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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.02 12:03:00 -
[1] - Quote
This is how I see the various suit roles.
This does not have to conform to your view, it is an opinion, and a brainstorm. I do not have to be right. If you disagree with me post an alternative. Odds are, believe it or not, your alternative falls neatly into my overview.
Assault: Rifleman, AKA standard line infantry. General purpose troops with the training and flexibility to locate, close with and destroy the enemy, whether that role is charging lines with rifle fire, repelling oncoming attack or breaching rooms with support weapons. Generally the assault is not a "slayer" so much as a team supported combatant.
Sentinel: Supporting heavy weapon operation. Sentinels provide overwatch at choke points, keep people out of important areas (keep them out of the installation entirely, not fighting them in it) and providing rolling suppressive fire on enemy positions in support of an assault push.
Logistics: Unfortunately the Logi is the ubiquitous support suit. Maybe a little too ubiquitous. Perfirming the roles of medic, supply, sapper, support fire and equipment repair all at once these versatile dropsuits are the go-to units to keep an entire squad fully operational. Alternately they can be purpose- built for ambushes and destruction, deploying mines and explosives to massacre unaware enemy infantry and vehicles.
Scouts: obviously recon, which everyone tries to shoehorn them (especially when they never run them), or assassination, which seems the preferred playstyle. But skirmisher is an excellent use, attacking from flanks at high speed while allies assault the front. Then of course the least-employed role: bait. I cannot count the number of times I've been led into focused squad fire by a wounded scout.
Commando: Shocktrooper. The short range suppression version of the sentinel. Kicking in doors and fighti ng down corridors would br the natural meat and potatos of the commando, in support of assaults, or diving onto enemy vehicles lime rabid wolves when said enemues decide CQC is the place to be. Commandos should be one of the go-to suits along with scouts for countering and destroying sentinels for different reasons.
Best deployment for a sentinel would be a chokepoint with a wide open field of fire. The access points of the orbital artillery socket should be the go-to location for a sentinel to set up the unwelcome mat. Best in teams of two.
Assaults: in groups. It's where they are most lethal.
Logi: in groups with assaults. The latest changes should make them more viable for the job rather than being permanently tethered to a sentinel's ass.
Scouts should really be the only independant operators. Running in teams doubles (or worse) the odds of getting ferreted out and killed.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.02 12:05:00 -
[2] - Quote
The above is not a comprehensive vision statement. Nor is it meant to be. I think it is a discussion start point. There's a lot of room for the definitions to grow and the broad base we have can be modified to do a lot.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Georgia Xavier
Y.A.M.A.H No Context
604
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Posted - 2015.06.02 12:25:00 -
[3] - Quote
All your points make perfect sense though but since this is a game about shoot and dance, all you really have to do is get the suit with the fastest strafe speed and enough hp so you can break hit detection. Heck you said it yourself on the rookie training grounds
Click me
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
9
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Posted - 2015.06.02 14:33:00 -
[4] - Quote
Georgia Xavier wrote:All your points make perfect sense though but since this is a game about shoot and dance, all you really have to do is get the suit with the fastest strafe speed and enough hp so you can break hit detection. Heck you said it yourself on the rookie training grounds I hold out hope that rattati will kill that sh*t with fire.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Ripley Riley
Incorruptibles
10
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Posted - 2015.06.02 14:41:00 -
[5] - Quote
Breakin Stuff wrote:Assault: Rifleman, AKA standard line infantry. General purpose troops with the training and flexibility to locate, close with and destroy the enemy, whether that role is charging lines with rifle fire, repelling oncoming attack or breaching rooms with support weapons. Generally the assault is not a "slayer" so much as a team supported combatant.
Assaults: in groups. It's where they are most lethal. As one of those assault fellows, your description is accurate.
@Ripley_Riley
"I NEED NO PILLS I'M A FUCKING GOAT!" - Cat Merc
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Kevall Longstride
DUST University Ivy League
2
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Posted - 2015.06.02 14:54:00 -
[6] - Quote
My personal view on logi's for instance is that they be true logi's.
I'd have them sidearm only but with a racial bonus to each one, damage, rof, clip size or something of that ilk. Make them able to defend themselves if you get too close while they're doing their job, like a lioness protecting her cubs.
I'd give them less armour/shields but give them similar damage resists to the heavies. I'd give them some speed as well, allow them to do the job their supposed to. Get into area with downed teammates, soak up damage while reviving, repping and rearming then get the hell out there to repair themselves.
The resists I'd have as an active module of sorts with the kind of PG requirements of the cloaks and give the logi's the bonus to fit them. This way would limit the possibility of Killer Bees (along with the side arm only). Give the resists a cooldown period as well.
I'd also like consideration given as to the ability of perhaps a passive ehp buff to team members in close proximity.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.02 15:10:00 -
[7] - Quote
And here's mine: https://forums.dust514.com/default.aspx?g=posts&t=203076&find=unread
Rule 34.6.1: every parody will have a crossover
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Oswald Rehnquist
1
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Posted - 2015.06.02 15:25:00 -
[8] - Quote
If I may entertain a selfish thought...
Scoust: Recon, assassination, and Anti Logis (debuffers / enemy team dividers)
Essentially, I want them to become the Force Recons of Dust.
Recon itself is technically a debuff, and assassination <> slayer, as assassination is more about opportunity / attacking enemies in the prone vs slayer which is about forcing your opponent into situations / pressuring them.
To fulfill this idea completely we'd have 3 more ewar centered equipment, get a reduction to use all and a racial focusing on one. Alternatively or in addition, scouts could have a aura which debuffs enemy stats if their prec beats their damp.
Obviously they would need to give up fighting potential, so if CCP ever made a U (sUpport) weapon category, then we could remove the front line rifles from that list and set up different offensive capabilities of scouts.
Again, this is my of my selfish vision.
Below 28 dB
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Operative 1174 Uuali
Y.A.M.A.H No Context
792
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Posted - 2015.06.02 17:20:00 -
[9] - Quote
Did you just read my post? Nice companion piece. Ba da bump.
https://forums.dust514.com/default.aspx?g=posts&t=204324&find=unread
Scout as bait? Here's how I like to do it.
https://m.youtube.com/watch?v=nB1E0oAAc-w
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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Operative 1174 Uuali
Y.A.M.A.H No Context
792
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Posted - 2015.06.02 17:26:00 -
[10] - Quote
Breakin Stuff wrote:Georgia Xavier wrote:All your points make perfect sense though but since this is a game about shoot and dance, all you really have to do is get the suit with the fastest strafe speed and enough hp so you can break hit detection. Heck you said it yourself on the rookie training grounds I hold out hope that rattati will kill that sh*t with fire.
Yes, more tactical, careful, deliberate movement. Less runny, jumpy, gunny, looney tooney crap.
The CPM candidate we need, not the one we want. The candidate for the rest of us.
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