|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 11:28:00 -
[1] - Quote
Breakin Stuff wrote:When the premise of the game is that a character is a privateer or mercenary. Loyalty is not expected. Reliable contract completion is expected.
And yet if I were hiring people on a regular basis to get a job done I'd hire and reward those who both are loyal specifically to me and can get the job done. Not utter scum I know are going to turn around and undermine my efforts in 20 mins time.
It's not that they should not play mercenaries its that we have two of three game modes for that. The term that should define FW is Privateer, an individual sanctioned by government authority to carry out attacks of foreign assets, after all FW is only the result of a political act sanctioned by CONCORD that allows the governments to under take offensive actions against one another in low population space via proxies.
You can be a merc in Pubs, you can be a merc in PC, but in FW you are hired by the government and they don't forget **** like that.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 11:53:00 -
[2] - Quote
Breakin Stuff wrote:People being pissed off that the options in the game aren't closed off is lame.
It's possible to swap from amarr to minmatar corp militia in EVE. There's absolutely no reason why a mercenary, corp or alliance cannot do the same.
Quit trying to take away options from people who don't necessarily want to go full crazy and declare their eternal allegiance to an empire faction.
Reward loyalty but quit trying to advocate punishing players for what you believe should be an irrevocable choice.
It's not. Get the fck over that and push to incentivize being loyal to a faction. If missions in DUST worked like EVE, no one would ever have to touch FW to get LP. Because you get them for continuing to do missions for corps.
Sure you need an optiin to say "why yes I want to oppress the minmatar forever." That should carry higher incentive and rewards for people who do that.
But **** off trying to force everyone else to play the way YOU demand that they do. You may find it fascinating to play eternal slavemaster or defiant fteedom fighter. I don't. Quit trying to take away options for play from me.
If I want to play a merc I will goddamn play a merc. I am not an RPer. I don't give an OOC fck about any of the empires. I am going to do what I will enjoy playing in a game.
If that means I'm going to go fight for the caldari and collect 500 sentinel ck.0 dropsuits then go tito min FW and hold up a sign saying "Will kill for Freedom Assault HMGs" I will goddamn well do so.
I do not want to play this game your way, because I find it neither engaging, nor interesting. I think you all need to lay off trying to firce it.
That's your opinion Breakin and you can have it but I respectfully disagree with it.
I just think there could be a more meaningful system for it. Not and eternal "here I iz and this iz what I does" declaration merely a proper standing slider upon which your actions have effect.
It's not about RP it's about a game mode that can stand on its own and apart from the others both thematically and in function. As I said before 66% of your game modes allow you to play a mercenary, this one could step away from that mould.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 11:59:00 -
[3] - Quote
Breakin Stuff wrote:Disagree all you want but it is just as valid as yours.
We don't have nearly enough content im this game to even contemplate mode-locking players.
You do that and you lock players out of 3 choices of a grand total of... five that are not PC.
You have pubs. And four empire factions.
Until that changes hell no.
Not saying it isn't. You seem to be incredibly angry for some reason, for a Goon you seem incredibly sensitive.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 12:04:00 -
[4] - Quote
Breakin Stuff wrote:True Adamance wrote:Breakin Stuff wrote:Disagree all you want but it is just as valid as yours.
We don't have nearly enough content im this game to even contemplate mode-locking players.
You do that and you lock players out of 3 choices of a grand total of... five that are not PC.
You have pubs. And four empire factions.
Until that changes hell no. Not saying it isn't. You seem to be incredibly angry for some reason, for a Goon you seem incredibly sensitive. Nope. Not angry. Just nursing a growing feeling of disgust with a lot of the crap spewed forth on the forum. Especially when it is based on"you're doing it wrong, my way is the only acceptable way." More sand into this tiny sandbox. Not less.
Cry more.
I get you want your freedom. However other players want to be immersed in the culture of New Eden. You want your space to do your **** and I wan competent and active Empire factions.
Brilliant for us. Here here chaps.
Doesn't mean either of us have to be pricks about it..... unless were talking to Spkr.
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
18163
|
Posted - 2015.04.11 12:12:00 -
[5] - Quote
VAHZZ wrote:Im going to say something that may shock you, we are mercenaries. Do you know what an actual real life mercenary does? Fights for whoever pays better. There may be a shred of loyalty to their group, but they only care about money. We are not militia, we are not loyalists, we are mercenaries. And as soon as you get that through your big noggin', the sooner you can be quiet.
Again that depends on whether of not you believe the term mercenary or privateer better represents what an FW player does. IN THIS case Privateer is more applicable.
However what we are in this game is subjective, Breakin himself makes that point. It's what we make it. You are a mercenary coolio broself have yourself that extra bag of potato chips. I'm not mercenary. At worst I'm what I've said I am, a Privateer, at best I'm a dedicated cultist of a paramilitary group with strong ties to the Amarr Empire/
However the thing about Mercenaries is that they have to cultivate a reputation to be worth hiring. This isn't solely based on results but everything from what they charge to how reliable they are.
Would you really pay a great deal of money for 16 jack offs to spend 20 mins of every hour fighting for you when the remaining 40 they are working for your enemies?
GÇ£That is not dead which can eternal lie,
And with strange aeons even death may die.GÇ¥
-The Nameless City
|
|
|
|