|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
27
|
Posted - 2015.05.28 20:20:00 -
[1] - Quote
if you make a suit with THAT much shield hp/s, your not using shield extenders, and even then, you'd get destroyed by the AR breach,tac,burst, scrambler rifle and its assault variant, and god forbid anyone use a flux grenade or a flux warbarge strike of any kind, RE's core locus grenade, combat rifle, yeah pretty much this game was designed to upset players who prefer to use a shield tactic, and shields are supposed to rock at long range? anyone using a scram rifle, tac ar, sniper rifle or laser rifle, your gonna get shredded regardless of what you do in the game... but regardless of such i've pretty much given up any hope of caldari being viable in PC, i'll still try, i'll never win without dropping a core locus grenade, but hey im trying to make the best of my shield regen, shield delay, and shield HP, not that any of it is really helpful, caldari are good for only one thing.... sniping and being a genuine mosquito (a nuisance) to everyone else not stacking armor....
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
30
|
Posted - 2015.05.28 22:15:00 -
[2] - Quote
Because tojo, shield's are meant to be the easy kill's, armor is supposed to be the main stay like in most MMO's, I mean how many game's do you know where an electromagnetic barrier is ACTUALLY a viable means of defense at multiple ranges?
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
31
|
Posted - 2015.05.29 01:56:00 -
[3] - Quote
Sad part is, no matter how much we talk about it, ratatti NEVER shows up for these shield related threads, but any armor related ones, hes on scene, I mean next patch update Gallente are becoming cheetahs, fast sprint low stamina, yet we haven't heard lick for caldari except nerf's, nerf to roden, nerf to all assaults speed (caldaris already pretty slow when tanking only shields and reg, shield viability depletes like, uranium deposits, armor viability grows like stock market... (yeah I know sounds conspiratorial, but can you really blame us? no devs or CPM tell us where caldari's going). Just give us a 4th low slot so we can tank armor cause man, whats the point of caldari? (as tojo said) unless you wow us with caldari being strong in PvE (which there is none) theres no point for there to be a 4th race...
Edit: yes roden gets to be 450 dmg, but the gun never deserved a nerf in the first place (roden sniper rifle) 550 was perfect...
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
|
Posted - 2015.05.29 04:15:00 -
[4] - Quote
killertojo42 wrote:Zan just look at officer suits, rattatti + scottman's gallente ( armor ), archduke's + logibro's ( min armor set up on heavy with armor repping logi ) and storm raider's ( amaar armor ) and then there's the two cal officer suits, balac gar was made back in beginning beta months and frame is the only dev who hasnt had time to play in months properly if at all leaving to the two officer suits for caldari being clearly the weakest. I doubt frame even gave input on his suit and by loking at the choice in officer suits 3/4 officer suit race by officer suit choice promote armor stacking, it's not conspiracy it's their play style. Follow the players ( devs ) and you'll see their interests
Okay LITERALLY funny as you say that, I went 34/4 using a proto ck.0 aslt, with 5 damage mods (3 krins, 1 complex light, 1 enhanced light) while stacking armor (2 complex armor, 1 enhanced reactive), I went toe to toe w/ amarr proto, and viziams, AND won, (HP/S 334, HP/A 535) kal RR, Bolt P, and after that 1st match, compact hives, i was able to pop in and out of cover and even win against heavies when I soften up (or if im strafing well) with core nades... I feel dirty So yeah you cant even call it duel taking really since I forgoed any shield mods, so yeah... That's a thing.
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
|
Posted - 2015.05.29 05:43:00 -
[5] - Quote
DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods.
Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it .
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
|
Posted - 2015.05.29 06:32:00 -
[6] - Quote
DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it . Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there. The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge. No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't. It's just another way of balancing things.
A cal nerf im actually willing to do, if I wasn't a sniper with only 3 lows, but its sacrificable though, of course once again odds of anything like this happening is only if all the armor players were on board with the idea along with ratti...
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
|
Posted - 2015.05.29 14:35:00 -
[7] - Quote
DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:Zan Azikuchi wrote:DeathwindRising wrote:What if if we moved damage mods to low slots?
It's a huge problem that caldari assault performs better with zero shield mods and just plates and damage mods. Wouldn't help, shield regulators on low slot, the way I see it, at this point CCP is to blame for making armor incomprehensibly powerful to shield, (of course if the shield mods got a significant buff, maybe caldari specific resistance from all sources, since shields can be taken down by flux's, maybe then caldari can be true shield tankers). In any case im sure when ratti here's 'bout this, he'll probably do... Nothing about it . Yea but it's indirect. Moving damage mods to low slots is ok. Sure they'd share with shield regulators but you honestly only need one or two at most. So you can get that damage mod in there. The other reason is to take damage mods away from armor suits, since moving them to low slots would conflict with their armor tanking. At least two of the lows on armor suits are set aside for a armor repper and some variant of armor plate. If they go for a damage mod, then they'd lose anywhere from 75 hp to 135 hp per damage mod. That's huge. No more high hp fits with stacked damage mods. And that's ok because the difference right now between shields and armor is that armor can get repped by hives and logis through incoming damage. Shields can't. It's just another way of balancing things. A cal nerf im actually willing to do, if I wasn't a sniper with only 3 lows, but its sacrificable though, of course once again odds of anything like this happening is only if all the armor players were on board with the idea along with ratti... they were on board. in fact everyone was on board with moving damage mods to lows. the problem was that it was part of a trade. kincats would be high slots, which is what armor tankers wanted, in return for moving damage mods to lows. Rattati said no way and everything fell apart
So, as before, nothings getting done about Caldari really, except that Devs are making sure that caldari is never again a viable race oh wells, (oh chromosome how I missed you!). But hey on the upside, Caldari are getting 5 highs and 3 lows across both basic and adv so, its not too bad I suppose... (There is no silver lining to this, just a means to shut the Caldari players up...).
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
32
|
Posted - 2015.05.29 17:57:00 -
[8] - Quote
Sgt Kirk wrote:If Caldari had a better base Shield HP across the board with a slight speed decrees that would literally solve a lot of problems with Caldari suits.
old DEVs made the Caldari and Gallente mirror each other which makes no sense in anyway and we are still suffering from that.
Caldari are supposed to be the Amarr of shields. They are slower but have a damned fortress of shielding around them. If you had enough hp, and slightly enough armor to not want to stack armor plates in the lows then wed have a great time with shield fits.
Like I've said in other threads before, Damage mods to low slots, dampeners movement mods and codebreaker to high.
Trying to go model the game directly after EVE doesn't work in every situation I know but damned if this one particular situation wouldn't make sense. I don't know why they didn't go about this at the beginning.....hell. They gave Gallente most uplinks in the beginning to show how out of touch they were with lore.
Which would mean that shield's wouldn't only have to hold up against damage, (via recharging rapidly all the time) but we would also have to have shield's outweigh the incoming damage (because our shield amount would be possibly in the thousands on a caldari medium, in the 500's caldari light, and reach the 2k's caldari heavy)... A man can only dream, (even though there are other games that probably does shield far better than dust, I can in fact name a few), I mean thats of course if we're adding the fact that we wont have ANY damage mods to speak of, maybe 1 or two, but proper shield tanking and shield reliance for suit survival will always outweigh the need for extra damage. [SELF PRESERVATION]
G.R.A.V.E - Dead men tell no tale...
|
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
33
|
Posted - 2015.05.30 18:26:00 -
[9] - Quote
bump
G.R.A.V.E - Dead men tell no tale...
|
|
|
|