Koldy Lyte Marven
Y.A.M.A.H
44
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Posted - 2015.04.06 14:10:00 -
[1] - Quote
It would be nice if we hade those grenades:
1-Smoke grenade: creates smoke for a limited time, giving the opportunity to the thrower to escape. For exemple, when a heavy is running toward me with his HMG, I throw him my grenade and run. Chances are, he is going to keep shooting, trying to kill me, but that is better than being killed right away. A basic smoke grenade would create smoke at 5m around, and last for 5secs. The cost is up to you CCP. Can be upgrade to level 5 for a total of 100% radius increase, and 80% time increase.
2-Flash grenade?(I don't know the exact name). A grenade that create a huge flash, blinding the opponent, so you can escape. Basic BG creates flash at 5m, blinding the enemy for 3secs. Can be upgraded to level 5 for a total of 50% radius increase and 70% time increase.
3-Gas grenade. Creates a deadly smoke (the enemy can see through it), slowly killing the enemy. A basic gas grenade would do 20DPS, for 3secs,wich is a total of a 60DMGs, at a 3m radius. Can be upgraded to level 5, for a total of 50% more DMGs and 50% more time and 50% radius increase.
Now for the modules. These are made to counter attack those grenades.
1- Anti-Smoke glasses--(Active module)--The merc using it is able to see through a basic grenade smoke with basic anti-smoke glasses. Can be upgraded to level 5, for a total of 25% reduction of smoke.
2- Dark mode view--(Active module)--Reduces the amount of light of the blinding grenade by 5% for a basic. Can be upgraded to level 5 for a total of 45% more smoke reduction.
3- Mask--(Passive module)--Reduces the amount of DMGs dealed by the gas grenade by 5% for a basic. Can be upgrade to level 5, for a total of 50% DMGs reduction.
Adding new modules may require a new module slot..
Now for the bonuses:
Ammars have 5% smoke and flash reduction, but 3% more DMGs from gas grenades.
Caladris have 5% reduction to gas grenades DMGs, and 2% smoke and flash reduction. But they have 3% reduction to speed if they use any of these modules.
Gallentes have 4% reduction to gas DMGs, 7% reduction to smoke and flash grenades but 5% speed reduction if they use anti-smoke of anti-light modules.
Minmatars have 10% reduction to gas grenades DMGs, 5% reduction to smoke grenades, but are 5% longer blinded by flash grenades.
I tried to make everything as equal as possible, fell free to post feedbacks, and I hope CCP will add this.
( -í° -£-û -í°)
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