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Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.11 04:36:00 -
[1] - Quote
Wouldn't be nearly as bad if it weren't for the low FPS fooling you into thinking they were moving in one direction when they're moving another. Nothing like a slight, miniscule bit of lag to make you think they're going left just for them to teleport right.
I also sort of chuckle whenever people say "remove aim assist" - do you people realize what that would do to this game? Systematically, people would immediate start complaining of hit detection problems (even more so than now) because the wiggle-wiggle would be exponentially more valuable as a combat tactic. Then, those who couldn't adapt would default to Mass Drivers, Flaylock Pistols, and Core Locus Grenades for the gimmicky splash damage kills because they couldn't aim worth salt.
EDIT: Also, a big part of working hit detection that we complained about until it got removed was bullet-slow down on hit. Anyone remember that? Remember when CCP Wolfman killed that off because the players wanted it?
This would also mean TTK would increase due to the unbearably hard-to-hit gun game mechanics. Suits that are easy to nyx are suddenly a lot harder to kill because you're having to work against the hit detection issues -as well as- the lack of aim assist (turn it off sometime and see how well you fair =P)
Of course then you'd have all the guys saying "nerf the strafe speed!" like they've been doing, obviously, because that'd balance everything out, right? Slow down the strafe speed, add mass penalties, increase the penalties to armor and suddenly shield tanking becomes a lot more valuable. In fact, if you removed aim assist, you'd basically -have- to do this because the TTK would be excruciatingly high for some suits. Just as well, you'd have to lower the strafe speeds to give rifle-users a fighting chance against people spamming explosives/gimmicky splash weaponry.
And now for the ironic part
This would be a direct revision of Dust 514 -back- to Pre-Uprising 1.4.
We didn't really get working Aim Assist until mid-way through Uprising because it was broken back in Closed Beta and was later revised and made functional, then re-implemented.
Strafe speeds weren't nearly as fast as they are until mid-way through Uprising and that happened purely because of a bug that -literally everyone wanted to keep- at the time. Hit up DustSearch.com if you don't believe me on that =P The bug was met with unanimous appeal because armor tanking suddenly became more viable and a bit more on-par with shield tankers who had both HP and Speed whereas Armor tankers often sacrificed extraordinary amounts of speed (Complex Armor Plates were -10% back then) for their HP and the HP values were less than they are now. We also did not have reactives/ferroscales.
So, whenever I see people clamoring to have aim assist taken out and/or strafe speeds nerfed... I can't help but chuckle because the game we currently have is -exactly what was asked for- and now that it doesn't work in their favor, they want it revised. The only thing that remains consistent from in the Dust 514 community is that the players are incredibly indecisive
But in cases like this I love to quote Hans Jagerblitzen (CPM 0), who said something along the lines of the players being completely unable to provide meaningful feedback for a game that even the developers aren't sure of what they want from. Tactical or Twitch? High or low TTK? The players still wonder. Beyond that, we'll always quarrel because we have different ideas of what this game is -supposed- to be because it was never established/set in stone =P
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.06.11 05:01:00 -
[2] - Quote
I like that aim assist is a thing. Unless I can actually move my arms to aim my gun exactly where and how I want, it is necessary, because aiming a gun by moving a stick with 1 thumb is far from ideal. I find it weird that people are always clamoring to get rid of it when it doesn't negatively impact the game since everyone has it; they just want to feel "hardcore."
I like that strafing while effectively maintaining your aim on a target (who might also be strafing) is a skill that should be rewarded.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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jordy mack
warravens
538
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Posted - 2015.06.11 05:40:00 -
[3] - Quote
so massdriver and flaylocks are gimmicky coz ppl cant strafe through them like a hmg?
Less QQ more PewPew
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Grimmiers
865
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Posted - 2015.06.11 05:55:00 -
[4] - Quote
The only reason why wiggle wiggle is a thing and will always be the case for dust is the amount of hp we have.
As for aim assist it'd be nice if we got a "How it Works" dev blog or forum post like what was done for recoil. I feel like magnetism should be toned down slightly and move to both aim assist on and off.
As for an example of unfair aim assist mechanics. The sniper rifle is notoriously bad at hitting moving targets since it appears to lack magnetism (which is good for a skill shot weapon). Then the bolt pistol which is essentially a sniper rifle without long range scope will usually hit any target as long as the crosshair is red. |
Jack Boost
Zarena Family
838
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Posted - 2015.06.11 06:46:00 -
[5] - Quote
AA ON: -10% dmg... done
Not much time left...
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.11 12:27:00 -
[6] - Quote
Jack Boost wrote:
AA ON: -10% dmg... done
...you must be joking.
I really hope you're joking.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Cody Sietz
Random Gunz Rise Of Legion.
4
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Posted - 2015.06.11 13:04:00 -
[7] - Quote
< never asked for aim assist or bullet magnetism.
As a matter of fact, AA hurt my scout pretty hard because it became easier for people to shoot me(remember when AA was first reintroduced? It was like a freaking magnet)
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mobius Wyvern
Fatal Absolution Negative-Feedback
6
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Posted - 2015.06.11 13:06:00 -
[8] - Quote
Cody Sietz wrote:< never asked for aim assist or bullet magnetism.
As a matter of fact, AA hurt my scout pretty hard because it became easier for people to shoot me(remember when AA was first reintroduced? It was like a freaking magnet)
Also, I hate wiggle wiggle and would love if it went back to lower strafe speed across the board. So what compelling reason can be given for refusing to have a feature in this game that is in nearly every other console shooter?
We're not talking gameplay mechanics here, we're talking basics of usability.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Chuck Nurris DCLXVI
Enlightened Infantries Special Planetary Emergency Response Group
33
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Posted - 2015.06.11 13:28:00 -
[9] - Quote
The game already has the necessary mechanics to combat the strafing, they just need to implement it for all weapons, instead of just the snipers. Even the slightest move throw off a snipers aim entirely, even just changing to ads throws it off. Do the same for all weapons, and you'll see the wiggle wiggle strafe end.
Add stamina usage for strafing, at the same drain as jumping, and the game will win as a whole. |
Omega Nox
Consolidated Dust
85
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Posted - 2015.06.11 13:41:00 -
[10] - Quote
Aeon Amadi wrote:Wouldn't be nearly as bad if it weren't for the low FPS fooling you into thinking they were moving in one direction when they're moving another. Nothing like a slight, miniscule bit of lag to make you think they're going left just for them to teleport right. I also sort of chuckle whenever people say "remove aim assist" - do you people realize what that would do to this game? Systematically, people would immediate start complaining of hit detection problems (even more so than now) because the wiggle-wiggle would be exponentially more valuable as a combat tactic. Then, those who couldn't adapt would default to Mass Drivers, Flaylock Pistols, and Core Locus Grenades for the gimmicky splash damage kills because they couldn't aim worth salt. EDIT: Also, a big part of working hit detection that we complained about until it got removed was bullet-slow down on hit. Anyone remember that? Remember when CCP Wolfman killed that off because the players wanted it? This would also mean TTK would increase due to the unbearably hard-to-hit gun game mechanics. Suits that are easy to nyx are suddenly a lot harder to kill because you're having to work against the hit detection issues -as well as- the lack of aim assist (turn it off sometime and see how well you fair =P) Of course then you'd have all the guys saying "nerf the strafe speed!" like they've been doing, obviously, because that'd balance everything out, right? Slow down the strafe speed, add mass penalties, increase the penalties to armor and suddenly shield tanking becomes a lot more valuable. In fact, if you removed aim assist, you'd basically -have- to do this because the TTK would be excruciatingly high for some suits. Just as well, you'd have to lower the strafe speeds to give rifle-users a fighting chance against people spamming explosives/gimmicky splash weaponry. And now for the ironic part This would be a direct revision of Dust 514 -back- to Pre-Uprising 1.4. We didn't really get working Aim Assist until mid-way through Uprising because it was broken back in Closed Beta and was later revised and made functional, then re-implemented. Strafe speeds weren't nearly as fast as they are until mid-way through Uprising and that happened purely because of a bug that -literally everyone wanted to keep- at the time. Hit up DustSearch.com if you don't believe me on that =P The bug was met with unanimous appeal because armor tanking suddenly became more viable and a bit more on-par with shield tankers who had both HP and Speed whereas Armor tankers often sacrificed extraordinary amounts of speed (Complex Armor Plates were -10% back then) for their HP and the HP values were less than they are now. We also did not have reactives/ferroscales. So, whenever I see people clamoring to have aim assist taken out and/or strafe speeds nerfed... I can't help but chuckle because the game we currently have is -exactly what was asked for- and now that it doesn't work in their favor, they want it revised. The only thing that remains consistent from in the Dust 514 community is that the players are incredibly indecisive But in cases like this I love to quote Hans Jagerblitzen (CPM 0), who said something along the lines of the players being completely unable to provide meaningful feedback for a game that even the developers aren't sure of what they want from. Tactical or Twitch? High or low TTK? The players still wonder. Beyond that, we'll always quarrel because we have different ideas of what this game is -supposed- to be because it was never established/set in stone =P
I remember, my CEO mocking peeps who complained about the "lock slowdown", because they were laggers.
CCP Logibro, had a post about a year ago, in which he referred to a movement attribute that increased projectile spread. The post was very technical and detailed, so much so, that very few responded to it, but it is key to making movement/accuracy more authentic-as anyone with RL firearms experience would tell you.
CCP needs to review that specific logic element and adjust the game with it.
good post!
Mordu's walking quafe mascot.
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
602
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Posted - 2015.06.11 13:55:00 -
[11] - Quote
Idk why people even complain about aim assist. It's not even that much "magnetism" that it has.
48th Special Operations Force
Twitter-@48SOF
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Mejt0
Dead Man's Game
1
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Posted - 2015.06.11 14:43:00 -
[12] - Quote
AA should exist in every console fps where TTK is above average (average = CS like ttk). Especially in Dust, where hit detection is a broken mystery.
People who really want to delete AA giving an argument like : 'it's for noobs' or 'get gud, gun game' are the ones who like to act like a hardcore player. It's not even that strong. Barely noticeable, helping with hit detection.
As for strafing. You're right. Low FPS and minor/more noticeable lags are what makes it look like a big deal, but it's not.
Loyal to The State
Member of : State Protectorate
Belongs to : Patriots power bloc
Civire Bloodline
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Derpty Derp
Dead Man's Game
1
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Posted - 2015.06.11 15:06:00 -
[13] - Quote
The argument of "Everyone has it, so it's fine" is rendered void, by the opposite argument "It will be fair, because nobody has it."
Personally, I find shooting games more fun, when you can miss (Without having to aim 5 meters away from someone) It also makes using cover more useful, as people will actually have to take that extra time lining up the shot, rather than just spray near you.
AA may well be a way to negate the hit detection issues (Aka shoddy framerate) but suggesting it's "a requirement for all console shooters" is just plain wrong... If anything it detracts from the key element of the games, which is to aim your shots better than the other guy.
This modern age of handholding in games is getting a little silly... I mean, why not just have all the bullets hit, have it completely down to range/health/damage... I bet half the people here dismiss turn based strategy games, but it is pretty much the direction some games are going.
KAGEHOSHI Horned Wolf wrote: I like that strafing while effectively maintaining your aim on a target (who might also be strafing) is a skill that should be rewarded.
Well, which is it?
Do you think people should be rewarded for keeping their aim while strafing, or should they have most of the work done for them with aim assist?
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Adipem Nothi
Nos Nothi
10
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Posted - 2015.06.11 15:11:00 -
[14] - Quote
Aeon Amadi wrote: EDIT: Also, a big part of working hit detection that we complained about until it got removed was bullet-slow down on hit. Anyone remember
Correction:
The Old Devs had no idea what we were talking about when we complained about Stunlock. On a few occasions, they reported that they were unable to replicate the issue, and they asked that we provide footage of the "phenomena". As I recall, it was Rattati who discovered the database field slowdown on hit, and it was Rattati (not Wolfman) who zero'd its values.
* An interesting thought, though. Fixing one problem (stunlock) may have given birth to another problem (wiggle wiggle).
Shoot scout with yes. - Ripley Riley (for CPM2)
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maybe deadcatz
Horizons' Edge No Context
65
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Posted - 2015.06.11 15:16:00 -
[15] - Quote
lol i dance around alot because all i have is a shotgun and about 75 sheild and 212 armour to stay alive(amarr scout main) vs ziziam sprayers,hmg sprayers, rail sprayers all with 4 or 5 times my total eHP. go ahead nerf scouts even more.
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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D4GG3R
0uter.Heaven
1
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Posted - 2015.06.11 15:17:00 -
[16] - Quote
Just get good at strafing. Problem solved. You're allowed to strafe too.
I'm pretty plain.
I watch anime for the boobs
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D4GG3R
0uter.Heaven
1
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Posted - 2015.06.11 15:23:00 -
[17] - Quote
I played the last 2 months or so with aim assist off(on accident). I turned it back on when I realized it was off and I learned one thing. Without the games aim assistance, every rifle is useless
I'm pretty plain.
I watch anime for the boobs
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Powerh8er
Negative-Feedback. Negative-Feedback
819
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Posted - 2015.06.11 16:21:00 -
[18] - Quote
I deliberately played once on the asian server without aim assist: Dont remove Aim Assist. Aim Assist is our friend.
Have you got anymore exploding carrots?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
12
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Posted - 2015.06.11 16:34:00 -
[19] - Quote
Derpty Derp wrote:The argument of "Everyone has it, so it's fine" is rendered void, by the opposite argument "It will be fair, because nobody has it." Personally, I find shooting games more fun, when you can miss (Without having to aim 5 meters away from someone) It also makes using cover more useful, as people will actually have to take that extra time lining up the shot, rather than just spray near you. AA may well be a way to negate the hit detection issues (Aka shoddy framerate) but suggesting it's "a requirement for all console shooters" is just plain wrong... If anything it detracts from the key element of the games, which is to aim your shots better than the other guy. This modern age of handholding in games is getting a little silly... I mean, why not just have all the bullets hit, have it completely down to range/health/damage... I bet half the people here dismiss turn based strategy games, but it is pretty much the direction some games are going. KAGEHOSHI Horned Wolf wrote: I like that strafing while effectively maintaining your aim on a target (who might also be strafing) is a skill that should be rewarded.
Well, which is it? Do you think people should be rewarded for keeping their aim while strafing, or should they have most of the work done for them with aim assist? Aeon Amadi wrote: I also sort of chuckle whenever people say "remove aim assist" - do you people realize what that would do to this game? Systematically, people would immediate start complaining of hit detection problems (even more so than now) because the wiggle-wiggle would be exponentially more valuable as a combat tactic. Then, those who couldn't adapt would default to Mass Drivers, Flaylock Pistols, and Core Locus Grenades for the gimmicky splash damage kills because they couldn't aim worth salt.
Or would people live long enough to shoot back, because they didn't lose the fight due to not being the first guy to start shooting?
Actually, with AA you still CAN MISS. AA is far from a guarantee of hitting our targets given there is a threshold for how close you have to be to actually hit your target. You're deliberately misrepresenting the effectiveness of AA to further your pointless agenda.
Cover is already useful enough. If I wanted a cover-obsessed shooter, I'd go play Gears of War or something.
Yes it would be fair if nobody has it, but my point was that there is actual reason to get rid. You are the one one who wants to change it, so therefore the onus is on you to show that it should be removed. The onus is not on me to show that it should stay. Your argument is like saying "well if no one had pinky fingers, than that would be fair too," but it doesn't actually provide a reason why everyone should have their pinky fingers removed.
Your statement about "why not just let all the bullets hit," doesn't advance any kind of argument, though I feel like I should point out how ridiculously hyperbolic it is.
As for the strafe/aim skill and aim assist, I don't have to choose one. Aim assist does not completely negate skill, nor does it even come even close to doing that --- if it did, then strafing would already pointless. Clearly both can coexist.
The idea of trying to represent true aiming skill by moving your thumb on a stick is pretty silly. If you want to feel hardcore, go practice real life sharpshooting at a gun range or something.
Gû¦Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum altGû+
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.11 17:51:00 -
[20] - Quote
This thread has been written by an AA scrub who exaggerates framerate issues, and is no good with parabolic weapons because he "can't aim worth salt" with a non-hitscan weapon at range.
Rule 34.6.1: every parody will have a crossover
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.11 17:59:00 -
[21] - Quote
Chuck Nurris DCLXVI wrote:The game already has the necessary mechanics to combat the strafing, they just need to implement it for all weapons, instead of just the snipers. Even the slightest move throw off a snipers aim entirely, even just changing to ads throws it off. Do the same for all weapons, and you'll see the wiggle wiggle strafe end.
Add stamina usage for strafing, at the same drain as jumping, and the game will win as a whole. This definitely needs to be done. Not sure how automatic weapons will work with it, though: Automatic fire + constant movement = everyone within a 100m radius, whether they're in front of you, behind you, or underground below you WILL get shot
Rule 34.6.1: every parody will have a crossover
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.11 18:02:00 -
[22] - Quote
D4GG3R wrote:I played the last 2 months or so with aim assist off(on accident). I turned it back on when I realized it was off and I learned one thing. Without the games aim assistance, every rifle is useless More likely that your reliance on AA makes you useless without it.
I have never used aim assist, and I don't have any problems with any weapons.
Rule 34.6.1: every parody will have a crossover
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maybe deadcatz
Horizons' Edge No Context
80
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Posted - 2015.06.11 18:33:00 -
[23] - Quote
Scheneighnay McBob wrote:D4GG3R wrote:I played the last 2 months or so with aim assist off(on accident). I turned it back on when I realized it was off and I learned one thing. Without the games aim assistance, every rifle is useless More likely that your reliance on AA makes you useless without it. I have never used aim assist, and I don't have any problems with any weapons.
AA isnt a thin with me anymore. i got tired of it locking on to SCOUTS THAT WERE CLOAKED that i didnt know were actaully there until my gun started yanking its tip towards them,all in all AA is a crutch and a nuisance to people who come from keyboard and mouse depending on your style of play.
Ewar? What's that? Some kind of fancy new way of being lazy? Learn how to use your eyes and ears you maggots.
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Georgia Xavier
Y.A.M.A.H No Context
658
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Posted - 2015.06.11 19:21:00 -
[24] - Quote
Strafing in of itself is fine, what is messed up is wiggle wiggle. Strafing is a valid tactic alright, it allows you to give yourself just a few more miliseconds to think of a counter attack to the threat but this game has bullet magnetism that is a bit on the strong side and there is a lack of inertia. These two factors alone are abused heavily in this game and is called skill. Setting your sensitivity to max while wiggling and letting aim assist do the dirty work is far from skill.
I have no problems with AA be it that it exists or not is none of my concern. I will admit I thought to myself a while back that aim assist is messing with this game but thinking more on it, I don't think that's the case.
Click me
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Kinky Fat Bastard
OMFGZOMBIESRUN
23
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Posted - 2015.06.11 20:18:00 -
[25] - Quote
Don't really remember anybody asking for AA.
Can you point to any threads?
Probably some idiot with no gun-game like cat merc or iws asked for it in irc. |
Aeon Amadi
Negative-Feedback. Negative-Feedback
10
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Posted - 2015.06.11 20:26:00 -
[26] - Quote
Scheneighnay McBob wrote:This thread has been written by an AA scrub who exaggerates framerate issues, and is no good with parabolic weapons because he "can't aim worth salt" with a non-hitscan weapon at range.
You do realize I was part of PFBH toward the end of closed beta/beginning of Uprising..? Harlequin13, ANON Illuminati, and demens grimwulf can attest to my shooter ability prior to the introduction of AA. Don't talk trash unless you have evidence to back it up, bro. Just makes you look really, really stupid.
Design a Skin Challenge POLL (Vote Now!)
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D4GG3R
0uter.Heaven
1
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Posted - 2015.06.11 20:31:00 -
[27] - Quote
Scheneighnay McBob wrote:D4GG3R wrote:I played the last 2 months or so with aim assist off(on accident). I turned it back on when I realized it was off and I learned one thing. Without the games aim assistance, every rifle is useless More likely that your reliance on AA makes you useless without it. I have never used aim assist, and I don't have any problems with any weapons.
Bet I could still kill you with it off:) more likely AA makes me MORE useful.
I'm pretty plain.
I watch anime for the boobs
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D4GG3R
0uter.Heaven
1
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Posted - 2015.06.11 20:32:00 -
[28] - Quote
Aeon Amadi wrote:Scheneighnay McBob wrote:This thread has been written by an AA scrub who exaggerates framerate issues, and is no good with parabolic weapons because he "can't aim worth salt" with a non-hitscan weapon at range. You do realize I was part of PFBH toward the end of closed beta/beginning of Uprising..? Harlequin13, ANON Illuminati, and demens grimwulf can attest to my shooter ability prior to the introduction of AA. Don't talk trash unless you have evidence to back it up, bro. Just makes you look really, really stupid.
What he said
I'm pretty plain.
I watch anime for the boobs
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.06.12 04:55:00 -
[29] - Quote
Georgia Xavier wrote:Strafing in of itself is fine, what is messed up is wiggle wiggle. Strafing is a valid tactic alright, it allows you to give yourself just a few more miliseconds to think of a counter attack to the threat but this game has bullet magnetism that is a bit on the strong side and there is a lack of inertia. These two factors alone are abused heavily in this game and is called skill. Setting your sensitivity to max while wiggling and letting aim assist do the dirty work is far from skill.
I have no problems with AA be it that it exists or not is none of my concern. I will admit I thought to myself a while back that aim assist is messing with this game but thinking more on it, I don't think that's the case.
Wrong, there is inertia, however it's quite minimal. Also, the above suggested dispersion spread on movement is also there, however it is as well quite small.
Both would be okay to have on a little higher value. So yes those would help.
But the real fix would be somewhere out of our and prolly the dev's hands: framerate. With less than 20, sometimes 10 (!), frames per second the strafe-dodging gains benefits to aiming.
The reason is simple: most dodging is autonomous which can be done even blindly with great effect. You don't have to see your opponent to spam controls. Tracking a moving target - by it's very nature - requires you to see that target all the time and well.
Back to the low fps: in those conditions strafer is already moving elsewhere while you get the info and more later when you give the input.
KERO-TRADER is my official Eve character for Dust trading.
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