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Aeon Amadi
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Posted - 2015.05.26 13:38:00 -
[1] - Quote
http://i.imgur.com/yjfjClK.png
Overall the concept is just to give a bit more freedom in our weaponry but I also feel like it could maybe borrow from where we're going with the Dropsuits in that it'd kill off unnecessary variations of the same thing (Assault Rifle, 'Blindfire' Assault Rifle, Federal Assault Rifle, etc) . BPO's could easily enough just have the modules permanently built-in and not require any additional components.
CONCEPT: Every weapon starts out with it's baseline stats (in this case, a standard Assault Rifle).
Damage: 30.90 HP Rate of Fire: 800.00 RPM Clip Size: 70 Max. Ammo: 350 Reload Time: 3.00s
MODULAR FUNCTIONALITY THROUGH COMPONENTS: A - The weapon being customized. B - The weapon's fire-mode. In this case the applied Component makes it semi-automatic (a Tactical AR). C - The weapon's power core. This determines it's performance as it would have been in a power-level ----------------------> (MLT/STD/ADV/PROTO/Specialist/Experimental/Officer). In this case, I'm using a Proto power-core. D - The weapon's SKIN. Because I love PYRUS ARs but I hate only being able to get them through boxes. E - The weapon's driver component. This could be used to reduce the skill necessity - Aurum and Loyalty Store models would have these built in since they're intended to be used with lower skill requirements. In this case, I'd be using an 'Aurum Driver Component' to reduce the skill level down to Assault Rifle Operation 3, instead of 5. F - The weapon's accessory component. Intended to be more for function than performance. In this case, a scope.
OUTCOME: The Fire-mode component determines that it is a Tactical Assault Rifle. The Power Core component determines that it is a Prototype in performance. The SKIN is white. The Driver Component is an 'Aurum' driver, reducing skill requirement. The weapon's accessory component is a scope.
In this case I've made the equivalent of a 'Codewish' Duvolle Tactical Assault Rifle, just with a white SKIN.
HOW YOU GET IT ON YOUR SUIT: Separate window UI specifically for weapon customization. You save the respective weapon, name it, then apply it as you would normally in the fitting screen - but now with less 'lists' of weapons as they'd only be 'frames'. The weapon is unique to you.
HOW SALVAGE COULD BE HANDLED: Simple enough. The base weapon 'frame' gets dropped, as do the components, rather than a bunch of different variations that we'll just wind up selling anyway.
POSSIBLE CRAFTING?: Could even use some of the Battle Salvage (Broken Optronic Sight, Crushed Magazine Housing) to 'restore' parts and apply them to your weapon.
Feel free to discuss, just wanted to get the concept out there as I saw it.
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Aeon Amadi
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Posted - 2015.05.26 13:53:00 -
[2] - Quote
Joel II X wrote:Accessory thing probably won't get put in if this becomes a thing.
Can't see why not. Couple of weapons have sights with variations that, incidentally, don't.
All the standard rifles have a variant with and without the sight. Laser Rifles at one point -did not- have the Scrambler Sight.
Just a few cases.
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Aeon Amadi
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Posted - 2015.05.26 14:56:00 -
[3] - Quote
Sgt Kirk wrote:I just want a plasma grenade launcher undermount of my assault rifle
Right?
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Aeon Amadi
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Posted - 2015.05.26 15:27:00 -
[4] - Quote
P14GU3 wrote:I have always liked the idea of being able to mods weapons. My only thoughts other than that is, we are just now finally to a point where all of the rifles are reasonably balanced. Doing something like this would likely have a whole new balance pass with it.
Not sure if it is worth another year of balance passes...
It's not doing anything different. It really isn't.
Power Core determines Standard/Advanced/Prototype. Fire-mode determines whether it's an Assault, Burst, Breach, or Tactical. Driver determines whether or not it has reduced skill-cost (which I'd imagine can only be obtained by FW or Aurum, like now) Accessory has no effect on performance Skin has no effect on performance
There is nothing being changed here unless you want to consider adding in new variants of the rifles.
Examples:
Standard Assault Rifle - Standard Power Core - Fully Automatic fire-mode - No Driver - No Accessory - No Skin
Experimental Tactical Assault Rifle - Experimental Power Core - Semi-Automatic fire-mode - No Driver - Scope - No Skin
Federation CreoDron Specialist Shotgun - Specialist Power Core - Semi-Automatic fire-mode - No Driver - No Accesorry - No Skin
Symb's FORK-5 Sniper Rifle - Officer Power Core - Charge fire-mode - No driver - 8x Scope - No Skin
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Aeon Amadi
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Posted - 2015.05.26 15:35:00 -
[5] - Quote
kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together?
Not a big deal. I guess you could always build the first one, and then you could restock that one.
Can't see why not. It's no different than pre-fitted suits, yanno?
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Aeon Amadi
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Posted - 2015.05.26 16:27:00 -
[6] - Quote
Jax Saurian wrote:Two things: 1. Does changing the fire mode also changes things like damage and clip size? I assume it does but that brings up the point, why call it fire mode if it changes all of these things? On the other hand, if fire mode doesn't then what possible reason would I have for using say a 'Breach fire mode'?
2. I don't think the SCR has iron sights... both variants (base and assault) have 'yellow' dot sights I could be wrong mind you
Raise an interesting point. Guess we could call it like a 'Fire Mechanism' or something. Dunno, really.
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Aeon Amadi
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Posted - 2015.05.26 16:52:00 -
[7] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together?
Not a big deal. I guess you could always build the first one, and then you could restock that one. Can't see why not. It's no different than pre-fitted suits, yanno? Please don't take any more forum breaks. I've missed threads like this.
Try not to but what with work, school, and the fact that every time I come back here I see a handful of 'Let's hate on Aeon Amadi for #reasons' posts/threads, kinda don't really care for the forums all that much anymore.
Got little time and would rather not spend that time trying to talk to people who couldn't really care what I have to say.
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Aeon Amadi
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Posted - 2015.05.26 21:27:00 -
[8] - Quote
Avallo Kantor wrote:I think it might be better to try to sell the idea in more distinct stages, as to try to sell it in a way that can be seen in distinct components for development.
With something like:
Stage 1:
Weapon PowerCore + SkIn. Depending on What development can be done, this could potentially only be added to a dropsuit without making weapons truly "moddable"
Stage 2: Weapons can be modded directly as you suggest, with PowerCore + Skin + Fire Mode
Stage 3: The visual mods such as the scope.
As for the Aurum component I feel that could more easily be rolled into having Aurum / LP cores as to not overly clutter the fitting screen, and potentially allow that room to more choice based mechanisms that actually impact weapon performance.
Note: The main problem to keep in mind with steps 2 / 3 is that potentially making a weapon into a fitting module we may run into the problem we have now with dropsuits, where having them becomes a huge hit on performance over current weapons. If that's the case, then perhaps have the weapon mods only be attached to a dropsuit as to avoid the performance hit.
i.e imagine each weapon slot having 2 slots expanding outwards that are attached to it.
Consider this:
There are 41 separate Assault Rifles.
Militia Assault Rifle Militia Assault Rifle Blueprint 'Black Eagle' Assault Rifle 'Blindfire' Assault Rifle 'Dren' Assault Rifle 'Exile' Assault Rifle 'Pyrus' Assault Rifle 'Quafe' Assault Rifle 'Toxin' Assault Rifle Assault Rifle Breach Assault Rifle Federation Assault Rifle Federation Breach Assault Rifle Federation Burst Assault Rifle Recruit Assault Rifle Staff Recruiter Assault Rifle 'Gorewreck' GK-13 Burst Assault Rifle 'Killswitch' GEK-38 Assault Rifle 'Pyrus' ATK-21 Assault Rifle CreoDron Breach Assault Rifle Federation GEK-38 Assault Rifle Federation GK-13 Burst Assault Rifle GB-9 Breach Assault Rifle GEK-38 Assault Rifle GK-13 Burst Assault Rifle GLU-5 Tactical Assault Rifle 'Codewish' Duvolle Tactical Assault Rifle 'Construct' Duvolle Assault Rifle 'Pyrus' Allotek Assault Rifle Allotek Burst Assault Rifle Duvolle Assault Rifle Duvolle Tactical Assault Rifle Experimental Assault Rifle Experimental Breach Assault Rifle Experimental Burst Assault Rifle Experimental Tactical Assault Rifle Federation Duvolle Specialist Assault Rifle Federation Duvolle Tactical Assault Rifle Kalante's RXS-05 Assault Rifle Balac's GAR-21 Assault Rifle Krin's SIN-11 Assault Rifle
Let's say we only did SKINs and Power Cores, with Aurum/LP Power Cores being a thing as well. That bring us down to just four variations (Assault, Breach, Burst, and Tactical) and nine (9) SKINs
'Black Eagle' 'Dren' 'Exile' 'Pyrus' 'Quafe' 'Toxin' 'Officer' 'Construct' (prototype SKIN) 'Codewish'
Either way, we're still down to just four variations of the rifles which clears up that giant list above pretty damn well, I feel. The problem with making Aurum/Loyalty Power Cores is that we'd have to make one for every single power-level, which doesn't really solve much. We'd win up with a Standard Power Core, an Aurum Standard Power Core, and a Faction Standard Power Core. Whereas we could just have the single Standard Power Core and the Aurum/Faction business as a separate module. Maybe not at first, but eventually.
Either way we'd probably be getting ourselves a performance increase this way, not to mention a User Experience optimization because we'd have less BS in our list of weaponry. It's nice having them categorized but when you have almost fifty (50) different Assault Rifles in the list, kinda defeats the purpose, especially considering that some of them are completely mundane at this point (Militia BPOs making Militia ARs nigh useless, same thing for Standard ARs. Haven't bought one since closed beta).
The fire-mode isn't nearly as important, honestly, because it'd be a component that just drops the available variations from four (4) to one (1). You could probably skip out on that entirely because it doesn't offer much in the way of returns for changing.
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Aeon Amadi
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Posted - 2015.05.26 21:33:00 -
[9] - Quote
Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things.
However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
Like I said earlier about the salvage, you could just chalk it up to the base weapon frame (Assault Rifle) plus the Power Core (Prototype Power Core). The Power Core, being largely separate, could be used on any weapon, so you'd be getting a lot of potential gain from switching to this system as there's less of a feeling of getting something useless in the salvage.
If don't use Heavy Machine Guns, for instance, so any that I get just immediately get sold - sometimes this is annoying because I'll only get one in the salvage and the ISK gains from selling it are negligible; it's just unnecessary filler in my assets window. But the Power Core? I could use that on any of the weapons I use. So having that dropped in salvage would be a total plus as opposed to a Boundless HMG that I'll likely never use.
Restocking I'd imagine would be like restocking a dropsuit. You just restock it per normal, with the power cores/weapon frames being sold separately; much like your dropsuit fitting. The easiest method, I feel, would be to make the Weapon Fitting and then just restock it in bulk once the fitting is made - that'd offer the most similar experience to what we have now.
Honestly, if Power Cores become a thing with dropsuits, we could even use them on the weapons themselves and just have the weapon frame determine the benefits. So, buying a bunch of Prototype Power Cores for both your dropsuit and your weapon instead of having to navigate specifically to Dropsuit Power Cores and Weapon Power Cores individually. I dunno, just a thought.
And total +1 on the cosmetic BPO scopes. I'm throwing out my willingness to spend a few bucks on a permanent 'Pyrus' Skin for my AR as well as an Intaki symbol scope.
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Aeon Amadi
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Posted - 2015.05.26 21:37:00 -
[10] - Quote
Iron Wolf Saber wrote:Idea has very good merits and takes a look at how to do things.
However there does beg the question of various scenarios such as what happens when salvaged? restocking? aquiring new parts and much more needs to be discussed much further and thought down and up.
For example I can see a large number of scopes being BPOs and isk only minus cosmetic scopes (scopes that like replace the red dot with the caldari symbol instead)
Actually, I just thought about this, but there'd be an INSANE amount of value to having weapon cosmetics like this that you can only get with District Kredits. I'd PC the hell out of this game to get my hands on weapon cosmetics if they were only available through PC
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Aeon Amadi
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Posted - 2015.05.27 06:52:00 -
[11] - Quote
Thanks for the comments guys.
IMO, while the concept does have amazing spectrum, first iteration should be simple and focus on freeing up memory.
Best way to do that is Power Cores and SKINs.
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Aeon Amadi
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Posted - 2015.05.27 09:46:00 -
[12] - Quote
Haerr wrote:Aeon Amadi wrote:Weapon Fitting Screen All the yes! +1 Avallo Kantor wrote:First things first +1 Iron Wolf Saber wrote:Idea has very good merits[...] Agreed. Sooo when are we getting this?
Lol. If CCP does decide to do it, probably won't be for a while considering they're just now dipping their toes in the water that is Power Cores for dropsuits.
If it works, and has a lot of merit (-actually- give us a performance boost) than they'll probably be more than willing to further increase the performance by way of tackling weapon Power Cores/SKINs.
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Aeon Amadi
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Posted - 2015.05.27 13:49:00 -
[13] - Quote
Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing.
Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing
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Aeon Amadi
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Posted - 2015.05.27 14:39:00 -
[14] - Quote
Haerr wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:EDIT: There's a lot of merit in this post. My proposal adds a lot of unnecessary fluff with stuff like components and the like but what we honestly and truly need is just a simple system that offers: Weapon Frame Power Core SKIN This would reduce the amount of available weapons considerably since there are almost 50 different Assault Rifles that all offer largely similar performance to one another. By separating them into these three categories, we reduce that number to just 4. This is a good point and would make a good intermediate step, but I would still prefer work be done to deliver customization in the way you first described. For some of the people I've talked to, having all the options for your suit and none for your gun has been rather confusing. Be sure to check this out. https://docs.google.com/spreadsheets/d/1GQmQ0uBqGxl1d947n0rD-ZKZbjgt-RPmL35zll5VB-w/edit?usp=sharing This is great! Well done. +1 One little thing though there should be 2 base versions of the AR Assault Rifle ( Iron Sight ) Assault Rifle ( Scope ) either that or an Optics slot.
That's covered by the Accessory bit that I totally wrapped up in 'Cosmetic Component' x3 Whoops
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Aeon Amadi
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Posted - 2015.05.28 03:51:00 -
[15] - Quote
sir RAVEN WING wrote:sir RAVEN WING wrote:Very good idea, Amadi, as common with you.
Although this has holes in it, I do not know if you used the Assault Rifle to cover up said holes or because it was the first rifle that came to mind.
The Rail Rifle, if tactical, will it need to charge? What alteration with be added for Breach? The Scrambler, will tactical keeps it's ungodly charge? Hpw will Breach and Burst work?
Weapons like Nova Knives, how will this affect them? Bolt Pistol, Flaylock, Ion Pistol [Charge], and Nova Knives, will they be affected by this?
Should a module be used to decrease say the ScR's heat build up, would the RR get a module to redule charge up time? So on and so forth.
I like the idea, I really do, and I hope it gets added in after the holes are filled. Amadi, I would like this to be addressed.
Not much to address. I added a concept for rifle variant parity in the spreadsheet and there's not much else to say about the other ones.
Again, this concept wasn't intended to make new weapons or add new features (apart from a weapon fitting UI), just close performance issues with the current system in an innovative and fun way while adding the ability to customize through cosmetics and the ability to name/save weapon fittings - same as with dropsuits.
There are no modules that would reduce heat build up. There are no modules that would reduce charge-up time. Nova Knives would operate just like any other weapon as described in this concept.
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Aeon Amadi
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Posted - 2015.05.30 02:28:00 -
[16] - Quote
Shameless bump.
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Aeon Amadi
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Posted - 2015.05.30 16:26:00 -
[17] - Quote
Terry Webber wrote:You've made a really awesome proposal, Aeon, and that concept picture is exactly how I imagined customizing weapons would be. I just have one question if it has not yet been asked. Would a fire-mode mod be required for the weapon to function?
I'd imagine so, but the intended fire-mode could be built into the weapon as a BPO. Like an 'Assault' fire mechanism for a Plasma Rifle.
Galm Fae wrote:Oh my. You mean I can make my standard 'Toxin' Assault rifle a semi-automatic prototype? I'm sold.
CCP, I want you to know that I would spend all of my money if you gave us pointless cosmetics for our guns, much less all those AUR powercores.
Sammmmeeeee
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Aeon Amadi
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Posted - 2015.05.30 18:10:00 -
[18] - Quote
Boot Booter wrote:Yeah I've been calling for this forever. Nice job putting it all together though! Looks great.
Not sure if I missed it but adding weapon customization mods should increase the capacity costs of the weapons when fitted to the dropsuit. This would ensure some level of balancing while still keeping people's options open. Example: what if I don't want any weapon mods so I can fit a low capacity weapon?
Seriously what kind of fps doesn't have weapon customization. It's pretty much the sole reason behind CODs success over the years. Add it to dust and I'm sure it'll spark many newbies interest.
Why...?
As previously stated this proposal does nothing to change the balance of the weaponry. It's a concept designed to increase performance, mostly. The customization bit is just the baseline groundwork - anything along those lines would have to come in Stage 3 and is mostly outside the scope of what this proposal intends to change.
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Aeon Amadi
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Posted - 2015.05.31 13:20:00 -
[19] - Quote
Any other suggestions?
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Aeon Amadi
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Posted - 2015.06.06 22:28:00 -
[20] - Quote
Megaman Trigger wrote:Any chance this would lead to the introduction of new ammo types, like Flux and Smoke rounds for Mass Drivers and Flaylocks? Possibly the use of something like HV (high velocity) ammo in rifles that result in higher RoF and damage but a smaller clip and the chance of jamming the rifle if fired full auto for too long?
In Stage 3.
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Aeon Amadi
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Posted - 2015.06.07 22:37:00 -
[21] - Quote
Going to expand on some ideas I had when I get off work. Stay tuned.
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Aeon Amadi
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Posted - 2015.06.25 07:35:00 -
[22] - Quote
Bumping this to bring up discussions again, maybe some ideas we might have missed.
Vote #TeamGreen
Because if you don't, the Caldari will be the next ones who are bias!
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Aeon Amadi
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Posted - 2015.08.14 07:21:00 -
[23] - Quote
Apocalyptic Destroyerr wrote:You have these bad ass ideas, yet when I play with you, it sounds as if you hate the game...
I don't hate Dust 514 - I just get frustrated easily, always have, and even though I've gone through extensive counseling to handle up on that it doesn't really change the fact that I am incredibly passionate about this game. So when things don't go as well as they could I get frustrated with it. You guys see that side of me a lot more than you see the part of me that is tinkering with the mechanics, testing things out, etc because mostly I'm alone for that and my thoughts are reserved.
Most of the guys who know me apart from the occasional PC battles know that I'm in my zone whenever I'm by myself and playing around, seeing how things work. Learning how Active Scanners work and how they have no limitations on their z-axis, learning how Myofibrils work and how they affect jump height, learning that 'screen scanning' is the best form of EWAR... those times are when I truly love Dust 514 for it's depth and complexity.
It isn't that I hate Dust 514, it's just that I hate the monotony and petty BS that gets in the way of an enjoyable experience in Dust 514.
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
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Posted - 2015.08.14 19:13:00 -
[24] - Quote
Russel Moralles wrote:Aeon Amadi wrote:Mobius Wyvern wrote:Aeon Amadi wrote:kiarbanor wrote:I like the idea. But would there be a way to simply purchase a fully equipped AR? Meaning, could I go to the Marketplace and buy a fully functioning AR or would I need to buy all the different mods and put it together?
Not a big deal. I guess you could always build the first one, and then you could restock that one. Can't see why not. It's no different than pre-fitted suits, yanno? Please don't take any more forum breaks. I've missed threads like this. Try not to but what with work, school, and the fact that every time I come back here I see a handful of 'Let's hate on Aeon Amadi for #reasons' posts/threads, kinda don't really care for the forums all that much anymore. Got little time and would rather not spend that time trying to talk to people who couldn't really care what I have to say. Awww poor baby. Are you a child or a baby. I hope your not because you have good ideas. They dont like it well **** them. You know what **** all of them. Dont let those people get you down. Your better than them.
I dunno what you were intending to do with this post but whatever it was you went way too far into left field. Like, we're pretty sure you're leaving the parking lot you're so far out in left field right now.
Aeon Amadi for CPM 2
Design A SKIN 2
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Aeon Amadi
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Posted - 2015.11.06 23:05:00 -
[25] - Quote
Jonny D Buelle wrote:Grease Spillett wrote:Noticed the cpm tag is gone from your names what happened? This post existed before he became CPM, in fact if you find the olds posts from CPM 0 and CPM 1, you will notice they still have their CPM tags.
Right right. CPM tags are only valid after the initiation ritual of being submerged in butter for a period of twenty-four hours and a rigorous evaluation test has been given.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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