Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
676
|
Posted - 2015.06.19 14:35:00 -
[1] - Quote
So I just started playing eve (complicated as hell)
And I noticed that there are 3 bars of health, shields, armor, and frame/ship or something.
How one dust doesn't have something similar?
It would be shields, armor which all currently have and then the dropsuit frame which could have 20, 40, and 60 hp for light,medium and heavy dropsuits.
Not that it's too important but it makes sense and it's also a small hp buff to dropsuits. Heck, give it to vehicles too, no?
CEO of 48th Special Operations Force
Twitter-@48SOF
|
Leovarian L Lavitz
We Forgotten Few
1
|
Posted - 2015.06.19 14:37:00 -
[2] - Quote
Lightning35 Delta514 wrote:So I just started playing eve (complicated as hell)
And I noticed that there are 3 bars of health, shields, armor, and frame/ship or something.
How one dust doesn't have something similar?
It would be shields, armor which all currently have and then the dropsuit frame which could have 20, 40, and 60 hp for light,medium and heavy dropsuits.
Not that it's too important but it makes sense and it's also a small hp buff to dropsuits. Heck, give it to vehicles too, no?
The clones have 10hp. It's just not shown.
Youtube: Dust 514 - You should Have Worn Proto
Dueling is my specialty
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
676
|
Posted - 2015.06.19 14:40:00 -
[3] - Quote
Leovarian L Lavitz wrote:Lightning35 Delta514 wrote:So I just started playing eve (complicated as hell)
And I noticed that there are 3 bars of health, shields, armor, and frame/ship or something.
How one dust doesn't have something similar?
It would be shields, armor which all currently have and then the dropsuit frame which could have 20, 40, and 60 hp for light,medium and heavy dropsuits.
Not that it's too important but it makes sense and it's also a small hp buff to dropsuits. Heck, give it to vehicles too, no? The clones have 10hp. It's just not shown.
They do? Never tested
CEO of 48th Special Operations Force
Twitter-@48SOF
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 14:44:00 -
[4] - Quote
There is technically a third HP stat that is not visible in any of the UI in Dust. That's the base HP of your clone body. It's about 10 HP if I recall correctly. Even if your armor is down to 0, there is a chance your clone may have survived and you can continue fighting until your naked clone somehow suffers a hit from a stray bullet which then puts you into a bleedout phase. It has happened and still does with regularity. You may have noticed it happening to yourself at one point. It has for me.
I'm guessing that since 10 HP is extremely small, CCP probably didn't think it was necessary to have it as a visible stat at the time and that you would likely be dead anyways if your clone body got scraped by a bullet after your armor reaches zero.
Eve Online on the other hand uses the hull HP instead. Your ship is basically a hull with armor plates and shield installed on top of the hull. It is generally believed that if the hull is breached, your ship is gone and you get ejected. Your pod has the same thing except that if the hull is breached, your clone body is automatically dead because all that is standing between your clone body and the vacuum of space is the hull of the pod.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
676
|
Posted - 2015.06.19 14:48:00 -
[5] - Quote
Maken Tosch wrote:There is technically a third HP stat that is not visible in any of the UI in Dust. That's the base HP of your clone body. It's about 10 HP if I recall correctly. Even if your armor is down to 0, there is a chance your clone may have survived and you can continue fighting until your naked clone somehow suffers a hit from a stray bullet which then puts you into a bleedout phase. It has happened and still does with regularity. You may have noticed it happening to yourself at one point. It has for me.
I'm guessing that since 10 HP is extremely small, CCP probably didn't think it was necessary to have it as a visible stat at the time and that you would likely be dead anyways if your clone body got scraped by a bullet after your armor reaches zero.
Eve Online on the other hand uses the hull HP instead. Your ship is basically a hull with armor plates and shield installed on top of the hull. It is generally believed that if the hull is breached, your ship is gone and you get ejected. Your pod has the same thing except that if the hull is breached, your clone body is automatically dead because all that is standing between your clone body and the vacuum of space is the hull of the pod.
That explains a lot of my survivability now.
CEO of 48th Special Operations Force
Twitter-@48SOF
|
Jack Boost
Zarena Family
871
|
Posted - 2015.06.19 14:51:00 -
[6] - Quote
Even better - any item/module have own HP. If you uses overdrive or just your ship explode all ejected items take dmg and can be destroyed :)
Not much time left...
|
Maken Tosch
DUST University Ivy League
12
|
Posted - 2015.06.19 14:56:00 -
[7] - Quote
Jack Boost wrote:Even better - any item/module have own HP. If you uses overdrive or just your ship explode all ejected items take dmg and can be destroyed :)
To further explain it, overheated modules in Eve Online transfer some of their heat onto any other modules next to them which is kind of like a heat sink. This can extend the life of the module while overheated before it is burnt out.
https://wiki.eveonline.com/en/wiki/Heat_and_thermodynamics
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
|
MINA Longstrike
Kirjuun Heiian
3
|
Posted - 2015.06.19 16:16:00 -
[8] - Quote
Lightning35 Delta514 wrote:So I just started playing eve (complicated as hell)
And I noticed that there are 3 bars of health, shields, armor, and frame/ship or something.
How one dust doesn't have something similar?
It would be shields, armor which all currently have and then the dropsuit frame which could have 20, 40, and 60 hp for light,medium and heavy dropsuits.
Not that it's too important but it makes sense and it's also a small hp buff to dropsuits. Heck, give it to vehicles too, no?
In eve its shields, armor and hull. Technically we have that third bar in dust too - representing clone hp which is always 10 (and it's how some people stay alive even with 0/0 hp) even vehicles have it too (I think it's 75 hull hp for vehicles).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
MrShooter01
Ustio Mercenary Squadron
1
|
Posted - 2015.06.19 16:21:00 -
[9] - Quote
Mina Longstrike wrote:
In eve its shields, armor and hull. Technically we have that third bar in dust too - representing clone hp which is always 10 (and it's how some people stay alive even with 0/0 hp) even vehicles have it too (I think it's 75 hull hp for vehicles).
Yup, any time you guys see a player or vehicle kill you and the readout screen says they have 0 armor, they took juuuust enough damage to dip into that hidden "hull" HP without killing them
real men flesh tank |
Powerh8er
Negative-Feedback. Negative-Feedback
840
|
Posted - 2015.06.19 17:25:00 -
[10] - Quote
Real men meat tank.
Have you got anymore exploding carrots?
|
|
Powerh8er
Negative-Feedback. Negative-Feedback
840
|
Posted - 2015.06.19 17:27:00 -
[11] - Quote
MrShooter01 wrote:
real men flesh tank
Damn it!
Have you got anymore exploding carrots?
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.19 17:29:00 -
[12] - Quote
Mina Longstrike wrote:clone hp which is always 10 (and it's how some people stay alive even with 0/0 hp). Clone HP is actually the HP of your dead body.
You get 0/0 because proficiency/damage mods/falloff allow damage to have decimal values. The HP in your HUD is rounded.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
THUNDERGROOVE
Fatal Absolution Negative-Feedback
1
|
Posted - 2015.06.19 17:31:00 -
[13] - Quote
Maken Tosch wrote:To further explain it, overheated modules in Eve Online transfer some of their heat onto any other modules next to them which is kind of like a heat sink. This can extend the life of the module while overheated before it is burnt out. https://wiki.eveonline.com/en/wiki/Heat_and_thermodynamics T3's and Thermodynamics V FTW.
Always heat all of the things
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
|
MrShooter01
Ustio Mercenary Squadron
1
|
Posted - 2015.06.19 18:18:00 -
[14] - Quote
THUNDERGROOVE wrote:Mina Longstrike wrote:clone hp which is always 10 (and it's how some people stay alive even with 0/0 hp). Clone HP is actually the HP of your dead body. You get 0/0 because proficiency/damage mods/falloff allow damage to have decimal values. The HP in your HUD is rounded.
Nope, they're different stats
Here's the DB page for the Cal Assault for example
On the right panel you can see " Health (hull/body)10 HP", which is the tiny margin of health you can survive with. If this was the health downed clones have, a single bullet grazing a body at beyond optimal would be enough to terminate the clone, but if you've tried to terminate clones with a gun before you've probably noticed it takes quite a lot more than 10hp worth of bullets to off them.
A bit further down on the left of the page there's another attribute: "mBleedOutHealth200", which is the same for every suit as far as I can tell. That makes more sense for the amount of lead/plasma/lasers you need to pump into a corpse to make it disappear, but it has some kind of special treatment with splash damage where any splash will instantly terminate it, even stuff that does less than 200 hp. |
deezy dabest
2
|
Posted - 2015.06.19 20:14:00 -
[15] - Quote
Lightning35 Delta514 wrote:So I just started playing eve (complicated as hell)
And I noticed that there are 3 bars of health, shields, armor, and frame/ship or something.
How one dust doesn't have something similar?
It would be shields, armor which all currently have and then the dropsuit frame which could have 20, 40, and 60 hp for light,medium and heavy dropsuits.
Not that it's too important but it makes sense and it's also a small hp buff to dropsuits. Heck, give it to vehicles too, no?
Your third bar is your hull. That represents hull HP plus a small amount of HP from some of your modules. You can also choose to "hull tank" which I have not really messed with but I hear it requires a fair amount of SP investment to be viable.
In theory Dust mercs do have hull damage. This is your clone which until that "hull" is depleted can be revived. You go down once your suit has been destroyed but your clone still lives as long as it was not explosive damage or a head shot.
I have often wondered what the actual HP of our clone is. I also wish we had things like clone stability units or something that cause you to give up HP but make it more difficult to terminate your clone so that you are able to receive a pick up.
|
deezy dabest
2
|
Posted - 2015.06.19 20:17:00 -
[16] - Quote
Maken Tosch wrote:There is technically a third HP stat that is not visible in any of the UI in Dust. That's the base HP of your clone body. It's about 10 HP if I recall correctly. Even if your armor is down to 0, there is a chance your clone may have survived and you can continue fighting until your naked clone somehow suffers a hit from a stray bullet which then puts you into a bleedout phase. It has happened and still does with regularity. You may have noticed it happening to yourself at one point. It has for me.
I'm guessing that since 10 HP is extremely small, CCP probably didn't think it was necessary to have it as a visible stat at the time and that you would likely be dead anyways if your clone body got scraped by a bullet after your armor reaches zero.
Eve Online on the other hand uses the hull HP instead. Your ship is basically a hull with armor plates and shield installed on top of the hull. It is generally believed that if the hull is breached, your ship is gone and you get ejected. Your pod has the same thing except that if the hull is breached, your clone body is automatically dead because all that is standing between your clone body and the vacuum of space is the hull of the pod.
I believe survival at 0/0 actually comes from the UI rounding your armor making it possible to survive with say .5 HP thanks to the damage profiles, damage mods, skills, and such leaving lots of decimals behind. |
Sylwester Dziewiecki
479
|
Posted - 2015.06.19 21:08:00 -
[17] - Quote
MrShooter01 wrote:THUNDERGROOVE wrote:Mina Longstrike wrote:clone hp which is always 10 (and it's how some people stay alive even with 0/0 hp). Clone HP is actually the HP of your dead body. You get 0/0 because proficiency/damage mods/falloff allow damage to have decimal values. The HP in your HUD is rounded. Nope, they're different stats Here's the DB page for the Cal Assault for exampleOn the right panel you can see " Health (hull/body)10 HP", which is the tiny margin of health you can survive with. If this was the health downed clones have, a single bullet grazing a body at beyond optimal would be enough to terminate the clone, but if you've tried to terminate clones with a gun before you've probably noticed it takes quite a lot more than 10hp worth of bullets to off them. A bit further down on the left of the page there's another attribute : "mBleedOutHealth200", which is the same for every suit as far as I can tell. That makes more sense for the amount of lead/plasma/lasers you need to pump into a corpse to make it disappear, but it has some kind of special treatment with splash damage where any splash will instantly terminate it, even stuff that does less than 200 hp. 200? That makes a lot of sens... CCP
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |