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[Veteran_IgniteableAura]
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Posted - 2012.06.08 03:09:00 -
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I think my biggest gripe right now is that gun game isnt a factor. Its a matter of how many skill points you have. There are times where i am shooting people from behind, finish a whole clip, reload and he turns around and shoots me twice, I go down. Its just........drives me insane. I understand that low skilled players should be handicapped a little, but I feel worthless at this point in the game. Seeing people going 30-0 is a little laughable when I cant kill people from behind. Its quite the contrast.
Basic T1 stuff is just as good as the civilian equipment. Fine with me since I wont spend any isk....but also provides no incentive to upgrade. I prefer you buff the basic T1 stuff than nerf the civ mods. I also thing it would be nice to have a civ mod in every equipment/dropsuit/mod. Provides people the option of trying out a build without committing too much isk and a possible loss and not getting the chance to truly try out the build.
Also on that note......pretty pretty please implement a "SiSi" server for DUST......PLEASE
Its really quite easy coming from EVE to understand the basics of the market on DUST. However, the casual player will not even know where to begin. I feel it would be nice to have one single character sheet and not have any skillbook market. So all the skill books are in your character sheet under the specific folders. Yes this would be a mess, but they would just put in "folders/dropdowns" to keep it organized like they do in EVE. They also need "hyperlinks" when looking at stuff in the market. So you can hit a prereq just by clicking on it. So basically you buy and use your skill points in one single menu, rather than buying skillbooks in one, upgrading in another. Yes I know its implemented a little bit now.....but I want ALL the skills in the character sheet. Perhaps not showing the T2 version of a skill until you reach level 5 of the T1 skills. EX: weapon upgrades in eve, or heavy missiles -> heavy missile specialization.
Grenade icons would be nice.
HALMGF (heavy suited autocannoners) are pretty rampant in this beta so far....I dont care how you slice it, they throw you against the wall with no mercy and there is little you can do about it. I dont care how fast you are, they just have to change their sensitivity on their controller to compensate.
Shotguns are worthless to me right now......seems a little underpowered.....meh who knows, maybe the "decrease in spread" will make a huge difference, but I dont want a pinprick cone that I have to hit someone with.
Sniper rifles...........unusable unless you are sitting stationary and camping.....which is exactly what we dont want in snipers.
Swarm launchers. I feel the icon on that bad boy should always be showing, and it locks on automatically, then you fire. (similar to the javelin in BF3) Rather than the current, holding down the fire, waiting to lock on, letting go style.
I wish weapon swap was a little more fluid.........in the middle of a fire fight I go to switch weapons when the primary runs out of ammo and it takes real finesse to get out the secondary. Perhaps having the option to choose your controller layout would be most appreciated.
Thats it for now. Sorry if I brought up already discussed topics as I just simply dont have the time to search every topic I posted about and comb through to see if they have the same feedback.
<3 CCP |
[Veteran_J'Jor Da'Wg]
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Posted - 2012.06.08 04:28:00 -
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I too wish weapon swap was more fluid. I find the controls like MAG's, only clunkier.
Anyone partaking in the DUST drinking game can now take a shot. |
[Veteran_Ventis Gant]
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Posted - 2012.06.08 05:01:00 -
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Why don't you want snipers camping out? Yes, real snipers take their shot and then GTFO, but you don't stand around in the middle of a firefight with a sniper rifle...you find a nice, quiet, stable place with a good view, preferably as far away from other people with guns as you can get, to set up for your shot, and there are plenty of times that camping out and not moving around after taking shots has gotten me killed...the biggest advantage I have as a sniper is that people fail to look up. There really isn't anyplace in the game right now where I can get a good view of the battlefield and be close enough to actually hit anything where I'm not also in range of, and killable by, ARs. The effective range on an AR is just as high as my sniper rifle, and can be just as accurate, but they don't have quite as good a zoom. Of course, they also don't have the scope sway that I have either.
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[Veteran_Traynor Youngs]
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Posted - 2012.06.08 05:10:00 -
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Ventis Gant wrote:Why don't you want snipers camping out? Yes, real snipers take their shot and then GTFO, but you don't stand around in the middle of a firefight with a sniper rifle...you find a nice, quiet, stable place with a good view, preferably as far away from other people with guns as you can get, to set up for your shot, and there are plenty of times that camping out and not moving around after taking shots has gotten me killed...the biggest advantage I have as a sniper is that people fail to look up. There really isn't anyplace in the game right now where I can get a good view of the battlefield and be close enough to actually hit anything where I'm not also in range of, and killable by, ARs. The effective range on an AR is just as high as my sniper rifle, and can be just as accurate, but they don't have quite as good a zoom. Of course, they also don't have the scope sway that I have either.
I think the best way to fix this is to have sniper rifles have a much much higher magnification and tons of damage at super long range. So that you can actually snipe, and it makes you have to sit completely stationary and wait for like 5-10 seconds to stabilize your aim. Should also require that you reload after every shot. Just to keep it from being OP. Counter sniping modules could allow for other snipers to hone in on a snipers position by highlighting them on the screen anytime they make a kill and keeping their kill position highlighted for like 10-15 seconds.
Then introduce a new weapons that is a middle ground between the assault rifle and the sniper that gives you the ability to use the reflex aim sight while on the move for a 1-3 round burst and high damage.
Oh and we should have thermal sights as a weapon mod too.
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[Veteran_IgniteableAura]
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Posted - 2012.06.09 04:04:00 -
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I believe that there should be different "sizes" for sniper rifles. You have your 50cal that blows people up that is really unstable. But you also have your lower caliber rifles that are easier to steady. So having a middle ground would be nice. That way you have effective ranges for all weapons. ARs are close to med and snipers are med to long.
Think about the sks vs the m98b in BF3. You have a semi auto rifle and a bolt action. Only difference I feel should be the scope sway should be greater on the m98b so it keeps quick scoping from becoming an issue in dust.
Things could change if they implement cloaking devices as that will allow you to be stationary and much more safe in that regard. Changing the game dynamics for snipers quite drastically.
I see snipers filling in the role of cloaky eyes, but also as a ninja role in that regard. Stealth Bombers of the eve world.
Also another nice feature would be an icon on the killboard when a headshot is performed. |
[Veteran_counter logic]
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Posted - 2012.06.09 04:21:00 -
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IDK what to say about the shooting people from behind but I might have some info to help you on the other things.
the t1 vs civ stuff being same isnt the case for all modules/stuff a lot of them do have better stats and better fitting requirements. But I do agree more stats diversity would be nice!
There does need to be a tutorial or something for non eve players so they can go at the market and fitting easier (especially fitting) But my suggestion to any new player to the eve universe, and I will post about this in general tonight. Get on comms in a game and find a eve player and pick their brain!! Most eve players LOVE telling people how to play haha.
As for Heavies, as a avid heavy user I can tell you they are def not imba besides the militia heavies health but that is being fixed in the next build. The turn speed is actually capped so no matter the sensitivity it will only turn at a max speed of SLOW haha I get killed sometimes just because I cant track a scout or assault suit fast enough. Heavies are fine people just need to use teamwork or tactics to take them down (something most FPS players have yet to experience). My tips to take down a heavy are. Strafe STRAFE STRAFE CIRCLE IT CIRCLE IT CIRCLE IT SHOOT THE HEAD heavies have a hard time keeping up turning if you are about mid to close range circling them USE GRENADES if you are in a small space or in a corridor and you see a heavy RUN USE TEAMWORK (smart teamwork not just run all at once) I have taken down groups of 6 players in my heavy solo just because they all run at me head on. I have died to groups of 2 players just because they are smart and distract/shoot/run around me Grenades take a huge chunk out of my health if they hit me so use them on heavies
Shotguns are atm not good and ccp has addressed this in a post and it is been greatly improved in the coming update
Snipers are fine how they are, you need to train the sniper skill up to reduce sway and then further train the sniper proficiency skill to reduce sway even more. I have seen some pretty sick sniper players in the beta and they seriously tear it up, All of them have said the same thing Sniper operation V sniper proficiency IV This isn't CoD you cant just randomly pick any weapon and use it however you wish
Swarm launchers are changing in the next update
The controller stuff is also in the works, I hope this helped you m8 and ill see you on the battlefield =) |
[Veteran_TheAmazing FlyingPig]
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Posted - 2012.06.09 06:30:00 -
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Gonna throw this out there.
I love taking out proto suits with my militia assault suit. That said, if they're willing to risk an investment like a full proto setup, I'll be damned if they don't get there money's worth. |
[Veteran_Nom Lemming]
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Posted - 2012.06.11 14:16:00 -
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On heavies with Mini-guns... those things are a pain in the butt. Only things I've seen take them down are teams working with one or two running distraction and a psycho or two to get in close with something hard hitting, or a tank. Circle strafe works sometimes but more often than not you're dead from the other mini-gunner that's with them.
I've had reasonable success with assault suit and shotgun vs most infantry but it does take more than one shot to their head and you're lucky if you live that long.
For me at the moment Tanks are the biggest pain. Swarm launcher vs tank = snow balls at a furnace. Swarms work better on people than tanks (though that's at point-blank range which should really hurt or kill BOTH the person hit by it and the person firing it, which it currently doesn't).
Remote demo works well vs tanks, though remote demo works on pretty much anything stupid enough to run onto it... myself included... grrr . It's not easy to use but once you figure out how to trigger it it's lethal when used in the right spot.
[*] Sniping is kinda okay but they could probably use more zoom and draw range and some clear lines of sight to use it on the maps, they definitely have potential to be great for infantry support but are pretty hopeless vs vehicles (working right in that regard until there's an anti-vehicle sniper rifle added). I like how crouch and time steadies the scoped view instead of instantly being still though it would be nice if prone was implemented at some point with the ability to work like a "Gilly suit". Not full invisibility but a little harder to spot if they're moving slow and prone. |
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