
Talos Vagheitan
Ancient Exiles.
1
 |
Posted - 2015.05.27 16:02:00 -
[1] - Quote
Just kind of spit balling here, and would welcome suggestions.
I've been thinking about swarms and hardeners lately. Both considered somewhat OP, but on opposite ends of the spectrum, AV/V.
The biggest complaints I hear about swarms are that they're too easy to use, and cause too much damage for how easy they are. Like an AV noob tube.
Well battlefield has lock-and-fire AV weapons and I think they do an excellent job balancing them.
In battlefield if you lock on and fire, most vehicles have a 'counter measure' which will cancel your missile if I timed properly. Smoke on ground vehicles, flares for aircraft
"If timed properly" is the key. It turns into a tense game of chicken, as the missile user, you need to try to get them to waste their counter measure so you can fire through an opening. As the vehicle, you must wait until you're sure they've fired so you can deploy your counter measure right before you're hit.
It's extra tense with a lock on alert buzzer playing for the pilot as long as he is locked on.
I think this is a great mechanic. Dust should have a module similar to the counter measures offered in battlefield.
Could call it a 'Concentrated hardener' and give 85% damage resistance, but only work in 3 bursts of 5 second intervals, before having to recharge the module.
This at least would add some skill to vehicle vs. Swarm engagements.
Thoughts?
!--CCP, let's push for the license of Dust on both current Gen consoles--!
|

Talos Vagheitan
Ancient Exiles.
1
 |
Posted - 2015.05.27 17:36:00 -
[2] - Quote
Too many variables to really answer that...
But just to iterate further. The idea would roughly be that in a straight head to head scenario, a vehicle would for the most part be able to cancel out a single AV source, whether it be swarms, Lai Dai's, forge, whatever.
The way to beat this system would be to either get the drop on a vehicle, or have multiple AV users. Alternating fire to beat the 'Concentrated hardener' timing.
I think this makes for more dynamic V/AV fights, as well as V/V fights.
Thoughts and ideas welcome
!--CCP, let's push for the license of Dust on both current Gen consoles--!
|