| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 14:28:00 -
          [1] - Quote 
 most everything people complain about?
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Jadek Menaheim
 Xer Cloud Consortium
 
 6
 
 
      | Posted - 2015.05.27 14:35:00 -
          [2] - Quote 
 -»\_(pâä)_/-»
 
 Wouldn't mind a subtle buff to my use of Plasma Cannons because everyone else is nerfed.
 
 Dust 514 Market Trello. The essential resource for trading in Dust. | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 14:39:00 -
          [3] - Quote 
 
 Jadek Menaheim wrote:-»\_(pâä)_/-»
 Wouldn't mind a subtle buff to my use of Plasma Cannons because everyone else is nerfed.
 This guy gets it!
 
 No more ScR hate because the weapon wouldn't be spamable.
 
 No more AR hate because what it lacks in overall usefulness it will make up for in its spray and pray-ness.
 
 And other stuff I'm too hung over to think of right now.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Regis Blackbird
 DUST University
 Ivy League
 
 928
 
 
      | Posted - 2015.05.27 14:43:00 -
          [4] - Quote 
 Personally I don't care if it says or goes.
 AA ON/OFF don't seem to make a big difference for me.
 
 (Probably would give me a small buff if it was removed, as I understand some players learned to use it to their advantage)
 | 
      
      
        |  Makuta Miserix
 Nos Nothi
 
 572
 
 
      | Posted - 2015.05.27 14:43:00 -
          [5] - Quote 
 I'm pretty sure removing aim assist will not magically solve the complaints people have with 'x' weapon.
  
 Proud supporter of Scouts.  
Makuta Miserix the Assault/Logi part time Scout. Private Beta Veteran Dust 514/Starhawk | 
      
      
        |  Vell0cet
 OSG Planetary Operations
 Covert Intervention
 
 3
 
 
      | Posted - 2015.05.27 14:44:00 -
          [6] - Quote 
 There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag.
 
 AA is fine. It's very weak compared to other FPS games and we have KB/M players competing with controllers. It's fine. If you remove AA, we're going to see even more hyper strafing bullsh*t than we already have.
 
 Best PvE idea ever! | 
      
      
        |  Talos Vagheitan
 Ancient Exiles.
 
 1
 
 
      | Posted - 2015.05.27 14:51:00 -
          [7] - Quote 
 Everyone has equal AA so it's already perfectly balanced.
 
 
 Here's a radical AA idea I had thought from back in the days when everyone was whining about TTK:
 
 Turn down AA slightly on prototype weapons, 10% or so. This way you would have to be a literally more skilled player to get full use from your proto weapon.
 
 
 
 !--CCP, let's push for the license of Dust on both current Gen consoles--! | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 14:57:00 -
          [8] - Quote 
 
 Vell0cet wrote:There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag.
 AA is fine. It's very weak compared to other FPS games and we have KB/M players competing with controllers. It's fine. If you remove AA, we're going to see even more hyper strafing bullsh*t than we already have.
 There is, it was introduced with AA.
 
 AA is not fine, and we currently have hyper strafing with nothing being done about it. Removing AA would be a buff to some weapons, a nerf to others and a bit of both for others.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 14:59:00 -
          [9] - Quote 
 
 Talos Vagheitan wrote:Everyone has equal AA so it's already perfectly balanced.
 
 Here's a radical AA idea I had thought from back in the days when everyone was whining about TTK:
 
 Turn down AA slightly on prototype weapons, 10% or so. This way you would have to be a literally more skilled player to get full use from your proto weapon.
 
 
 But all weapons don't benefit equally from AA.
 
 As for turning down AA on proto, I do like the idea but I doubt it would stick. The forum would explode with rage.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Vell0cet
 OSG Planetary Operations
 Covert Intervention
 
 3
 
 
      | Posted - 2015.05.27 15:06:00 -
          [10] - Quote 
 
 Cody Sietz wrote:Vell0cet wrote:There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag.
 AA is fine. It's very weak compared to other FPS games and we have KB/M players competing with controllers. It's fine. If you remove AA, we're going to see even more hyper strafing bullsh*t than we already have.
 There is, it was introduced with AA. AA is not fine, and we currently have hyper strafing with nothing being done about it. Removing AA would be a buff to some weapons, a nerf to others and a bit of both for others. Have you ever seen your own bullets curve? I never have.
 
 Removing AA would make the strafing problem even worse.
 
 Best PvE idea ever! | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 15:09:00 -
          [11] - Quote 
 
 Vell0cet wrote:Cody Sietz wrote:Vell0cet wrote:There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag.
 AA is fine. It's very weak compared to other FPS games and we have KB/M players competing with controllers. It's fine. If you remove AA, we're going to see even more hyper strafing bullsh*t than we already have.
 There is, it was introduced with AA. AA is not fine, and we currently have hyper strafing with nothing being done about it. Removing AA would be a buff to some weapons, a nerf to others and a bit of both for others. Have you ever seen your own bullets curve? I never have. Removing AA would make the strafing problem even worse. Yes, I've hit people who I had no business hitting. The easiest weapon to see it in is the bolt pistol.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Francois Sanchez
 Prima Gallicus
 
 467
 
 
      | Posted - 2015.05.27 15:36:00 -
          [12] - Quote 
 Nerfing strafe speed would balance much more things than nerfing AA.
 Nerfing strafe speed would :
 - Eliminate assault scouts
 - Partially balance assaults vs commandos
 - Balance some rifles that have different sensitivity to strafing
 - Make assaults once more fear HMG sentinels at close range
 - Tone down Min Ass
 
 - AND STOP THAT STUPID MECHANIC THAT PHYSICALLY DOESN'T MAKE SENSE AND ALLOWS SKILLESS SCRUBS TO SURVIVE
 
 However some things would still not be balanced (ScR, armour tanks and a few crappy weapons)
 | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 15:38:00 -
          [13] - Quote 
 
 Francois Sanchez wrote:Nerfing strafe speed would balance much more things than nerfing AA. Nerfing strafe speed would :
 - Eliminate assault scouts
 - Partially balance assaults vs commandos
 - Balance some rifles that have different sensitivity to strafing
 - Make assaults once more fear HMG sentinels at close range
 - Tone down Min Ass
 
 - AND STOP THAT STUPID MECHANIC THAT PHYSICALLY DOESN'T MAKE SENSE AND ALLOWS SKILLESS SCRUBS TO SURVIVE
 
 However some things would still not be balanced (ScR, armour tanks and a few crappy weapons)
 I'd be in favor of both honestly, but if you got rid of strafe and left in aim assist+bullet magnatisim then you get a farrrrr worst situation.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Vell0cet
 OSG Planetary Operations
 Covert Intervention
 
 3
 
 
      | Posted - 2015.05.27 15:48:00 -
          [14] - Quote 
 
 Cody Sietz wrote:Vell0cet wrote:Cody Sietz wrote:Vell0cet wrote:There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag.
 AA is fine. It's very weak compared to other FPS games and we have KB/M players competing with controllers. It's fine. If you remove AA, we're going to see even more hyper strafing bullsh*t than we already have.
 There is, it was introduced with AA. AA is not fine, and we currently have hyper strafing with nothing being done about it. Removing AA would be a buff to some weapons, a nerf to others and a bit of both for others. Have you ever seen your own bullets curve? I never have. Removing AA would make the strafing problem even worse. Yes, I've hit people who I had no business hitting. The easiest weapon to see it in is the bolt pistol. Edit: https://m.youtube.com/watch?v=V9Wq1A3u1uk I'm not seeing bullets curve there. I'm seeing bullets hit a hitbox that appears larger than the model.
 
 Best PvE idea ever! | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 15:54:00 -
          [15] - Quote 
 
 Vell0cet wrote:Cody Sietz wrote:Vell0cet wrote:Cody Sietz wrote:Vell0cet wrote:There isn't bullet magnetism, I'm pretty sure that's lag. The bullet went in a straight line on the other guy's screen, and it's curving on your screen to catch up to you because of lag.
 AA is fine. It's very weak compared to other FPS games and we have KB/M players competing with controllers. It's fine. If you remove AA, we're going to see even more hyper strafing bullsh*t than we already have.
 There is, it was introduced with AA. AA is not fine, and we currently have hyper strafing with nothing being done about it. Removing AA would be a buff to some weapons, a nerf to others and a bit of both for others. Have you ever seen your own bullets curve? I never have. Removing AA would make the strafing problem even worse. Yes, I've hit people who I had no business hitting. The easiest weapon to see it in is the bolt pistol. Edit: https://m.youtube.com/watch?v=V9Wq1A3u1uk I'm not seeing bullets curve there. I'm seeing bullets hit a hitbox that appears larger than the model.  It has already been stated that the hit boxes are fine.
 
 https://m.youtube.com/watch?v=sFqlnXZU6bw
 
 Test it with a mass driver, if it hits, then you're right.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  BAD FURRY
 Oh No You Didn't
 
 894
 
 
      | Posted - 2015.05.27 16:08:00 -
          [16] - Quote 
 
 Cody Sietz wrote:most everything people complain about?  
 YES !
 
 with this we cant add more tanks !
  
 Yes i am a Undead Hell Wolf ... nice to meat you! | 
      
      
        |  Cody Sietz
 Random Gunz
 Rise Of Legion.
 
 4
 
 
      | Posted - 2015.05.27 18:16:00 -
          [17] - Quote 
 
 BAD FURRY wrote:Cody Sietz wrote:most everything people complain about?  YES ! with this we cant add moretanks !   I have no idea what that tank is but I want it in.
 
 "I do agree with you there though. shudders"
-Arkena Wyrnspire | 
      
      
        |  Scheneighnay McBob
 Tribal Liberation Force Paramilitary
 
 7
 
 
      | Posted - 2015.05.27 18:50:00 -
          [18] - Quote 
 Definitely
 
 Aloha snackbar | 
      
      
        |  LOL KILLZ
 LulKlz
 
 152
 
 
      | Posted - 2015.05.27 19:02:00 -
          [19] - Quote 
 
 Francois Sanchez wrote:Nerfing strafe speed would balance much more things than nerfing AA. Nerfing strafe speed would :
 - Eliminate assault scouts
 - Partially balance assaults vs commandos
 - Balance some rifles that have different sensitivity to strafing
 - Make assaults once more fear HMG sentinels at close range
 - Tone down Min Ass
 
 - AND STOP THAT STUPID MECHANIC THAT PHYSICALLY DOESN'T MAKE SENSE AND ALLOWS SKILLESS SCRUBS TO SURVIVE
 
 However some things would still not be balanced (ScR, armour tanks and a few crappy weapons)
 THIS IS THE MOST PRESSING NEED FOR THE NEXT FIX
 
 CEO of LulKlz/ chat channel LulKlz, code 0000 <--- numbers | 
      
      
        |  MrShooter01
 Ustio Mercenary Squadron
 
 1
 
 
      | Posted - 2015.05.27 19:02:00 -
          [20] - Quote 
 
 
 The bolt pistol crosshair is not a representation of accuracy dispersion due to movement or recoil
 
 it is showing the patented kaalakiota auto-lock headshot cone
 
 
 BAD FURRY wrote:Cody Sietz wrote:most everything people complain about?  YES ! with this we cant add moretanks !   
 that is the most minmatar tank I have ever seen
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