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sir RAVEN WING
3
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Posted - 2015.06.13 13:41:00 -
[1] - Quote
On the infamous 'Jump Fittings' what would your opinion be?
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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Yokal Bob
Dead Man's Game
965
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Posted - 2015.06.13 13:43:00 -
[2] - Quote
get rid of them
Vote Dust for PS4
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sir RAVEN WING
3
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Posted - 2015.06.13 13:50:00 -
[3] - Quote
Yokal Bob wrote:get rid of them I really should edit the OP.
Why do you think this?
Raven for CPM2
Shield buff, focus on balancing of weapons, and vehicles.
New Content if possible + PS4 port.
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Sicerly Yaw
Quantum times
210
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Posted - 2015.06.13 14:10:00 -
[4] - Quote
sir RAVEN WING wrote:On the infamous 'Jump Fittings' what would your opinion be and why is it the way it is?
its not a problem, its solo player friendly mechanic, gets rid of annoying up links in hard to reach places, isn't hard to deal with as these suits are fairly fragile due to the high cpu cost and the fact that you have to stack them to get whatever jump height you desire
can be a good counter to proto and ehp stacked heavies
I liked myos as they were before so much so that It was the first modual I maxed to 5 when they jump height was first introduced I was worried that it had ruined them as the way I was playing made me vulnerable to fall damage of all things
but I got used to it and I see nothing wrong with it, sure it may be annoying to deal with at times, but you don't really gain that much of an advantage over someone if you have them and they don't,
now that was mostly about just the myos themselves and not actual fitting but since there are a multitude of ways to use myos as utility using the jump height it all depends on what you are using it for
examples: uplinks in hard to reach places, breaching walls or high buildings, flanking, getting setup in a good spot to snipe, high ground explosions, tactical spotter, Vehicle denial, ect |
Sicerly Yaw
Quantum times
210
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Posted - 2015.06.13 14:11:00 -
[5] - Quote
all in all I love it, makes the game more interesting and challenging and gives a bit more tactical game play |
Magnus Belmont
Kameira Lodge Amarr Empire
44
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Posted - 2015.06.13 14:26:00 -
[6] - Quote
The only real problem with jump mods are the explosive weapons people put on them. Takes all aim out of a FPS, "Jump and shoot down" is the entirety of their strategy.
Like hitting the punch button over and over on an old mortal combat game.
Aside from that, they are pretty easy to kill when they jump in the air, since they can't change their trajectory mid flight it makes them an easy target. As long as you avoid their plasma, massdriving, flaylocking, stupidity c: |
Yokal Bob
Dead Man's Game
965
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Posted - 2015.06.13 14:27:00 -
[7] - Quote
sir RAVEN WING wrote:Yokal Bob wrote:get rid of them I really should edit the OP. Why do you think this?
It has increased the level of high ground camping, everyone gets mass drivers, flaylocks, remotes, plasma cannons etc, jumps and just spams these. Its like the mass driver 514 all over again
Vote Dust for PS4
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Sicerly Yaw
Quantum times
210
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Posted - 2015.06.13 14:36:00 -
[8] - Quote
Yokal Bob wrote:sir RAVEN WING wrote:Yokal Bob wrote:get rid of them I really should edit the OP. Why do you think this? It has increased the level of high ground camping, everyone gets mass drivers, flaylocks, remotes, plasma cannons etc, jumps and just spams these. Its like the mass driver 514 all over again
you get a free sniper fitting they make easy targets
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.13 14:49:00 -
[9] - Quote
sir RAVEN WING wrote:On the infamous 'Jump Fittings' what would your opinion be and why is it the way it is? They need to be toned down, but not removed. I would suggest reducing their jump heights by as much as 25%. Why? Because seeing merc flying around like Mario with a super mushroom is jarring and doesn't belong in this universe Myofibs should allow you to easily jump over railings and neck high ledges. If you want to stack three of them on a light dropsuit then you can jump onto the top of one of those cargo containers, but just barely.
What I wanted, and what my trello board card was asking for, is an ACTIVE module with a cooldown that allowed you to jump or fly around for short bursts. Similar to the jet packs on light assaults in PS2.
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Krixus Flux
Kang Lo Directorate Gallente Federation
761
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Posted - 2015.06.13 15:07:00 -
[10] - Quote
So basically...Halo
Saying what's on people's minds
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.13 15:24:00 -
[11] - Quote
Adding blue bottles should require more stamina to jump. Way more.
It should be viable to get to places. But it shouldn't be viable to jump in front of someone for eternity.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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