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          Lightning35 Delta514 
          48TH SPECIAL OPERATIONS FORCE
  337
  
          
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        Posted - 2015.05.03 16:38:00 -
          [1] - Quote 
          
           
          Are there any thought in letting vehicle mods work like cloaks?, in which they have to be at least half way charged to turn on? It's annoying that you only need to use your gardener for a certain part, our turn it off to to start the recharge faster, only to realize you should have kept it on because theirs a swarmer killing you. 
  Keep all stats the same except they can be turned on half way. 
  Example-
  Hardener lasts for idk 20 seconds 
  40 second recharge for full charge to activate again
  New way- only wait for 20 seconds to be able to turn it on except it will only last for 10 seconds now because it's half way charged. 
  It works like a cloak. 
 
 48th Special Operations Force. 
Twitter- @48SOF 
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          Spkr4theDead 
          Red Star.
  3185
  
          
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        Posted - 2015.05.03 17:33:00 -
          [2] - Quote 
          
           
          Rattati said that a few months ago and it was the best idea for vehicles I'd ever heard.
 Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff 
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          hn617 
          Immortal Guides Learning Alliance
  26
  
          
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        Posted - 2015.05.03 18:33:00 -
          [3] - Quote 
          
           
          That's a really good idea. | 
      
      
      
          
          Lightning35 Delta514 
          48TH SPECIAL OPERATIONS FORCE
  355
  
          
                | 
        Posted - 2015.05.04 18:18:00 -
          [4] - Quote 
          
           
          Bump
 48th Special Operations Force. 
Twitter- @48SOF 
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          Scheneighnay McBob 
          And the ButtPirates
  6372
  
          
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        Posted - 2015.05.04 18:41:00 -
          [5] - Quote 
          
           
          One of the original concepts for dropships was to allow them to cloak. Well, not cloak, but disguise themselves as friendly.
  The main issue I see here is how this would be done, as vehicles have vastly different fitting stats.  My best Idea is to make a stealthy version of each vehicle with a prefit cloak on it, and other stats cut due to the cloak.
 Some details can be ignored 
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          Lightning35 Delta514 
          48TH SPECIAL OPERATIONS FORCE
  355
  
          
                | 
        Posted - 2015.05.04 20:32:00 -
          [6] - Quote 
          
           
          Scheneighnay McBob wrote:One of the original concepts for dropships was to allow them to cloak. Well, not cloak, but disguise themselves as friendly.
  The main issue I see here is how this would be done, as vehicles have vastly different fitting stats.  My best Idea is to make a stealthy version of each vehicle with a prefit cloak on it, and other stats cut due to the cloak.  
  Post isn't about cloaks.
 48th Special Operations Force. 
Twitter- @48SOF 
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          LudiKure ninda 
          Dead Man's Game RUST415
  266
  
          
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        Posted - 2015.05.04 20:56:00 -
          [7] - Quote 
          
           
          That is pretty good actualy,.. But i do think if that happens,they should increase base armor a bit on maddys.
  And a bigger buff 4 gunny base shields..
  Around 415 armor for maddy and 750 shields on gunny
 ( -í° -£-û -í°) 
Fully maxed tank pilot.
Fully maxed Heavy.
 
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