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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
101
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Posted - 2015.04.27 02:41:00 -
[1] - Quote
Good Day
Matchmaking was better for a couple of days, maybe a week or two, then the same thing started to happen.
Stomps, it's just a little better than before instead of 70- 0, now it's 60-0.
And even worse are the lopsided battles where one side has more than a 3 player advantage.
For every match that ends with a clone count of 5-0 or less, I have 3-5 games that end with like 25 (50 man Ambush) or 40 (80 man Ambush) to 0. Or one team has over half of their possible lives left to none.
So matches are better. They are. They have not reached "good."
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The worst Lopsided matches, are those with a Super Squad on one side and a bunch of Singles on the other. The singles see who is on the other team and start leaving. So at the end you have 3 or 4 v 10. And quite frankly the Salvage doesn't make up for the 10-15 minutes wasted. Players on winning side leave as well - because they can't get to 150 WP.
Come up with some other penalty.
Or double the ISK or Salvage. Getting a Sentinel that I don't have the skills for doesn't make me want to play it, or a Code Breaker that I don't have on any of my fittings, or a Scanner less that Proto Level. Give me 10 of the primary weapon or sidearm I used, or armor plates or shield extenders, I used on the fittings.
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The Lopsided battles make Domination's just as bad. They seems to be worse than before, i used to get fair battles semi regularly, now they are the exception. 40-50 death differences are now common. 10-20 used to be common, they are much less common now.
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16 v 16 what's that??
Some matches might end up with that number, but I can't remember the last time I started with that.
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I'm sorry, I've been trying to be constructive on this Forum, and this is not constructive.
I do look forward to the new User Interface for fittings and such. From the posts seems useful and a good upgrade.
Thanks for reading this |
TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
101
|
Posted - 2015.04.27 03:10:00 -
[2] - Quote
To be constructive.
Part of the problem seems to be two spawn points.
One spawn point is were a small group of one team keeps jumping into, which seems to be surrounded by a group of Reds. The rest of the two teams are fighting elsewhere.
I've have seen this several times. I think my team is winning, because in the area I'm around, we are or at least keeping even with the Reds. Only to find out that somewhere else on the map, my team is getting slaughtered.
This happens a couple of times a week. Not every day, but regularly.
Again thanks for reading this. |
DJINN Jecture
Templar of the Glowing Blade
354
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Posted - 2015.04.27 13:12:00 -
[3] - Quote
TIMMY DAVIS wrote:To be constructive.
Part of the problem seems to be two spawn points.
One spawn point is were a small group of one team keeps jumping into, which seems to be surrounded by a group of Reds. The rest of the two teams are fighting elsewhere.
I've have seen this several times. I think my team is winning, because in the area I'm around, we are or at least keeping even with the Reds. Only to find out that somewhere else on the map, my team is getting slaughtered.
This happens a couple of times a week. Not every day, but regularly.
Again thanks for reading this. Ahhh the kill box, aka spawn camping. Basicly it is up to you as a player (not CCP) and by you I mean everyone stupid enough to keep spawning back into the killbox, to bring uplinks and use the damn things. It does the team no good to get rick rolled.
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TIMMY DAVIS
Krusual Covert Operators Minmatar Republic
102
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Posted - 2015.04.27 21:21:00 -
[4] - Quote
To clarify the two spawn points.
I die and hit the auto respawn. I end up near where I died and have a group of reds and blues fighting each other.
On the same map, there is another group of reds and blues fighting and when they die, they don't respawn near me, they respawn near where they died.
Now in a Skirmish or Domination having two battles, might not be so bad, but in an Ambush, not so much. Most Ambushes don't last long enough for the two different groups to reform.
It creates two lopsided battles in just one match.
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Now as for the spawn camping it is in CCP's best interest to reduce this. A very large portion of the players out there don't like being on either side of spawn camping. It's not a game. It's not fun.
Some folks just want the SP, the WP, the Kills. I don't think most are in that category.
Creating the 150 WP limit and making Daily Missions with high levels of "Kills", has pushed more people into this category.
Thanks for reading this |
Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1005
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Posted - 2015.04.28 02:12:00 -
[5] - Quote
Hmm, how bout if more than 8 players from one side die in a 50m area, then they are relocated?
PIE
Lasers4life
Oh am I part of a cure? Or am I part of the disease?
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Thokk Nightshade
Montana Militia
798
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Posted - 2015.04.28 02:23:00 -
[6] - Quote
Forever ETC wrote:Hmm, how bout if more than 8 players from one side die in a 50m area, then they are relocated?
I was going to say if 5 players on a single spawn point are killed within 10 seconds of spawning, the uplink is automatically destroyed. Sometimes there is only 1 uplink on a team (wiped out by reds, no one bringing them into battle) so there is no other place to spawn. It doesn't matter if ai am bringing uplinks (regular logi here) if when I spawn in I can't get away from the kill box to place them down without crwating ANOTHER kill box.
Thokk Kill. Thokk Crush. Thokk Smash.
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