Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1261
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Posted - 2015.04.30 12:34:00 -
[2] - Quote
Mobius Wyvern wrote:MINA Longstrike wrote:Lightning35 Delta514 wrote:Acquisition is a new mode in which there is no clone count and the objective moves. When you play as infantry, it is fun. What ruins it are havs.
The first team that either deploys the most havs, ore the pro hav, is most likely the winning team.
This really sucks especially when it's a pro tank. They are really hard to kill. You probably could do it easily of wleveryone ran av but that is not the case. Someone has to defend, attack, and hack.
Acquisition also sucked because of the one spawn point. In one match just yesterday, I got redlined. YES REDLINED. No not really. There aren't any redline to be redlined against. But, their is one spawn point on maps and you will get surrounded by tanks and infantry, shooting at you. When that happens, game over. No way you can win any more.
So how can we make it better?
Well, how about refusing time from 5min to 3 min to allow the objective to changeover often. Secondly, add more spawn points. You can be spawn camped to easily once the enemy knows where it is that the team spawns from.
3rdly would be toning down the pro tanks which will be another post that I'll make later and link here as well. Vehicles have issues independent of acquisition. The use of bigger maps would probably help acquisition though. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ This mode needs to use the largest maps we have! The original description of this mode was of something that would require the use of vehicles not just for map control but also for rapid transport, and might even give transport Dropships a role to play in a match other than hovering over an objective with a CRU and a Small Railgun. What we got, however, is the smaller maps and objectives that rarely move as much as 200 meters, meaning that it's just an Ambush match with an objective you can hold to make it end sooner. Also, if you wipe out all the enemy uplinks, surround their spawn, and don't hack the objective, you can farm the enemy as they spawn in indefinitely.
that is some straight up scrubbnbubbles there, if people are leaving the objective untouched and all standing on spawn point...if that really is happening, then I guess we do need multiple spawn points. I have not seen that problem once yet, and have had no problems. |