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Beldair Brightowl
sarges heros
10
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Posted - 2015.04.25 15:50:00 -
[1] - Quote
I love to run HAVs. They're big, they're bad, and the pack a punch. (LAVs are too squishy for me though I can drive them very well, warthogs from Halo made good practice lol) (Dropships I can't fly, always crash shortly after take off). But it seems that every time I call out a tank, the enemy drops in a proto tank. Atm, I use militia tanks. What I want to know is, is there a way for a militia tank to survive and beat a proto? Also, what kind of fittings should I use? (Also torn between the two Militia tanks) And any advice for a good way to take out a dropship, they annoy the crap out of me when I'm running in fantry? |
MINA Longstrike
Kirjuun Heiian
2779
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Posted - 2015.04.25 16:38:00 -
[2] - Quote
Militia tanks vs proto tanks are an EXTREME uphill battle, simply due to the extra fitting afforded to proto and how much better all of their modules are. Currently armor tanks are king, with a lot of them running either dual hardener or dual repper and blasters can't kill each other. Rail tanks are prettymuch limited to sniping, and missile tanks are pretty useless.
As far as dropships go, use a forge & aim for the thrusters or a swarm launcher (swarms are the easier option).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Beldair Brightowl
sarges heros
10
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Posted - 2015.04.25 16:59:00 -
[3] - Quote
Is there any way a Militia tank can survive long enough against a proto to retreat? |
devjo88
Escrow Removal and Acquisition
50
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Posted - 2015.04.25 17:08:00 -
[4] - Quote
Beldair Brightowl wrote:Is there any way a Militia tank can survive long enough against a proto to retreat? you can puta fuel injector on it
former director of ScReWeD uP InC
one must look into h3ll before he can speak of heaven-Bertrand russell
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MINA Longstrike
Kirjuun Heiian
2779
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Posted - 2015.04.25 17:12:00 -
[5] - Quote
Beldair Brightowl wrote:Is there any way a Militia tank can survive long enough against a proto to retreat?
Ideally you don't get caught out in the first place, but otherwise activate your hardener and a fuel injector and get gone asap.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Beldair Brightowl
sarges heros
11
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Posted - 2015.04.25 21:49:00 -
[6] - Quote
Thanks. |
Beldair Brightowl
sarges heros
12
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Posted - 2015.04.27 14:49:00 -
[7] - Quote
New tank advice question: I seem to survive and do better in an "artillery tank" (sniper tank), what fittings and which militia tank should I use for that role? |
MINA Longstrike
Kirjuun Heiian
2852
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Posted - 2015.04.28 04:14:00 -
[8] - Quote
Beldair Brightowl wrote:New tank advice question: I seem to survive and do better in an "artillery tank" (sniper tank), what fittings and which militia tank should I use for that role?
In general the armor tanks are better than shields right now, and the more popular fits are 2 reps, 1 plate & armor hardener. Slap 3 rails on that (light rails are useful because of their low powergrid / cpu consumption compared to other turrets) and a propulsion mod in the high.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Steel Paladin Makowski
FireyKiller's Tank Crew
0
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Posted - 2015.04.29 00:11:00 -
[9] - Quote
Hi There,
I am in the same boat, ( new player who loves HAVs ) What I have found to work is sticking as close as I can to hills and buildings to buy myself some time as well as the ability to pop out and repair for a few seconds ( the default Medic Fitting comes with a repair tool that fixes suits and vehicles alike.) Something else I have found useful is trying to get some people in your tank with you. Sometimes just having the extra firepower of your all too often unused turrets can help change the battle in your favor ( Also, if I am honest I prefer being a turret gunner to actually driving the HAV as I dont have a ton of skills and it allows me to focus more on one specific job. ). Not always a win but I feel like I tend to do better with those two things added in.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18580
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Posted - 2015.04.29 00:56:00 -
[10] - Quote
Steel Paladin Makowski wrote:Hi There,
I am in the same boat, ( new player who loves HAVs ) What I have found to work is sticking as close as I can to hills and buildings to buy myself some time as well as the ability to pop out and repair for a few seconds ( the default Medic Fitting comes with a repair tool that fixes suits and vehicles alike.) Something else I have found useful is trying to get some people in your tank with you. Sometimes just having the extra firepower of your all too often unused turrets can help change the battle in your favor ( Also, if I am honest I prefer being a turret gunner to actually driving the HAV as I dont have a ton of skills and it allows me to focus more on one specific job. ). Not always a win but I feel like I tend to do better with those two things added in.
Indeed. For a new player you've done incredibly well to identify and capitalise on two of the more useful core components of operating an HAV.
Cover, despite what people say, is one of the best tools in the game available to a tank. Counter intuitively the best manner of tanking damage in this game is.....not to take damage at all if you can help it and with clever use of cover to capitalise on HAV passive repair rates a tanker can extend their Operational Times in combat zones significantly more than would otherwise be possible if they were attacking from open ground.
Be aware that if you can see incoming swarms using Cover is not always a sure fire method of being protected as swarm launcher volleys sometimes clip through terrain to inflict damage.
Secondly as you progress you will find that it is literally impossible with Blaster Turrets and sometimes Missile Turrets to break through an enemy tank's armour HP if you do not have additional gunners in your HAV. A little tip to remember is that if you have friend on squad comms and who is squad leader you can have one of them enter the overhead battle map to mark enemy tanks, positions to target, and angles of attack.
A second and third pair of eye in a tank as well as another two guns on top of your own HAV turret is not to be under estimated.
Also of note by using two turrets you can ferry squad mates about the battlefield to attack isolated objectives or get close to enemy players with ranged weapons.
"MIN MAXING! MIN MAXING! I'M BETTER AT IT THAN YOU!"
- Mobius Wyvern
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
549
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Posted - 2015.04.29 16:51:00 -
[11] - Quote
GǪGǪ. I can see Beldair and others are becoming dangerous. LOL, I think you guys are teaching them too well.
You're proving the private perception I've always had about this game called EVE DUST 514: That social players who can be TEACHERS are without a doubt the most powerful (as in, ultimate-proto) and dangerous weapon in a New Eden game.
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Admiral AJ Chadwick
Chemical Renegades Inc. New Eden's Heros
4
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Posted - 2015.05.09 15:44:00 -
[12] - Quote
Beldair Brightowl wrote:Is there any way a Militia tank can survive long enough against a proto to retreat?
Hey Beldair, Yes, I'm a Proto Tanker myself, and I run Militia too, It's not about Builds it's about the Driver, my Milita Sica's have Crushed Countless Proto GV.0 and CV.0's and as a Proto Tanker myself, I know, NEVER underestimate a Militia HAV, because I know as well as they do, if they can drive better, they can beat my proto.
CHEMICAL RENEGADES INC. : CEO
NEW EDEN'S HEROES' : FOUNDING MEMBER
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Scheneighnay McBob
And the ButtPirates
6526
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Posted - 2015.05.11 04:08:00 -
[13] - Quote
Beldair Brightowl wrote:Is there any way a Militia tank can survive long enough against a proto to retreat? Very carefully. The general rule is to use cover: just keep in mind what type of HAV both you and your opponent are using.
I prefer shield HAVs, because they can turn significantly faster than armor HAVs. As a result, armor HAVs can be trapped easily, or shaken off by driving through a twisty area.
Some details can be ignored
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Deadly Goliath
Omega Warlords
73
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Posted - 2015.05.28 21:05:00 -
[14] - Quote
MINA Longstrike wrote:Militia tanks vs proto tanks are an EXTREME uphill battle, simply due to the extra fitting afforded to proto and how much better all of their modules are. Currently armor tanks are king, with a lot of them running either dual hardener or dual repper and blasters can't kill each other. Rail tanks are prettymuch limited to sniping, and missile tanks are pretty useless.
As far as dropships go, use a forge & aim for the thrusters or a swarm launcher (swarms are the easier option).
Mina you are wrong about the Missle Tanks, they can easily take down armor tanks.
I'll whip ya head boy
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MINA Longstrike
Kirjuun Heiian
3
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Posted - 2015.05.28 22:18:00 -
[15] - Quote
Deadly Goliath wrote:MINA Longstrike wrote:Militia tanks vs proto tanks are an EXTREME uphill battle, simply due to the extra fitting afforded to proto and how much better all of their modules are. Currently armor tanks are king, with a lot of them running either dual hardener or dual repper and blasters can't kill each other. Rail tanks are prettymuch limited to sniping, and missile tanks are pretty useless.
As far as dropships go, use a forge & aim for the thrusters or a swarm launcher (swarms are the easier option). Mina you are wrong about the Missle Tanks, they can easily take down armor tanks.
If everything goes right for you yeah sure.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Blake Kingston
Sinq Laison Gendarmes Gallente Federation
227
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Posted - 2015.06.04 11:00:00 -
[16] - Quote
I think it's a matter of how far you want to penetrate the field. The game is rather like chess - you want units covering other units - if you rush in with no cover, someone just comes and carves you up.
A sica tank can sit back near your own red line and provide support by making enemy tanks leery to fully extend across the field (mind out for when they wait for you to pop out - seems other players sica kill mine in two hits) and ping a lot of dropships for that matter.
The game will make you want to go solo rambo in revengence though. It's just a very bad idea to do so unless you have a disgusting amount of SP under your belt. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.08 22:59:00 -
[17] - Quote
Blake Kingston wrote:I think it's a matter of how far you want to penetrate the field. The game is rather like chess - you want units covering other units - if you rush in with no cover, someone just comes and carves you up.
A sica tank can sit back near your own red line and provide support by making enemy tanks leery to fully extend across the field (mind out for when they wait for you to pop out - seems other players sica kill mine in two hits) and ping a lot of dropships for that matter.
The game will make you want to go solo rambo in revengence though. It's just a very bad idea to do so unless you have a disgusting amount of SP under your belt.
Sadly no tank has ever been scared of a Sica.
"Crush all who complain!"
- Arkena Wyrnspire
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Deadly Goliath
Dark Matter Division
92
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Posted - 2015.06.10 14:40:00 -
[18] - Quote
Mina Longstrike wrote:Deadly Goliath wrote:MINA Longstrike wrote:Militia tanks vs proto tanks are an EXTREME uphill battle, simply due to the extra fitting afforded to proto and how much better all of their modules are. Currently armor tanks are king, with a lot of them running either dual hardener or dual repper and blasters can't kill each other. Rail tanks are prettymuch limited to sniping, and missile tanks are pretty useless.
As far as dropships go, use a forge & aim for the thrusters or a swarm launcher (swarms are the easier option). Mina you are wrong about the Missle Tanks, they can easily take down armor tanks. If everything goes right for you yeah sure.
You make it go right, nah just circle the map and come up behind him.
I'll whip ya head boy
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.06.10 21:47:00 -
[19] - Quote
Deadly Goliath wrote:Mina Longstrike wrote:Deadly Goliath wrote:MINA Longstrike wrote:Militia tanks vs proto tanks are an EXTREME uphill battle, simply due to the extra fitting afforded to proto and how much better all of their modules are. Currently armor tanks are king, with a lot of them running either dual hardener or dual repper and blasters can't kill each other. Rail tanks are prettymuch limited to sniping, and missile tanks are pretty useless.
As far as dropships go, use a forge & aim for the thrusters or a swarm launcher (swarms are the easier option). Mina you are wrong about the Missle Tanks, they can easily take down armor tanks. If everything goes right for you yeah sure. You make it go right, nah just circle the map and come up behind him.
Again you are overly simplifying. Simply managing to loop around behind an Armour tank is only half the job. You need to ensure all shots hit, your opponent does down Nitrous away from you, towards you, onto rough terrain, that you don't move onto rough terrain, etc.
Since Shield HAV have no barrel depression rough terrain is a nightmare for missile HAV.
"Crush all who complain!"
- Arkena Wyrnspire
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tffvbhb
Team Bukkakke
11
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Posted - 2015.07.15 14:46:00 -
[20] - Quote
Beldair Brightowl wrote:New tank advice question: I seem to survive and do better in an "artillery tank" (sniper tank), what fittings and which militia tank should I use for that role? A sica with damage mods and a heat sink works well |
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