Jenni Welsh
Reincarnation Incorporated
0
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Posted - 2015.06.01 17:33:00 -
[1] - Quote
No-one-ganks like-Gaston wrote:I think missions that encouraged players to try out different roles would be nice, too. Hack X in under Y seconds (use a Minscout or hacking modules), heal X amount in a single battle (or over several battles. Sometimes you just don't get an all out war like you want), revive X many allies, kill X enemies at greater than Y distance/less than Y distance (sniping or stealth kills).
I support this... there should be a lot more diversity in the missions. Another thing, kills and kill assists don't count if you are piloting a vehicle... why??? What about specific weapon class kills? I really like the idea of the healing, but also what about reviving (you put yourself in a lot of jeopardy to do this sometimes... it would be nice if it were appreciated more)? And in my opinion the numbers for "hack primary objectives" are too high (they appear all the time and if your and the opposing team are doing a decent job there is only likely to be about 5 objective switches total per match), plus why does it show up more often than "hack installation" which is much more practical of a quest???
(Maybe it's because CCP wants us to spend money on re-rolls. lol)
We still need more keys and less boxes. :( |
Jenni Welsh
Reincarnation Incorporated
0
|
Posted - 2015.06.01 19:12:00 -
[2] - Quote
Sammantha Winters wrote:FullOf Ideas wrote:More keys and less boxes sounds good, although id like to just sell some boxes for isk, I had a horde from when there were even more boxes and even less keys. At least now we get one a day from winning a battle. Last time I checked, you got kill assists for vehicles. Finally, it should be duely noted that No-one-ganks like-Gaston was only providing examples, and every weapon and equipment should certainly have it's spotlight. Maybe the missions could loan/rent you aurum stuff that you haven't skilled into yet to try them out, although that would be difficult programming. All and all, good idea. Last time I played it didn't seem like I got anything for assist with my tank as far as the missions were concerned... I'll try again to be sure but I think it's like the traveling meters mission (vehicles don't count unless it is actually aimed specifically at vehicles)... Gonna check now.
Okay, kills work but only for infantry (vehicles destroyed don't count as kills... unless there is a suit in them), as for assists you don't get anything for assists against vehicles or installations (don't know cause I use rail but I think you can get assists against infantry and it counts)... I guess what I really should have said is that it is annoying when you damage an installation a lot and then have someone else deal the last shot so you can't get the destroyed installation even though the game still counts it as a kill assist except for the summary and mission screen, and it is even more annoying when all you get is WP for destroying a tank whose operator jumped out at the last second. |