Genral69 death wrote:The Dark Cloud wrote:Yes we deffo need to make sentinels even harder to kill as they allready are. Genius why hasnt anybody else gotten that idea yet? Oh i probs know why but it will cost you 200k ISK.
If you haven't noticed heavy's are not very useful at the moment. If the guy your shooting isn't 40 meterns in from of you you cant kill the guy. The Amar sentiel is what resistant to rail rifle? Now how often does a heavy caught you off guard when you have a rail rifle ? I'm saying never because he's easily scaned and you have range on him . So why no give him abit more resistance? As it is if you don't have a squad mate with ammo, or even reps your screwed
Amarr sentinels are also resistant to other HMG's. Furthermore sentinels are not meant to be killing things that are long distances away from them (although that's why plenty of sentinels favor bolt pistols), they're largely supposed to be 'heavy on the point' / 'heavy with a forge gun shooting at vehicles' not 'heavy that's invincible to all conventional arms fire when a single logi is attached to them'. Quite a few heavies can already hit 1500-1800 ehp *before* their respective resists.
But out of speculation, lets hear what *you* think should be appropriate resists for sentinels. Please keep in mind that you're likely to be laughed out of your own thread.
Himiko Kuronaga wrote:
But yea, you do run into a problem when you talk about buffing them. The question is, do you think heavies should be the ultimate DPS machines? Or do you think they should be the ultimate damage tanking machines?
Current design is that they should be both. I don't agree with that design unless Heavy suits are the absolute most expensive dropsuit out there. Under the current meta I personally feel they would be better served if they had an increase in defensive capability, a sharp reduction in HMG damage output, a reduction to heat buildup so they could spray almost the whole ammo belt and then an increase to range.
You're looking at it a bit narrowly - they certainly can do both without the need to be the most expensive dropsuit. How can this be balanced? By the fact that inherently they have low reps and no equipment (and any equipment they might have had as a logi is immediately popped upon them switching to a sentinel suit) - An effective heavy
requires team support to be at their best.