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Juno Tristan
Obscure Reference
590
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Posted - 2015.05.05 03:47:00 -
[1] - Quote
So does anyone else think they should revert back to the pre echo missile turrets to counter the current armour hardener FOTM?
ADS Ramming Revenge!
Plasma Cannon Rampage
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DUST Fiend
16839
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Posted - 2015.05.05 03:49:00 -
[2] - Quote
Large Missiles wreck even double hardened Armor tanks, just gotta pop a damage mod on that bad boy.
"When in doubt, dropship out"
If you see me, bring AV to collect ISK
DUST STUFF
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KEROSIINI-TERO
The Rainbow Effect
1987
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Posted - 2015.05.05 03:50:00 -
[3] - Quote
Juno Tristan wrote:So does anyone else think they should revert back to the pre echo missile turrets to counter the current armour hardener FOTM?
Even tho L MSLs arent the crap people are saying,
I will say 'yes' revert.
Because in was sort of an double nerf/double buff at the same time in MSL vs Armor meta
Looking at both sides of the coin.
Even Aurum one.
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hails8n
DEATH BY DESTRUCTION
123
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Posted - 2015.05.05 03:53:00 -
[4] - Quote
KEROSIINI-TERO wrote:Juno Tristan wrote:So does anyone else think they should revert back to the pre echo missile turrets to counter the current armour hardener FOTM? Even tho L MSLs arent the crap people are saying, I will say 'yes' revert. Because in was sort of an double nerf/double buff at the same time in MSL vs Armor meta Classic Ccp, Nerf something then buff its counter in the same update.
Petition to ban the trainyard map.
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Lupus Wolf
Minmatar Republic
267
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Posted - 2015.05.05 03:59:00 -
[5] - Quote
I think missiles should get a slight ROF buff, but not too much.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18739
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Posted - 2015.05.05 04:09:00 -
[6] - Quote
Juno Tristan wrote:So does anyone else think they should revert back to the pre echo missile turrets to counter the current armour hardener FOTM?
Not really. I see no reason to bring back a relic insta-gib mechanic that was broken as **** to counteract a FoTM that is exactly the same as it was for shield tanks the previous build.
Rather than address something that throws out balance further just address the Armour Repairers themselves which are often the case of many imbalances and if absolutely necessary alter Armour Hardener Values by 2.5-5% tops.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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Operative 1174 Uuali
Y.A.M.A.H
642
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Posted - 2015.05.05 05:47:00 -
[7] - Quote
DUST Fiend wrote:Large Missiles wreck even double hardened Armor tanks, just gotta pop a damage mod on that bad boy.
Missile Cal tanks are **** as is without having to further nerf them by having to require a damage mod.
You have to stay in the redline pretty much to do any good without resorting to much craftier tactics than a Gal tank has to do.
Either make Cal tanks as easy mode as Gal tanks or nerf the Gal tanks.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2053
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Posted - 2015.05.05 06:43:00 -
[8] - Quote
True Adamance wrote:Juno Tristan wrote:So does anyone else think they should revert back to the pre echo missile turrets to counter the current armour hardener FOTM? Not really. I see no reason to bring back a relic insta-gib mechanic that was broken as **** to counteract a FoTM that is exactly the same as it was for shield tanks the previous build. Rather than address something that throws out balance further just address the Armour Repairers themselves which are often the case of many imbalances and if absolutely necessary alter Armour Hardener Values by 2.5-5% tops. Or you could give Cal HAV's an armor buff and depleted shield charge buff as well to start off with and see how things go from there .
They have 900 armor while Gal HAV's get 1200 shield's .. maybe give them 1200 armor .
Gal's still get the 30 passive armor repair and 100 more armor then the Cal has shield's with 2700 to 2600 and 10 passive repair .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
2053
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Posted - 2015.05.05 06:46:00 -
[9] - Quote
Operative 1174 Uuali wrote: Missile Cal tanks are **** as is without having to further nerf them by having to require a damage mod.
A missile damage mod is not a nerf and you can still fit multiple shield hardeners as well as other mods .
Doubts are like bothersome flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers
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Juno Tristan
Obscure Reference
592
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Posted - 2015.05.05 07:59:00 -
[10] - Quote
To be clear, what I'm proposing is a quick, short term fix whilst they figure out how they want missiles to function
ADS Ramming Revenge!
Plasma Cannon Rampage
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Mejt0
Dead Man's Game RUST415
1336
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Posted - 2015.05.05 09:12:00 -
[11] - Quote
Our Missile Turrets have collected enough teras to fear everyone no matter what.
As to the topic. Thay could at least increase ROF. It doesn't have to be like pre nerf but not like this.
Caldari Loyalist
thecreaturehub fan
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Akai Shichirou
Escrow Removal and Acquisition
16
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Posted - 2015.05.05 09:40:00 -
[12] - Quote
Remove falloff and the ridiculous dispersion. It has no sense on missiles. |
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