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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.20 22:56:00 -
[1] - Quote
Hazards like the green sludge or top of reactor cores on the Gallente Research facility damage player incrementally. Had the dev team ever talked about player activated hazard zones?
Forcing a team out of zone by flooding at area with radioactive particles would be pretty nifty.
Dust 514 Market Trello. The essential resource for trading in Dust.
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fragmentedhackslash
Negative-Feedback.
350
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Posted - 2015.05.20 23:01:00 -
[2] - Quote
No need, bad terrain mesh does this well enough. zz. Working as intended.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 23:09:00 -
[3] - Quote
While a good idea, I feel like the kind of **** it takes to kill dropsuits wouldn't be good for equipment. Our employers also wouldn't be happy with us irradiating/flooding/burning their buildings.
Some details can be ignored
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.20 23:11:00 -
[4] - Quote
Scheneighnay McBob wrote:While a good idea, I feel like the kind of **** it takes to kill dropsuits wouldn't be good for equipment. Our employers wouldn't be happy with us irradiating/flooding/burning their buildings. We do orbitally bombard their buildings regularly--I think they can take it.
Dust 514 Market Trello. The essential resource for trading in Dust.
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fragmentedhackslash
Negative-Feedback.
350
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Posted - 2015.05.20 23:13:00 -
[5] - Quote
Scheneighnay McBob wrote:While a good idea, I feel like the kind of **** it takes to kill dropsuits wouldn't be good for equipment. Our employers wouldn't be happy with us irradiating/flooding/burning their buildings.
Looks at EvE and the Rooks & Kings Cyno Pipebombing technique of Gates, POS and Station. Looks at Rooks and Kings StarBurst POS ejection. Mass area of effect works if you are willing to sacrifice.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 23:15:00 -
[6] - Quote
Jadek Menaheim wrote:Scheneighnay McBob wrote:While a good idea, I feel like the kind of **** it takes to kill dropsuits wouldn't be good for equipment. Our employers wouldn't be happy with us irradiating/flooding/burning their buildings. We do orbitally bombard their buildings regularly--I think they can take it. Doesn't mean much; we're hitting the outsides, which are made of lampostium.
I'm also saying that civilians work there, and a HAZMAT team would need to be hired to clean the place out before it actually becomes productive.
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 23:16:00 -
[7] - Quote
fragmentedhackslash wrote:Scheneighnay McBob wrote:While a good idea, I feel like the kind of **** it takes to kill dropsuits wouldn't be good for equipment. Our employers wouldn't be happy with us irradiating/flooding/burning their buildings. Looks at EvE and the Rooks & Kings Cyno Pipebombing technique of Gates, POS and Station. Looks at Rooks and Kings StarBurst POS ejection. Mass area of effect works if you are willing to sacrifice. Those are players, and they don't have the owners of the gates/stations filling their paychecks.
Some details can be ignored
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fragmentedhackslash
Negative-Feedback.
350
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Posted - 2015.05.20 23:17:00 -
[8] - Quote
Scheneighnay McBob wrote:Jadek Menaheim wrote:Scheneighnay McBob wrote:While a good idea, I feel like the kind of **** it takes to kill dropsuits wouldn't be good for equipment. Our employers wouldn't be happy with us irradiating/flooding/burning their buildings. We do orbitally bombard their buildings regularly--I think they can take it. Doesn't mean much; we're hitting the outsides, which are made of lampostium. I'm also saying that civilians work there, and a HAZMAT team would need to be hired to clean the place out before it actually becomes productive.
WATCH THIS:
https://www.youtube.com/watch?v=dGOVbXF7Iog
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.20 23:24:00 -
[9] - Quote
Civilian and crew life is risky in New Eden. They do get payed well.
https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
Dust 514 Market Trello. The essential resource for trading in Dust.
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Scheneighnay McBob
And the ButtPirates
6
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Posted - 2015.05.20 23:28:00 -
[10] - Quote
Your employer doesn't give a ****, it's their money spent cleaning the place.
Also, I'm pretty sure I read that civilians make jack ****, and capsuleers/mercs are the 1%
Some details can be ignored
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Russel Mendoza
7th air cav
127
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Posted - 2015.05.21 00:08:00 -
[11] - Quote
This is a great idea for the game in general. Imagine if we can flood a whole room of redberries with radioactive material killing them all or forcing them to evacuate said area. We can also electricute them or drop a bath of melted metal in one of them factories. We will need new stratigies to hold a objective.
What i really want is to crash one of them mcc to the other mcc so that nobody wins the game.
If were not going to win. I will suicide crash that mcc. Lol.
I'm the biggest Dustard in the universe!!!
Summoning technique "Gorgon no jutsu"
Vehicle request accepted.
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Jadek Menaheim
Xer Cloud Consortium
6
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Posted - 2015.05.21 00:22:00 -
[12] - Quote
Scheneighnay McBob wrote:Your employer doesn't give a ****, it's their money spent cleaning the place. Also, I'm pretty sure I read that civilians make jack ****, and capsuleers/mercs are the 1% 120k ISK would set up a civilian pretty well in life. It's a different point of reference for us mercenaries.
Dust 514 Market Trello. The essential resource for trading in Dust.
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