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Gh0st Blade
KnightKiller's inc.
48
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Posted - 2015.04.29 03:48:00 -
[1] - Quote
Hi I am a dedicated player that has been playing for over a year now on this game. The game started off with a few bugs and skills were reasonable to how slaughtered or brutal combat is. The skills and how much time one puts into the game should allow for fair or advantaged combat over people of lower skill. I went into a match today and I run a M1/Series scout with a complex kinetic catalyzers and I had front line suits run almost faster than me. I skilled into my gear to be able to get into points fast and do my business. Why the heck is it that I am maxed out in that skill and front line suits can run almost fast as me. Then I check the market to see the changes and you developers and programmers can't even update the market to show how new set ups are? I say you guys need to get your act together fix the descriptions or don't touch the stuff. If you can't handle that why even have updates?
I"m Casper the friendly teabagger
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DJINN Jecture
Templar of the Glowing Blade
357
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Posted - 2015.04.29 06:14:00 -
[2] - Quote
I can really sympathize with you there Gh0st Blade, its hard for the devs to keep on top of everything and make sure bugs get worked out before they happen, thats why they have us beta testers working the kinks out. Uhm...well I guess we are not in beta anymore, but it still kinda feels that way. Part of the issue you may be having is the choice of your spawn, picking a closer or less terrain heavy location to spawn may improve your ground speed, also I have noticed some people spawn LAVs which are pretty disposable to race to the points and capture them then hop back in and go to the next.
Typically when I scout to capture points I will run the whole way, using a combination of Complex Kincats and Complex Cardiac Regulators can keep you running faster and longer and may also improve how quickly you get to your objectives. One last thing, I run galente scout, not minmatar, and by far I find its not about how fast you get to the objective but rather how fast you can get away after you do hack it.
This is not meant to be patronizing but rather helpful, if you want, when I have a pub squad up as I do from time to time hop in and I'll come scouting with you if you are interested.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
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Gh0st Blade
KnightKiller's inc.
48
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Posted - 2015.04.30 02:22:00 -
[3] - Quote
I just noticed stats on weapons and modules aren't current as in battle. I run the min scout because of the hack speed and mobility. The snipers been touched again too and they are already rarely used. The details in the market place for the NT511 says it gets 25 rounds total and I have level 3 for ammo capacity and it says I have 27 bullets instead of 29. The changes not listen just frustrates me. How are we to adapt to the tweaks they do if we don't know statistics to calculate off of?
I"m Casper the friendly teabagger
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