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sebastian the huds
Corrosive Synergy No Context
251
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Posted - 2015.06.01 01:41:00 -
[1] - Quote
why does the shoulder mounted plasma "cannon" (launcher) have a higher damage per shot than the super-heavy duty particle accelorater at every tier besides breech?
and why is it that you can make the charge up time and reload speed on the plc feel faster than the charge up time on the forge gun?
and why does the forge gun lack splash damage and still have a blast radius stat? (assault exception)
i mean seriously, if a particle that is moving 4000 meters/second lands within a few feet of you, you should cease to exist anymore
ccp, please tell me why!!!
i specialize in light attack vehicles.
or what most beta vets call a "murder taxi"
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Nachos
260
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Posted - 2015.06.01 02:00:00 -
[2] - Quote
sebastian the huds wrote:why does the shoulder mounted plasma "cannon" (launcher) have a higher damage per shot than the super-heavy duty particle accelorater at every tier besides breech?
and why is it that you can make the charge up time and reload speed on the plc feel faster than the charge up time on the forge gun?
and why does the forge gun lack splash damage and still have a blast radius stat? (assault exception)
i mean seriously, if a particle that is moving 4000 meters/second lands within a few feet of you, you should cease to exist anymore
ccp, please tell me why!!!
same reason CCP won't port dust to PS4
zor's alt
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Supernus Gigas
The Cooked Goose Coalition
1
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Posted - 2015.06.01 02:04:00 -
[3] - Quote
As someone who's payed close attention to the changes the Forge Gun has gone through over the years, it's clear that CCP just hates the Forge Gun.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Joel II X
Bacon with a bottle of Quafe
7
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Posted - 2015.06.01 02:06:00 -
[4] - Quote
1 shot per clip, arc, less ammo overall.
Balancing reasons. |
Robert Conway
Concordiat Mercenaries
355
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Posted - 2015.06.01 02:07:00 -
[5] - Quote
Supernus Gigas wrote:As someone who's payed close attention to the changes the Forge Gun has gone through over the years, it's clear that CCP just hates the Forge Gun. I remember the hate posts. There used to be dedicated, skilled Forge snipers. Tanks ACTUALLY had something to fear back then. Now you rarely see Forge snipers and they barely dent fully hardened armor tanks.
Yassavi Approved. -Aero Yassavi
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sebastian the huds
Corrosive Synergy No Context
251
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Posted - 2015.06.01 02:07:00 -
[6] - Quote
Supernus Gigas wrote:As someone who's payed close attention to the changes the Forge Gun has gone through over the years, it's clear that CCP just hates the Forge Gun.
i used to tell my friends about this game to get them to play it. they used to ask "what kinds of guns can i use?" i told them the epic of the forge gun. they started playing.
this game has only a few unique guns, and the forge is one. the plc is just a glorified RPG.
i specialize in light attack vehicles.
or what most beta vets call a "murder taxi"
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sebastian the huds
Corrosive Synergy No Context
251
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Posted - 2015.06.01 02:08:00 -
[7] - Quote
Joel II X wrote:1 shot per clip, arc, less ammo overall.
Balancing reasons. Buulshite!!!!
i specialize in light attack vehicles.
or what most beta vets call a "murder taxi"
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Buwaro Draemon
WarRavens
1
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Posted - 2015.06.01 02:41:00 -
[8] - Quote
Because PLC has to shoot once before reloading and it has arc.
Forge splash got removed because at one time, a lot of people would just go to on top of rooftops or towers and snipe everything from their position. Splash damage made it exceptionally well at killing infantry. Mix that with the ability to deal massive damage to vehicles and you got an unreashable obstacle in the game. Only thing that could kill one rooftop forger was another forger or anOB.
The Forums are a special place.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.01 02:46:00 -
[9] - Quote
If we're talking logic, how about this:
A heavy suit can't control the recoil on an HMG- these are pretty low caliber rounds being fired from it. How the **** can it hold on to a railgun that powerful? And why doesn't a forge gun have insane PG consumption?
Not to mention the pathetic range of every weapon in the game. A sniper rifle in Dust has the same max range as a real-life M-16, given a good sight. An M-2 has a max range of 2000 ******* meters, because machine guns don't need accuracy.
Now let's look at grenades: you could make an excuse for grenades in Dust having virtually no prep time, as opposed to real grenades, but that doesn't excuse how real grenades have a blast radius larger than you can throw them, which isn't even near the case in Dust.
This is a game. There is no logic.
Rule 34.6.1: every parody will have a crossover
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.06.01 02:50:00 -
[10] - Quote
Balance > Logic
!--CCP, let's push for the license of Dust on both current Gen consoles--!
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sebastian the huds
Corrosive Synergy No Context
252
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Posted - 2015.06.01 03:54:00 -
[11] - Quote
Scheneighnay McBob wrote:If we're talking logic, how about this:
A heavy suit can't control the recoil on an HMG- these are pretty low caliber rounds being fired from it. How the **** can it hold on to a railgun that powerful? And why doesn't a forge gun have insane PG consumption?
Not to mention the pathetic range of every weapon in the game. A sniper rifle in Dust has the same max range as a real-life M-16, given a good sight. An M-2 has a max range of 2000 ******* meters, because machine guns don't need accuracy.
Now let's look at grenades: you could make an excuse for grenades in Dust having virtually no prep time, as opposed to real grenades, but that doesn't excuse how real grenades have a blast radius larger than you can throw them, which isn't even near the case in Dust.
This is a game. There is no logic. i like the way you think bro!!! maybe we should remove recoil on the hmg and give the forge gun a massive pg consumption..... and give all rifle the same range as our view......
yeah! i like the sound of this already!
all in favor of battlefield 514 say aye!!!!
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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Scheneighnay McBob
Tribal Liberation Force Paramilitary
7
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Posted - 2015.06.01 04:09:00 -
[12] - Quote
sebastian the huds wrote:Scheneighnay McBob wrote:If we're talking logic, how about this:
A heavy suit can't control the recoil on an HMG- these are pretty low caliber rounds being fired from it. How the **** can it hold on to a railgun that powerful? And why doesn't a forge gun have insane PG consumption?
Not to mention the pathetic range of every weapon in the game. A sniper rifle in Dust has the same max range as a real-life M-16, given a good sight. An M-2 has a max range of 2000 ******* meters, because machine guns don't need accuracy.
Now let's look at grenades: you could make an excuse for grenades in Dust having virtually no prep time, as opposed to real grenades, but that doesn't excuse how real grenades have a blast radius larger than you can throw them, which isn't even near the case in Dust.
This is a game. There is no logic. i like the way you think bro!!! maybe we should remove recoil on the hmg and give the forge gun a massive pg consumption..... and give all rifle the same range as our view...... yeah! i like the sound of this already! all in favor of battlefield 514 say aye!!!! Just piggybacking off your brilliant idea.
But you missed the part of how every time a heavy would fire a forge gun, it would fly out of their hands and they would have to run after it and pick it up before charging again.
Rule 34.6.1: every parody will have a crossover
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sebastian the huds
Corrosive Synergy No Context
253
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Posted - 2015.06.01 04:21:00 -
[13] - Quote
Scheneighnay McBob wrote:sebastian the huds wrote:Scheneighnay McBob wrote:If we're talking logic, how about this:
A heavy suit can't control the recoil on an HMG- these are pretty low caliber rounds being fired from it. How the **** can it hold on to a railgun that powerful? And why doesn't a forge gun have insane PG consumption?
Not to mention the pathetic range of every weapon in the game. A sniper rifle in Dust has the same max range as a real-life M-16, given a good sight. An M-2 has a max range of 2000 ******* meters, because machine guns don't need accuracy.
Now let's look at grenades: you could make an excuse for grenades in Dust having virtually no prep time, as opposed to real grenades, but that doesn't excuse how real grenades have a blast radius larger than you can throw them, which isn't even near the case in Dust.
This is a game. There is no logic. i like the way you think bro!!! maybe we should remove recoil on the hmg and give the forge gun a massive pg consumption..... and give all rifle the same range as our view...... yeah! i like the sound of this already! all in favor of battlefield 514 say aye!!!! Just piggybacking off your brilliant idea. But you missed the part of how every time a heavy would fire a forge gun, it would fly out of their hands and they would have to run after it and pick it up before charging again.
by that logic, if you were to fire a gallente assault rifle off, everything within 20 feat would burst into flames. and when you spawn on an uplink you die of radiation poisoning just minutes later. and the sniper rifle would have an effective range of 10000 meters. and the combat rifle would jam. and the flaylock bolt pistol would break your arm upon fireing. and the shotgun would have a gallente assault rifle/bolt pistol effect. and the contact grenades would pop in your hands.
logic.
I specialize in light attack vehicles, so what?
i was the first CEO of corrosive synergy.
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Reign Omega
T.H.I.R.D R.O.C.K
1
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Posted - 2015.06.01 04:25:00 -
[14] - Quote
sebastian the huds wrote:why does the shoulder mounted plasma "cannon" (launcher) have a higher damage per shot than the super-heavy duty particle accelorater at every tier besides breech?
and why is it that you can make the charge up time and reload speed on the plc feel faster than the charge up time on the forge gun?
and why does the forge gun lack splash damage and still have a blast radius stat? (assault exception)
i mean seriously, if a particle that is moving 4000 meters/second lands within a few feet of you, you should cease to exist anymore
ccp, please tell me why!!!
Allow me to field this one.
Once upon a time, during closed beta.....
There were forge snipers, so many and so rampant and ridiculous they were, mounted on towers with weapons that could ohk you without even actually hitting you. They had their friends with them, the faithful nanohive blueberry, allowing for unlimited camps. The only way to get them down was to snipe them, because, forgeguns vs dropships.
Eventually the range was reduced, and the draw distance, and finally the splash damage, because....campers.
Or....
Maybe the positronic actuator of the forge gun has to actually make contact with onboard systems before the charge detonates.
But mostly the first part. Blame lazy arse camlping buttplugs.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! The Incursions are back... and they're golden baby!
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