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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1245
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Posted - 2015.04.12 22:55:00 -
[1] - Quote
Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance.
2x= 1y but 2x = 3y as well. Your math needs a bit of work.
Tanks cannot hide. Suits can.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1245
|
Posted - 2015.04.12 23:30:00 -
[2] - Quote
Sicerly Yaw wrote:JARREL THOMAS wrote:I mean before maybe because they costed less, but I mean now... no. Your at most like 150k suit killing a 1.3 million tank? No. You should require teamwork to kill a tank. And please don't tell me "We get killed so much trying to kill it." I get killed by vehicles and infrantry too... while hacking an objective, being a logi (not a heavy slaver I might add), ect. There's no excuse for you to even be solo killing an adv tank.
But of course that's my opinion and I'm open for someone to prove me wrong. I wonder why people still think price matters, if I can take out a proto player with a 0-10k isk suit (o isk for full bpo) and the proto costs 40-300k+ isk then why is it that if I have the skill that I cant do the same for tanks? are they meant to be unbeatable powerhouses that takes more then a single player to take out see what I thought of a tank was the heavy of the av world and heavies still go down if they don't have proper backup when a single proto tank with no support can keep half a team occupied for most if not all the game then there is a problem, sure the team could ignore the tank with no viable way to take it out if they don't have the proper av or coordination but that leaves the tank to do whatever it pleases which can be game changing if a skilled proto av user cant take out a skilled proto tanker then where is the balance or am I to believe that the rich get a free pass to dominate whenever they please? maybe I'm missing the point but I do believe that tanks shouldn't be so hard to defeat at proto without proper support as a matter of fact I believe that if a tanker is dumb enough to let me get close that even basic re's or proxies should take them out one should not have to rely on cheap tactics like jihad lav's to take tanks out, leave those tactics to scrubs disclaimer: all aforementioned information is fully based on personal experience and opinions therefore should not be taken as a troll attempt or as a nerf or buff attempt
Majority of dropsuit confrontations are 1 vs 1. Majority of tank confrontations are 3+ vs1.
Have you ever been in a battle, where you were not keeping track of a tank you knew was on the field, even if you were not using AV? Now tell me, how many other players are eying that tank up as well?
Now... try to do that with a dropsuit user... it doesn't work unless they are directly in front of you within close combat range. The number of actualized engagements is far less.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1245
|
Posted - 2015.04.13 13:31:00 -
[3] - Quote
Nothing Certain wrote:Mary Sedillo wrote:Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. But only X can take points and X has tactical flexibility that Y does not have available. You might play that way but y is actually xy, you can run any dropsuit inside your tank that I run without one, pop out of your tank and we are equal, pop back in and you have every advantage. I know you run team tanks and your invincibility extends to your gunners, so they can hop out and hack stuff or run inside a building then hop back in and be safe and have the power of the tank again. ISK should get you an advantage but just like the rest of Dust it should be subject to diminishing returns. Proto weapons cost 40X the cost of STD yet only provide a 10% increase in damage. A 5X ISK difference between vehicles and dropsuits buys a 100% increase in power, this is breaking the very principle. On the other hand, a tanker can take 3 or 4 games to pay for a tank, if they are balanced, they are too expensive to run. I think vehicles and turrets should drop way down in price, the tanks besides the Madrugar w/hardeners are about where they should be. The ADS is not far off and regular DS could use a little more HP and LAV's could use more fitting slots.
Oh dear... Never driven a tank have you? You hop out of a tank to hack a point, either A. An ally took the tank. B. Your tank got hacked. C. Your tank was blown up. or D. It's still sitting there. In order of likelyhood A: 50% B 15% C 25% D 10% From what I've had when trying this. More often than not, someone who is in a tank, does not run full expense gear. Kind of stupid to do that when you're already running a high expense that can go boom. If the tanker gets out about 70% of the time I've been able to kill them with my ground setups.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1246
|
Posted - 2015.04.13 14:16:00 -
[4] - Quote
Soraya Xel wrote:Because allowing HAVs to require multiple people to kill would by default make them the most powerful class in the game. Balance requires that one player equal one player.
If you can force engagements to be exclusively 1 AV vs 1 Tank. go right ahead.
CAN you force such a thing? If this is not possible, then what you proclaimed is not possible either.
Dropsuits can have 1v1 engagements. Those are the majority of encounters. I've never seen a tank without at least 2 AV tracking it at any one time.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1248
|
Posted - 2015.04.13 22:21:00 -
[5] - Quote
Nothing Certain wrote:Dovallis Martan JenusKoll wrote:Nothing Certain wrote:Mary Sedillo wrote:Zepod wrote:If 2x = 1y, there's no actual reason to use x in any scenario with a remote amount of importance. But only X can take points and X has tactical flexibility that Y does not have available. You might play that way but y is actually xy, you can run any dropsuit inside your tank that I run without one, pop out of your tank and we are equal, pop back in and you have every advantage. I know you run team tanks and your invincibility extends to your gunners, so they can hop out and hack stuff or run inside a building then hop back in and be safe and have the power of the tank again. ISK should get you an advantage but just like the rest of Dust it should be subject to diminishing returns. Proto weapons cost 40X the cost of STD yet only provide a 10% increase in damage. A 5X ISK difference between vehicles and dropsuits buys a 100% increase in power, this is breaking the very principle. On the other hand, a tanker can take 3 or 4 games to pay for a tank, if they are balanced, they are too expensive to run. I think vehicles and turrets should drop way down in price, the tanks besides the Madrugar w/hardeners are about where they should be. The ADS is not far off and regular DS could use a little more HP and LAV's could use more fitting slots. Oh dear... Never driven a tank have you? You hop out of a tank to hack a point, either A. An ally took the tank. B. Your tank got hacked. C. Your tank was blown up. or D. It's still sitting there. In order of likelyhood A: 50% B 15% C 25% D 10% From what I've had when trying this. More often than not, someone who is in a tank, does not run full expense gear. Kind of stupid to do that when you're already running a high expense that can go boom. If the tanker gets out about 70% of the time I've been able to kill them with my ground setups. Yes, if you get out of your tank chances are good that you will lose it. So you lose your advantage and are now just equal to the other players. Being reduced to equal is not unfair. I guess you may be right though, I've never seen a tanker leave his tank to gun down someone before. Oh wait. If you run a small turret you don't even have to chance that and you share your invincibility with another player. I've read some poorly written posts... but you seriously put no thought into that.
If you are in a tank, worth around 400k... why would you also wear a suit worth 150k? One death would mean the combined loss of the items.
The answer is, they don't. Most people who drive a tank use a BPO or starter fit, so that if the tank goes. It's just the tank that takes a wallet loss. It's as useless as a dropsuit carrying around a briefcase full of money. It just makes no sense to deploy.
If you are wearing a combat ready suit, you are probably not just gunning with the tank, which means the player is getting in and out of the vehicle.
And if you notice.... what I just wrote contradicts everything that you attempted to write. Just try to think a bit more, OK?
Oh, and I hope to see you attempting to drive a tank, just so I can blow you up and show you how much "invincibility" you just bought.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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