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JARREL THOMAS
Dead Man's Game RUST415
568
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Posted - 2015.04.12 01:28:00 -
[1] - Quote
Nearly everyone on the forums agreed that the tracking requires little skill. So I thought well it can't be dumbfire, we've seen how that ended. But I thought this was I good design for it, but decrease damage against infrantry, like light weapons against vehicles. But what do you guys think. (As I could just be insane)
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Lightning35 Delta514
48TH SPECIAL OPERATIONS FORCE
248
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Posted - 2015.04.12 02:15:00 -
[2] - Quote
Ehh. I'd would prefer us to just keep the swarm reticule onto vehicles for the whole time it takes for the missile r reach the target.
48th Special Operations Force.
Twitter- @48SOF
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Joel II X
Bacon with a bottle of Quafe
7044
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Posted - 2015.04.12 02:26:00 -
[3] - Quote
Lightning35 Delta514 wrote:Ehh. I'd would prefer us to just keep the swarm reticule onto vehicles for the whole time it takes for the missile r reach the target. This, but more specifically, we'd need a new mechanic for them as well.
First, change the reticle so that it locks on with L1, and it fires with R1. However, each time a new volley is ready to be released, we'd need the sound to confirm it. A visual representation of Fire-Ready State would be more than handy as well. Kind of like how on semi autos, it shows the three bullets refill when ready for the next burst out whatever near the ammo HUD. |
Thumb Green
The Valyrian Mercenary Army
2230
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Posted - 2015.04.12 02:26:00 -
[4] - Quote
Well hell, dumbfire would be fine as well if the damage against infantry is reduced like light weapon damage against vehicles is.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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S-PANZA
Expert Intervention Caldari State
119
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Posted - 2015.04.12 02:26:00 -
[5] - Quote
Yes but one thing about those missles...
they're One Hit Kills. |
jane stalin
Ametat Security Amarr Empire
266
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Posted - 2015.04.12 03:13:00 -
[6] - Quote
JARREL THOMAS wrote:Nearly everyone on the forums agreed that the tracking requires little skill. So I thought well it can't be dumbfire, we've seen how that ended. But I thought this was I good design for it, but decrease damage against infrantry, like light weapons against vehicles. But what do you guys think. (As I could just be insane)
It would have to no damage to infantry , Otherwise when I was hacking the objective every single person with a swarm in a 200 meter radius could target me, They have the null cannon tower as a reference point. |
Nocturnal Soul
Primordial Threat
6149
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Posted - 2015.04.12 03:26:00 -
[7] - Quote
I'd rather have them be player controlled like Valkyrie missiles in COD.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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JARREL THOMAS
Dead Man's Game RUST415
570
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Posted - 2015.04.12 04:50:00 -
[8] - Quote
S-PANZA wrote:Yes but one thing about those missles...
they're One Hit Kills. Well of course it would be changed to dust terms.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Lupus Wolf
Minmatar Republic
234
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Posted - 2015.04.12 05:04:00 -
[9] - Quote
We just need a flares module that goes in the high slot.
"Dogfighting with missiles is like watching two armless kids try to catch a baseball." - Dust Fiend
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Jadek Menaheim
Xer Cloud Consortium
5744
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Posted - 2015.04.12 05:11:00 -
[10] - Quote
Reminds me of how the rocket launcher performs in Half Life 2 and I enjoyed it there.
@JadekMenaheim
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JARREL THOMAS
Dead Man's Game RUST415
570
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Posted - 2015.04.12 05:13:00 -
[11] - Quote
Lupus Wolf wrote:We just need a flares module that goes in the high slot. High slot mm I dunn I feel that the high slot has way to many modules that aren't HP mods.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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Jadek Menaheim
Xer Cloud Consortium
5744
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Posted - 2015.04.12 05:19:00 -
[12] - Quote
JARREL THOMAS wrote:Lupus Wolf wrote:We just need a flares module that goes in the high slot. High slot mm I dunn I feel that the high slot has way to many modules that aren't HP mods. How about a small turret slot instead?
@JadekMenaheim
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KEROSIINI-TERO
The Rainbow Effect
1930
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Posted - 2015.04.12 13:35:00 -
[13] - Quote
Yes, i remember the Half Life missiles and liked them too. Nice to see that Battlefield has similar ones.
Here's a thread on making swarms more interesting:
[SUGGESTION:] Ideas making firing swarms more skillful & rewarding
Looking at both sides of the coin.
Even Aurum one.
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The KTM DuKe
Dead Man's Game RUST415
105
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Posted - 2015.04.12 13:42:00 -
[14] - Quote
It seems more a FG than a SL lol
Alt of H0riz0n Unlimit, DMG director, FOTM chaser
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JARREL THOMAS
Dead Man's Game RUST415
570
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Posted - 2015.04.12 14:43:00 -
[15] - Quote
The KTM DuKe wrote:It seems more a FG than a SL lol Besides the fact that FG's fire straight, and besides you don't see people complaining about FG's.
Caldari Loyalist. ( -í° -£-û -í°) They see me rollin they Hating (..) ( l: ) ( .-. ) ( :l ) (..)
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