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Joel II X
Bacon with a bottle of Quafe
7134
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Posted - 2015.04.20 04:05:00 -
[1] - Quote
What if it was a constant thing, but very small instead of a massive away at first and then nothing?
Just came to mind while thinking about something. What would most of you guys prefer? The current sway mechanics, or a constant, smaller sway? |
Nevyn Tazinas
Company of Marcher Lords Amarr Empire
76
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Posted - 2015.04.20 05:28:00 -
[2] - Quote
How about.... we give sniper sway to all weapons instead. Both hip fire and scoped. And the only way to stop it is to crouch and be stationary.
Then ready the tankers to collect all the tears that will result.
Unless snipers get an 'ADS' analogy as well as a scope, scope sway shouldn't exist. And snipers should get some form of crosshairs. It's not like your hip fired rail rifle magically projects crosshairs. It can be a circle like an HMG even, but unless you are a moron, you know where your barrel is actually pointing, which is what crosshairs reflect.
Then Snipers can actually get into the thick of battle better, rather than being relegated to red line because of mechanics making them suicide to use anywhere near people. |
Thumb Green
The Valyrian Mercenary Army
2289
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Posted - 2015.04.20 05:56:00 -
[3] - Quote
But why? What is it meant to accomplish?
I've got a random blueberry in my corp. Don't know why he wanted to join but I keep him as if he's a pet.
Rated [TV-MA]
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
77
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Posted - 2015.04.20 05:57:00 -
[4] - Quote
Thumb Green wrote:But why? What is it meant to accomplish? Making snipers actually part of the battlefield, rather than relegated to the far sides. |
Thumb Green
The Valyrian Mercenary Army
2289
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Posted - 2015.04.20 05:58:00 -
[5] - Quote
Nevyn Tazinas wrote:Thumb Green wrote:But why? What is it meant to accomplish? Making snipers actually part of the battlefield, rather than relegated to the far sides. Not what you said. What Joel said.
I've got a random blueberry in my corp. Don't know why he wanted to join but I keep him as if he's a pet.
Rated [TV-MA]
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Operative 1174 Uuali
Y.A.M.A.H
608
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Posted - 2015.04.20 06:35:00 -
[6] - Quote
Nope. Have the sway go away as part of a bonus to sniper as an actual supported role. Have a light sniper suit. The suit would carry the bonus to sway and damage. Therefore, only a combination of the suit, skill set modules and weapon would make the sniper work.
This would then get rid of the players just conveniently just grabbing a mil sniper rifle and doing anything. Also, this would allow snipers to fare better closer and off the redline.
Death is a serious businessGǪ So is running a shoddy, half-baked game company.
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hold that
Capital Acquisitions LLC Bad Intention
766
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Posted - 2015.04.20 07:23:00 -
[7] - Quote
current is alright.. i'd make it less sway when crouching or standing completely still. do that and you'll see more snipers mid field.
yeah like dude above me said, make sway a skill maybe? something you have to put 1 mil sp into |
CLOX Von Darian
Von Darian Executive Actions Group
3
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Posted - 2015.04.20 07:25:00 -
[8] - Quote
As someone who put some time in as a sniper I think the current mechanics are OK. Not great, but OK.
I don't like the fact that my sniper starter suites are useless now; but if they could be replaced with something useful that would be nice. Perhaps some type of non-assault rifle with a high magnification scope, but with a much shorter range.
I don't like "Red Line Snipers" but I do see the need for them and to a certain degree understand why it happens. The best course of action to counter red liners is to snipe them back. In reality, sniping from a safe position happens all the time. Jumping in as a sniper when you see your team is not trying to win is my solution to farmers.
As I wrote this the idea of having much shorter range weapons to use on the sniper starter suites came to my mind as one way we might fix the whole thing with red line issues as well as make people keep their heads down versus running around like crazy. That way the new people could "mix it up" but at the same time pick their individual battles wisely.
I've also been an advocate of non-constant movement. It is not realistic enough to be in constant motion on a battlefield. I think some real science ought to be factored into our science fiction game; and constantly running around in order to prevent from being sniped is not realistic. Constant movement should cost stamina over time, and once all stamina is used up you should have to take a breather (as in completely stop moving) at least for a few seconds (which is all most snipers need if you are not under some type of cover). Once stamina starts to recover you can get moving again.
Death is but a Painful Moment compared to Immortality
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Joel II X
Bacon with a bottle of Quafe
7134
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Posted - 2015.04.20 12:18:00 -
[9] - Quote
Thumb Green wrote:Nevyn Tazinas wrote:Thumb Green wrote:But why? What is it meant to accomplish? Making snipers actually part of the battlefield, rather than relegated to the far sides. Not what you said. What Joel said. Being able to fire sooner.
In my personal experience, with little sway, I was able to take really good shots, even if it was a constant thing.
However, the post in just to see what would the community prefer rather than which is better overall. |
Joel II X
Bacon with a bottle of Quafe
7134
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Posted - 2015.04.20 12:19:00 -
[10] - Quote
hold that wrote:current is alright.. i'd make it less sway when crouching or standing completely still. do that and you'll see more snipers mid field.
yeah like dude above me said, make sway a skill maybe? something you have to put 1 mil sp into Sway skill is the Operation Skill. So you mean to add able skill to stack on top of that, or...? |
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Joel II X
Bacon with a bottle of Quafe
7134
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Posted - 2015.04.20 12:23:00 -
[11] - Quote
CLOX Von Darian wrote:As someone who put some time in as a sniper I think the current mechanics are OK. Not great, but OK.
I don't like the fact that my sniper starter suites are useless now; but if they could be replaced with something useful that would be nice. Perhaps some type of non-assault rifle with a high magnification scope, but with a much shorter range.
I don't like "Red Line Snipers" but I do see the need for them and to a certain degree understand why it happens. The best course of action to counter red liners is to snipe them back. In reality, sniping from a safe position happens all the time. Jumping in as a sniper when you see your team is not trying to win is my solution to farmers.
As I wrote this the idea of having much shorter range weapons to use on the sniper starter suites came to my mind as one way we might fix the whole thing with red line issues as well as make people keep their heads down versus running around like crazy. That way the new people could "mix it up" but at the same time pick their individual battles wisely.
I've also been an advocate of non-constant movement. It is not realistic enough to be in constant motion on a battlefield. I think some real science ought to be factored into our science fiction game; and constantly running around in order to prevent from being sniped is not realistic. Constant movement should cost stamina over time, and once all stamina is used up you should have to take a breather (as in completely stop moving) at least for a few seconds (which is all most snipers need if you are not under some type of cover). Once stamina starts to recover you can get moving again.
I see what you mean.
For starter fits, do you think it would be better to have them use tacticals instead? They have a shorter range, require less precision (in a sense, probably not what you're thinking), and has a faster RoF, allowing for a large forgivable margin of error, but keeping them closer to the midst of battle. |
M1tch Rapp
Molon Labe. General Tso's Alliance
176
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Posted - 2015.04.20 12:34:00 -
[12] - Quote
What about just removing the single worst thing going for Dust?
Just completely remove the sniper rifle. These types of people could just redline railgun tank, after they've destroyed all the installations they might even shoot at some enemy vehicles.
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BAD FURRY
Oh No You Didn't
843
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Posted - 2015.04.20 12:35:00 -
[13] - Quote
Joel II X wrote:What if it was a constant thing, but very small instead of a massive away at first and then nothing?
Just came to mind while thinking about something. What would most of you guys prefer? The current sway mechanics, or a constant, smaller sway?
EDIT: Think around the Ion Pistol's Charge Sway mechanic, but very, very slow. The current sway speed. It still allows to land your shots in ADS, but you have a bit of work to do, however minimal. I'm not saying to reduce it to a certain level, but rather have it much smaller than it is now and have it be constant. Which would you guys like? Think preference rather than practical first, then provide a reason.
how bout we just stop messing with snipers !
i mean from eve only to now it gets more and more ez to kill to the point you can no scope now .
Yes i am a Undead Hell Wolf ... nice to meat you!
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