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Thread Statistics | Show CCP posts - 0 post(s) |
Nestil
Nos Nothi
294
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Posted - 2015.06.13 07:20:00 -
[1] - Quote
Anyone else finds that it's strange, that we can't get enough components out of a factory from the same tier to maintain a experimental lab?
At lvl 2 a mobile factory gives you 300 components per day. But a experimental lab at lvl 2 produces 2 pieces which cost 194 components per piece (total 388) which results in a daily components loss of 88...
I would suggest to reduce the pricing to reclaim gear to 110 (with that you would be able to reclaim gear and still go "component-positive" but still not enough to maintain a lvl 3 experimental lab)
'LR4-Trading' Protester
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.06.13 07:47:00 -
[2] - Quote
I believe the Experimental Weapons lab was always intended to be a component sink trade off. Don't see it changing.
Dust 514 Market Trello. The essential resource for trading in Dust.
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maybe deadcatz
Horizons' Edge No Context
104
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Posted - 2015.06.13 07:50:00 -
[3] - Quote
Nestil wrote:Anyone else finds that it's strange, that we can't get enough components out of a factory from the same tier to maintain a experimental lab?
At lvl 2 a mobile factory gives you 300 components per day. But a experimental lab at lvl 2 produces 2 pieces which cost 194 components per piece (total 388) which results in a daily components loss of 88...
I would suggest to reduce the pricing to reclaim gear to 110 (with that you would be able to reclaim gear and still go "component-positive" but still not enough to maintain a lvl 3 experimental lab) Its supposed to slow down alt farming i think. You know people who cant do amything unless they have full proto and squad with a scanner and reps
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Arkena Wyrnspire
Fatal Absolution Negative-Feedback
24
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Posted - 2015.06.13 08:07:00 -
[4] - Quote
If you play heavily you can just about maintain it with component drops.
Presently taking a holiday. Will return SoonTM.
Gallente Guide
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jane stalin
free dropships for newbs
328
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Posted - 2015.06.13 08:14:00 -
[5] - Quote
Arkena Wyrnspire wrote:If you play heavily you can just about maintain it with component drops. That is my experience and it feels right to me, it does make a heavy play session more satisfying. |
Juno Tristan
Obscure Reference
672
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Posted - 2015.06.13 08:16:00 -
[6] - Quote
jane stalin wrote:Arkena Wyrnspire wrote:If you play heavily you can just about maintain it with component drops. That is my experience and it feels right to me, it does make a heavy play session more satisfying.
It just needs to be added to FW salvage
ADS Ramming Revenge!
Plasma Cannon Rampage
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Michael-J-Fox Richards
Ostrakon Agency Gallente Federation
390
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Posted - 2015.06.13 08:26:00 -
[7] - Quote
the warbarge is trash. its way too late for it. we dont even have all the subsystems and when they do add more they will probably only add about another 3rd. then make us wait more for the rest of them to be unlocked. on top of that if you aint buying a **** ton of components you aint gonna max it all out till like 2018. its too little too late. just squeeze out as much crap from the lab as you can. sell it or use it now. reap that as quick as possible
i've spent an uncomfortable amount of money on this game and i feel bad for the ppl who bought components
alts are for sissies. too legit, too legit to quit.
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deezy dabest
2
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Posted - 2015.06.13 09:31:00 -
[8] - Quote
Nestil wrote:Anyone else finds that it's strange, that we can't get enough components out of a factory from the same tier to maintain a experimental lab?
At lvl 2 a mobile factory gives you 300 components per day. But a experimental lab at lvl 2 produces 2 pieces which cost 194 components per piece (total 388) which results in a daily components loss of 88...
I would suggest to reduce the pricing to reclaim gear to 110 (with that you would be able to reclaim gear and still go "component-positive" but still not enough to maintain a lvl 3 experimental lab)
If we were able to get free experimental and officer weapons every day and still manage to hang on to a few components why would we spend AUR? The concept is not complicated.
At a loss of 88 per day that means that roughly every 3.5 days you lose the ability to claim an item. This means that to get all of your weapons in a year you have to pay cash for almost 1/3rd of them. |
VAHZZ
Corrosive Synergy No Context
2
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Posted - 2015.06.13 09:35:00 -
[9] - Quote
It matters not, it is only a mere 88 components that can be acquired easily without AUR. They are free experimental weapons, officer suits and ****. Free. FREEEEEDOOOOOM! TUNNEL SNAKES RULE!
"The humanoid cyclone stampede" - Russel Mendoza
All scouts, join the Scouts United chat.
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Nestil
Nos Nothi
294
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Posted - 2015.06.13 09:55:00 -
[10] - Quote
Arkena Wyrnspire wrote:If you play heavily you can just about maintain it with component drops. Yes I'm aware of that. I don't play daily and still have close to 3K components. But I don't see me ever able to upgrade my warbarge any further at this point. It just takes too long and its just one big cash grab...
'LR4-Trading' Protester
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Sgt Kirk
Fatal Absolution Negative-Feedback
11
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Posted - 2015.06.13 10:18:00 -
[11] - Quote
The only thing that bothers me is that experimental weapons, officer weapons and officer suits all take the same amount of warbarge components...
Maybe they could keep the price but increase it to three exp weapons for 198 components, two officer weapons for 198 components and leave one suit costing 198 components.
TUNNEL SNAKES RULE!
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Protocake JR
Negative-Feedback. Negative-Feedback
1
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Posted - 2015.06.13 13:04:00 -
[12] - Quote
Welcome to the Free-To-Play business model. If you want to continue gaining max quantity experimental weapons AND still continue gaining WBC, buy AUR today.
Y-axis sensitivity: 100%
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