex is the keyword here. Of course the payout seems good,all you run in those matches is a rep tool and adv/basic. And I assume you run apex more than adv and basic. I've got a simple 10k scout fit that I die 8 times in average,kill 20 times in average and receive 300k average. I'm making isk like mad. All because the suit is a apex suit. So all I need to do is stick on 4 things. Dual complex kincats,adv reps and a shotgun. Bam. Instant cheap superscout fit.
Need a speedy bro scout? Mail me,comes with shotgun and 20 pound bag of catnip for teh clonocide.(teh fak,cannot spell)
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DeadlyAztec11
8
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Posted - 2015.08.14 20:11:00 -
[25] - Quote
I support this thread because not enough people play the objective.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Thor Odinson42
Negative-Feedback
6
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Posted - 2015.08.14 20:47:00 -
[26] - Quote
Like 4 months ago Rattati said he was going to buff payouts.
I got all excited, but then nothing happened. I guess they are waiting until a point where there's a match with 16 snipers vs 16 snipers. |
2 NOITCEFREP YLOH
Company of Marcher Lords Amarr Empire
11
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Posted - 2015.08.14 22:01:00 -
[27] - Quote
NO No NO No NONONONO NO, your crazy. I cannot even begin. There's to much to explain. |
LOL KILLZ
LOS INADAPTADOS
298
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Posted - 2015.08.14 22:07:00 -
[28] - Quote
Lock matches. Split modes into MLT, Basic,Adv, Pro. Bush-MLT gear, everyone knows how to kill others Acq-MLT/BSC Dom-MLT/BSC/ADV Skirm-Anything goes FW-PRO Only
\0/
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP Evil Syndicate Alliance.
3
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Posted - 2015.08.14 22:14:00 -
[29] - Quote
LOL KILLZ wrote:Lock matches. Split modes into MLT, Basic,Adv, Pro. Bush-MLT gear, everyone knows how to kill others Acq-MLT/BSC Dom-MLT/BSC/ADV Skirm-Anything goes FW-PRO Only
Right along with that we can set Scotty to only give an error after 30 minutes because that is about how long it would take to get a match.
Remove NPC orbitals from FW. -- Fix orbital timers for Eve players assisting in Planetary Conquest.
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Mejt0
Dead Man's Game
2
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Posted - 2015.08.15 01:37:00 -
[30] - Quote
Lock battles (can't join) where one of MCC's shield is gone. Once you leave the battle you should be thrown back if you try to find new battle.
Can only think of these two, make them not leave as much. As for staying, how about more rewarding gameplay under the point? You would get more sp and isk while fighting near the objective (let's say a radius of 200m).
Loyal to The State
Official Caldari Commando User
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