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Cross Atu
OSG Planetary Operations Covert Intervention
4588
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Posted - 2015.04.27 00:34:00 -
[1] - Quote
I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50% I'd like to see the points for team scans added first and see where that leaves earnings. Changes to Triage points as I've stated prior are something I categorically oppose unless/until such a time as running logi becomes at least break even for the average player (as all roles should be within striking distance of).
People see 2k or 3k on the leaderboard and say "wow that guy is raking it in" but proto logi fits can easily run someone into an ISK deficit with 3 deaths even in a match where they top the leaderobard on the winning side. And while for those keeping score at home these proto fits are neither especially combat viable nor highly survivable (I have a better average KDR running an STD assault fit).
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4589
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Posted - 2015.04.27 00:55:00 -
[2] - Quote
Mikel Arias wrote:[sic] The logis; they do a very important job, they keep people alive and they get great rewards (wp talking).
[sic] A regular, maybe bad logi, can get more than 1000 wp without effort,
I understand how you could come to this misconception but it is exactly that, a misconception.
Raw War Points do not directly translate into earnings, they impact earnings it's true but not in a 1:1 manner. (Dev Blog) Further income is only part of the story, survivability or lack there of directly effect how great the rewards of a give role are every bit as meaningfully as post match income. The cost per death, and the likelihood of deaths per match (derived from fits run) directly impact the value of rewards.
Example: If two mercs run a battle, one loses fits costing 325k and the other loses fits costing 175k. They reach the end of match and the first merc earns 300k going neg 25k ISK, while the other merc earns 200k going 25k ISK positive.
Building identical assault and logistics fits (highs and lows) then filling all remaining assault weapon slots with proto and equipment with STD. While the logistics fit is armed with STD and all equipment is proto, you have a logistics fit which costs more ISK, does less damage, and has lower HP. On top of which many of these fits require coordination with a squad to have any meaningful potential for earnings (a few skilled outliers like our OP not withstanding ) thus turning many of them into "frontline" fits as well, this is certainly true for the much vaunted repair tool fit as running behind a heavy isn't some bastion of safety despite what some make it out to be. Savvy mercs will primary the brightly colored and squishy logi who's "tethered" to a slowly moving heavy and I have seen not infrequently logi who die more than the heavies they are supporting. Sign of a good logi to be sure... but one can be equally sure that it's the sign of a logi who's losing money on the match.
I have literally every proto suit for every race in the game. I've played all roles to some degree and been around since closed beta. The notion that anyone (barring certain exploits that have cropped up along the way and largely been dealt with) can make 1000 wp easily/without effort is simply incorrect. Even the exploiters aren't usually getting there "without effort" and certainly not if they lack understand of the game (have to know how it works to break it generally speaking).
0.02 ISK Cross
CPM 1 mail me your feedback and remember to have fun!
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Cross Atu
OSG Planetary Operations Covert Intervention
4595
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Posted - 2015.04.27 15:30:00 -
[3] - Quote
DJINN Jecture wrote:Cross Atu wrote:I-Shayz-I wrote:I've been talking about this for a while, gonna make a new thread and give some rough numbers here. Tell me what you think.
Yes this is a shooter, but why is the only viable way to get wp either kills, repairing, or vehicles? Goal: make other playstyles viable, reward much harder to obtain bonuses, bring variety back to the game.
How to read: [description of bonus]: [current value]>[new value]
Objective hack: 100>150 or 200 Installation hack: 50>75 or 100 Hack assist: First assist - 50%>75% -ª Second assist - 25%>50% -ª Third assist - 15%>25%
LAV destruction: 40>75 (increases viability of AV grenades) LAV assist: 30>40
Intel Assist: Squad member kill - 15>25 -ª blue dot kill - 0>10 Resupply: 10>25 Triage: 25>15
Transport assist: 15%>50% I'd like to see the points for team scans added first and see where that leaves earnings. Changes to Triage points as I've stated prior are something I categorically oppose unless/until such a time as running logi becomes at least break even for the average player (as all roles should be within striking distance of). People see 2k or 3k on the leaderboard and say "wow that guy is raking it in" but proto logi fits can easily run someone into an ISK deficit with 3 deaths even in a match where they top the leaderobard on the winning side. And while for those keeping score at home these proto fits are neither especially combat viable nor highly survivable (I have a better average KDR running an STD assault fit). My proto rep tool fit is on my Sever BPO, costs 30k isk per match and comes with a needle and a 2 link set (proto? who the hell needs proto?) For those of you keeping score at home, I have an ISK printing calculator that sits beside my chair and he tells me if I'm dying too much or to go all in, don't you dare bribe him with bacon!!!!
Can be said of any proto fit at some level, saying "but I can run a massive ISK gain in a fit that provides no loss of ISK" isn't in any way a good method for addressing role balance or the ISK market. If anything that is more of an indictment of the existence of BPOs at all than it is a substantiation that support actions pay for themselves on balance in the hands of an average middle of the road player.
(Side note, Doms due to the nature of their common meat grinder game play frequently feature higher than average potential support earnings. So players struggling to make a living running support, play more squaded Dom matches. And players using Doms as an average or baseline to balance earnings around, stop it's inaccurate.)
CPM 1 mail me your feedback and remember to have fun!
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