Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Clone D
Solo Zen
1765
|
Posted - 2015.05.08 12:54:00 -
[1] - Quote
After a charged shot with the ion pistol, a cooldown is an acceptible balance control, but the weapon sticks to your hand like a bad reputation sticks to CCP.
Really, I can't change weapons because I just fired a charged shot? ... Game designers ...
It's like I go into shock or something ... OMG ... I just fired a charged shot ... I don't know what to do. I forgot how to change weapons. |
Cat Merc
Negative-Feedback. Negative-Feedback
16443
|
Posted - 2015.05.08 12:56:00 -
[2] - Quote
That would be OP. VoV
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
|
Ripley Riley
Incorruptibles
9931
|
Posted - 2015.05.08 12:59:00 -
[3] - Quote
The cooldown would be almost nullified. Charge, fire, +50 KILL, switch to light weapon to continue firing without a pause.
I see why they did it, but yeah, it doesn't make sense.
/me holds tight to his ScR after it overheats for some reason.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
|
Cat Merc
Negative-Feedback. Negative-Feedback
16446
|
Posted - 2015.05.08 13:17:00 -
[4] - Quote
Ripley Riley wrote:The cooldown would be almost nullified. Charge, fire, +50 KILL, switch to light weapon to continue firing without a pause.
I see why they did it, but yeah, it doesn't make sense.
/me holds tight to his ScR after it overheats for some reason. When gun in heat, true comrade make hugging! Heating of burn comrade for love, but gun make of cool faster, shootings more!
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
|
Luk Manag
of Terror TRE GAFFEL
780
|
Posted - 2015.05.08 13:22:00 -
[5] - Quote
Ripley Riley wrote:The cooldown would be almost nullified. Charge, fire, +50 KILL, switch to light weapon to continue firing without a pause.
I see why they did it, but yeah, it doesn't make sense.
/me holds tight to his ScR after it overheats for some reason.
Well, maybe if Gallante Assault at level 5 would have a double bonus to prevent the overheat/dispersion problems.
There will be bullets. ACR+SMG [CEO of Terror]
|
I-Shayz-I
I----------I
5539
|
Posted - 2015.05.08 14:17:00 -
[6] - Quote
Gotta let it cool down before you shove it back up your ass.
7162 wp with a Repair Tool!
|
Mobius Wyvern
Fatal Absolution Negative-Feedback
6310
|
Posted - 2015.05.08 14:20:00 -
[7] - Quote
Clone D wrote:After a charged shot with the ion pistol, a cooldown is an acceptible balance control, but the weapon sticks to your hand like a bad reputation sticks to CCP.
Really, I can't change weapons because I just fired a charged shot? ... Game designers ...
It's like I go into shock or something ... OMG ... I just fired a charged shot ... I don't know what to do. I forgot how to change weapons. If you just made something reach that high a temperature, would you really want to holster it to your thigh immediately after?
I know I wouldn't, even with the suit.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Cat Merc
Negative-Feedback. Negative-Feedback
16455
|
Posted - 2015.05.08 14:27:00 -
[8] - Quote
Mobius Wyvern wrote:Clone D wrote:After a charged shot with the ion pistol, a cooldown is an acceptible balance control, but the weapon sticks to your hand like a bad reputation sticks to CCP.
Really, I can't change weapons because I just fired a charged shot? ... Game designers ...
It's like I go into shock or something ... OMG ... I just fired a charged shot ... I don't know what to do. I forgot how to change weapons. If you just made something reach that high a temperature, would you really want to holster it to your thigh immediately after? I know I wouldn't, even with the suit. I'd just spit at it and laugh at the hissing noises.
Then come to terms with the fact that I'm a retard because I just spit in my helmet.
"Breakin, PS3's and PS4's can't mate. They're incompatible. Unlike Apache's and Cappuccino machines." - Cat wisdom
|
Clone D
Solo Zen
1773
|
Posted - 2015.05.08 17:27:00 -
[9] - Quote
Ripley Riley wrote:The cooldown would be almost nullified. Charge, fire, +50 KILL, switch to light weapon to continue firing without a pause.
I see why they did it, but yeah, it doesn't make sense.
/me holds tight to his ScR after it overheats for some reason.
These kind of overbearing CCP policies are so annoying. Making your player r*tarded for X seconds balances out power. Whatever. ScR stick, cloak slow arm, etc. All that bs takes the fun and competence out of the game. If the weapon overheats and stops working, fine, but that shouldn't include neural overload.
Weapons sticking in your hand are unnecessary because it takes time to change weapons, plus there's the strong chance of encountering the weapon changing glitch, stalling the process even further. It's not instantaneous.
There are endless overlording policies like this in the game that need reevaluation. Are they adding balance? Or are they bringing the game to its knees as people drift away because it has the potential of being fun, but it didn't quite hit the mark?
@CCP Let people master skills. Don't artificially dumb down their abilities so that it's easier for everyone else to keep up. |
Ripley Riley
Incorruptibles
9967
|
Posted - 2015.05.08 17:45:00 -
[10] - Quote
Clone D wrote:These kind of overbearing CCP policies are so annoying. Making your player r*tarded for X seconds balances out power. Whatever. ScR stick, cloak slow arm, etc. All that bs takes the fun and competence out of the game. If the weapon overheats and stops working, fine, but that shouldn't include neural overload. Yeah, a seize duration is a balancing mechanic. So is reloading, technically. Without sets of constraints and mechanics like reloading, charge-up time, seize duration, and so on weapons become more homogeneous and bland.
Constraints create challenges that must be mastered. Timing your ion pistol shots, then being prepared to dodge enemy fire while you wait for the seize duration is difficult. Some players find that difficulty rewarding.
Clone D wrote:Weapons sticking in your hand are unnecessary because it takes time to change weapons, plus there's the strong chance of encountering the weapon changing glitch, stalling the process even further. It's not instantaneous. The weapon swap glitch does suck. Not much to say about it except that I wish it was fixed and that it is annoying.
Clone D wrote:There are endless overlording policies like this in the game that need reevaluation. Are they adding balance? Are you talking to me now or CCP? Either way, I'm going with "Yes" these are in place for balancing purposes. Also, for some variety between pistols.
@Ripley_Riley
"Ripley > Soraya" - Arkena Wyrnspire
|
|
Joel II X
Bacon with a bottle of Quafe
7360
|
Posted - 2015.05.08 17:46:00 -
[11] - Quote
Because then there'd be no drawback.
If rather have it on my hand, than put it away and risk the heat damaging my Reactive systems. |
Clone D
Solo Zen
1773
|
Posted - 2015.05.08 18:08:00 -
[12] - Quote
Ripley Riley wrote:Either way, I'm going with "Yes" these are in place for balancing purposes. Also, for some variety between pistols.
There is still variety, even if you could holster it immediately while it went through the cool down phase. It's a pistol with a charged shot. The drawback is charge time and one chance to hit followed by cooldown.
I am under the impression that balancing is what homogenizes the game. The disparity of weapon abilities and effectiveness are something for players to explore, and would be best experienced unhindered by CCPs goofy mechanics and rules. Yes, some weapons rise in popularity, but there are always underdogs who equip the gimpy gear. But it seems that just when something about the game feels like it should, and people start to identify with some aspect of the game, bam, it is changed, and then a litany of forum grumblings ensues.
And besides, Ratatti's concept of balancing may be statistically based (On what data points? Do we know?), but there are clearly weapons and gear with huge advantages over others. The entire balance system seems more whimsical than anything else, and that is primarily what my problem is: They say that they are adding balance controls for x purpose, but it is experienced as some arbitrary result that shows absolutely no foresight, and merely shifts FOTM.
Prime example: how many times have I heard players say "That dangdon bolt pistol is OP" in game. Yet according to CCP it is functioning as intended, and is well balanced. There is a huge chasm between player experience and what CCP claims is good for the game. They need to stop adding nonsensical mechanisms, like weapon's stuck to hands, because they arbitrarily feel that it balances the game. Bs like that removes the cool! from the experience. |
Scheneighnay McBob
And the ButtPirates
6468
|
Posted - 2015.05.08 20:07:00 -
[13] - Quote
It's due to an old exploit where switching weapons would cause the cooldown to end prematurely. Overheat, quickly switch weapons, then switch back, then it's back down to 0 heat seconds earlier than it should.
Some details can be ignored
|
LUGMOS
Corrosive Synergy Rise Of Legion.
3902
|
Posted - 2015.05.08 20:29:00 -
[14] - Quote
Good Idea!
Now, instead of it sticking to your hand, you drop it like it's hot. You can either:
a) pick the damned thing up, costing more time than the OH
-or-
b)leave it, shoot with primary, and pick it up later. Or just abandon it.
Sniper Rifles are for Nitrogenous Dioxide Borons
First to PM me with common name wins
(no Hyansaru, u win too much ;P)
|
|
|
|
Pages: 1 :: [one page] |