| Pages: 1  :: [one page] | 
      
      
        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 468
 
 
      | Posted - 2015.04.03 14:23:00 -
          [1] - Quote 
 Tanks are fine vs eachother tanks are fine vs av..av is completely capable of fulfilling it's job ..get good
 
 Is like a washed down version of chromosome ..team works op
 
 
 mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina | 
      
      
        |  P14GU3
 UNIVERSAL C.A.R.N.A.G.E
 
 1420
 
 
      | Posted - 2015.04.03 15:56:00 -
          [2] - Quote 
 You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that?
 
 'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word. | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 982
 
 
      | Posted - 2015.04.03 16:03:00 -
          [3] - Quote 
 
 Maiden selena MORTIMOR wrote:Tanks are fine vs eachother tanks are fine vs av..av is completely capable of fulfilling it's job ..get good 
 Is like a washed down version of chromosome ..team works op
 
 The same tank build vs the same tank build is fine... One getting 40 seconds of immortality against one that doesn't rep while you shoot at it... Not so much.
 
 Did you even test the things you comment on?
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        |  jade gamester
 Dead Man's Game
 RUST415
 
 232
 
 
      | Posted - 2015.04.03 16:24:00 -
          [4] - Quote 
 
 P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? One tank at max costs 1.4 Mil
 one av costs 160,000
 why should that work exactly??
 
 exposedsquad | 
      
      
        |  Thor Odinson42
 Negative-Feedback
 
 6429
 
 
      | Posted - 2015.04.03 16:26:00 -
          [5] - Quote 
 
 P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? 
 If there are two or three really good tankers that have infantry support it's next to impossible to deal with the good tankers and win the match.
 
 I don't care who you are. I guess it's good that there aren't very many good tankers anymore.
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        |  Derpty Derp
 Dead Man's Game
 
 983
 
 
      | Posted - 2015.04.03 16:28:00 -
          [6] - Quote 
 
 jade gamester wrote:P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? One tank at max costs 1.4 Mil  one av costs 160,000  why should that work exactly?? Because number of shots required to kill something varies with the price?
 
 I'm all for it taking a lot to kill a tank with AV... But it's gotta at least be possible with 1 person.
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        |  jade gamester
 Dead Man's Game
 RUST415
 
 232
 
 
      | Posted - 2015.04.03 16:38:00 -
          [7] - Quote 
 
 Derpty Derp wrote:it is possible and easy asf, be smart wait. most maddys activated hardeners if infantry fights wait for it to end. Aim for the sweet spot with a forge good night maddyjade gamester wrote:P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? One tank at max costs 1.4 Mil  one av costs 160,000  why should that work exactly?? Because number of shots required to kill something varies with the price? I'm all for it taking a lot to kill a tank with AV... But it's gotta at least be possible with 1 person. 
 
 exposedsquad | 
      
      
        |  Mad Syringe
 ReDust Inc.
 
 781
 
 
      | Posted - 2015.04.03 16:41:00 -
          [8] - Quote 
 
 Derpty Derp wrote:jade gamester wrote:P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? One tank at max costs 1.4 Mil  one av costs 160,000  why should that work exactly?? Because number of shots required to kill something varies with the price? I'm all for it taking a lot to kill a tank with AV... But it's gotta at least be possible with 1 person. 
 Jade, the problem is, that if isk is the measure, people like duna, would just sit in their invincible tank, having two corpmates backing them up in tanks aswell, and just slaying everything without any threat...
 
 This is not enjoyable except for the scrub in the tank. So Derpty is absolutely right, AV needs to be a threat if at the same level.
 Right now, if the Tank has anybody in his team that is even halfway competent, they will take out the AV guy easiely before the Tank runs out of reps or hardeners. This is not balanced.
 
 When opposed to tank packs, I usually try to get the weaker tanks first, and if not killed several times already, engage the Proto tank as the last. This will however usually not put him at too much risk to loose his tank, and if he has any gunners, chances are good that he gets me first everytime.
 
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        |  jade gamester
 Dead Man's Game
 RUST415
 
 232
 
 
      | Posted - 2015.04.03 16:50:00 -
          [9] - Quote 
 
 Mad Syringe wrote:Derpty Derp wrote:jade gamester wrote:P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? One tank at max costs 1.4 Mil  one av costs 160,000  why should that work exactly?? Because number of shots required to kill something varies with the price? I'm all for it taking a lot to kill a tank with AV... But it's gotta at least be possible with 1 person. Jade, the problem is, that if isk is the measure, people like duna, would just sit in their invincible tank, having two corpmates backing them up in tanks aswell, and just slaying everything without any threat... This is not enjoyable except for the scrub in the tank. So Derpty is absolutely right, AV needs to be a threat if at the same level. Right now, if the Tank has anybody in his team that is even halfway competent, they will take out the AV guy easiely before the Tank runs out of reps or hardeners. This is not balanced. When opposed to tank packs, I usually try to get the weaker tanks first, and if not killed several times already, engage the Proto tank as the last. This will however usually not put him at too much risk to loose his tank, and if he has any gunners, chances are good that he gets me first everytime. forge gun or swarms should be high up not next to them the range is amazing with av plus the swarms take no skill to use.
 duna is not a fair example if you injure his tank he'll run and call another. As for most objective maps tank spam isn't viable, av shouldn't be easy. There is a spot on a maddy that if hit with a breach forge gun will deal 4000 damage. Av should take skill just like smart tanking if 3 av are on a building marking the objective while 3 maddys drive up? Cordinate the shot aim for one take it out then focus on the next, you'll save ISK they'll waste it
 
 exposedsquad | 
      
      
        |  Mad Syringe
 ReDust Inc.
 
 782
 
 
      | Posted - 2015.04.03 16:55:00 -
          [10] - Quote 
 OK, so you sit on high ground with your breach FG, and are easy prey for any half decent sniper... I know it takes more aim and timing to use FGs, but still, I think even a maxed swarm launcher needs to be a threat for any tank. Not that he can kill him everytime, but if somebody with a maxed minmando swarm sits in an area, the tank should be have to avoid that area, and not casually running around under the swarmers nose, and killing at will just to casually drive away after a while to recover his modules...
 
 But anyway, I'm not too bothered so far, as long as it's just one to two good tanks a match they are not too much of a problem.
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        |  Shinobi MumyoSakanagare ZaShigurui
 Onikanabo Brigade
 Caldari State
 
 1929
 
 
      | Posted - 2015.04.03 16:59:00 -
          [11] - Quote 
 
 Derpty Derp wrote: But it's gotta at least be possible with 1 person. I do it and do it with AV grenades , swarms , PLC and RE's ... I guess it depends on the person . I know you could solo one with a FG and if your a Min Commando .
 
 One person can kill a HAV , now it should take two people to kill a Pro but you might have some drivers that still die from one AV player .
 
 I think in both cases it could be done bottom line , now if you can't do it then that's a different story but I know I can and do .
 
 Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 7814
 
 
      | Posted - 2015.04.03 17:02:00 -
          [12] - Quote 
 
 Maiden selena MORTIMOR wrote:Tanks are fine vs eachother tanks are fine vs av..av is completely capable of fulfilling it's job ..get good 
 Is like a washed down version of chromosome ..team works op
 
 8/10.
 
 I thought the bait was too obvious. Apparently it was just right.
 
 AV | 
      
      
        |  Derpty Derp
 Dead Man's Game
 
 985
 
 
      | Posted - 2015.04.03 17:13:00 -
          [13] - Quote 
 
 Shinobi MumyoSakanagare ZaShigurui wrote:Derpty Derp wrote: But it's gotta at least be possible with 1 person. I do it and do it with AV grenades , swarms , PLC and RE's ... I guess it depends on the person . Depends mostly on the tank, there are many tanks that are killable, but the few builds that force you to jihaad or catch them with the 40 second hardener down to deal any damage to are just plain stupid, that is the problem I see as needing to be fixed.
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        |  Shinobi MumyoSakanagare ZaShigurui
 Onikanabo Brigade
 Caldari State
 
 1929
 
 
      | Posted - 2015.04.03 17:14:00 -
          [14] - Quote 
 
 jade gamester wrote: The swarms take no skill to use. Why do people keep saying this .?. there are more people who use swarms then anything else because not everyone knows how to use a PLC and with that you can only do so much damage , you always need something else like grenades or RE's unless the drivers is just dumb , swarms are easy to get ... everybody has light weapons , very few use heavy weapons and they take more SP's to get and you have to be dedicated to do that I mean the HMG & FG , it's SP's wasted to have them and not use them so people get what's easiest .
 
 Now if swarms were so easy you wouldn't have people complain about how overpowering HAV's are because most people have swarms . Now most people are not dedicated AV players . People talk about forget when fired but most weapons are like that because you don't have to aim , you can strafe fire and with these magnetic ammo that follows you if your in the line of sight ... you can just spam fire and hit whatever is close most of the time .
 
 You have to aim with a swarm unless you will loose the lock , you have to aim with a sniper rifle , you have to aim with a PLC , you have to aim with a FG .. yeah you can quick scope and hip fire both but you wouldn't be as accurate and your not quick scoping from 250m .
 
 Most weapons you don't even have to aim to be effective , now if that's not forget after firing I don't know what is .
 
 Could you imagine this game if every weapons had to be aimed and there was no more instagibtracking ammo fire ?
 
 Think people complain about working now while playing .
 
 Doubts are like flies and should be treated as such and crushed . #PubsShouldBeRandomPlayers | 
      
      
        |  Maiden selena MORTIMOR
 Amarr Templars
 Amarr Empire
 
 469
 
 
      | Posted - 2015.04.03 17:36:00 -
          [15] - Quote 
 
 Breakin Stuff wrote:Maiden selena MORTIMOR wrote:Tanks are fine vs eachother tanks are fine vs av..av is completely capable of fulfilling it's job ..get good 
 Is like a washed down version of chromosome ..team works op
 
 8/10. I thought the bait was too obvious. Apparently it was just right. I thought so to ..palms face forums nowadays lol
 
 mortedeamor ....i'm her slave because Amarrians are the best in the sheets #stamina | 
      
      
        |  Balistyc Farshot
 The Exemplars
 
 135
 
 
      | Posted - 2015.04.03 18:00:00 -
          [16] - Quote 
 
 jade gamester wrote:Mad Syringe wrote:Derpty Derp wrote:jade gamester wrote:P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? One tank at max costs 1.4 Mil  one av costs 160,000  why should that work exactly?? Because number of shots required to kill something varies with the price? I'm all for it taking a lot to kill a tank with AV... But it's gotta at least be possible with 1 person. Jade, the problem is, that if isk is the measure, people like duna, would just sit in their invincible tank, having two corpmates backing them up in tanks aswell, and just slaying everything without any threat... This is not enjoyable except for the scrub in the tank. So Derpty is absolutely right, AV needs to be a threat if at the same level. Right now, if the Tank has anybody in his team that is even halfway competent, they will take out the AV guy easiely before the Tank runs out of reps or hardeners. This is not balanced. When opposed to tank packs, I usually try to get the weaker tanks first, and if not killed several times already, engage the Proto tank as the last. This will however usually not put him at too much risk to loose his tank, and if he has any gunners, chances are good that he gets me first everytime. forge gun or swarms should be high up not next to them the range is amazing with av plus the swarms take no skill to use.  duna is not a fair example if you injure his tank he'll run and call another. As for most objective maps tank spam isn't viable, av shouldn't be easy. There is a spot on a maddy that if hit with a breach forge gun will deal 4000 damage. Av should take skill just like smart tanking if 3 av are on a building marking the objective while 3 maddys drive up? Cordinate the shot aim for one take it out then focus on the next, you'll save ISK they'll waste it 
 I try to stay away from these conversations but your facepalm is so painful I have to say something.
 A breach forge gun is good for 1 single shot with that charge up time. Also you move slower than any other unit in the game while preparing that shot, so the tank that gets its sweat spot pinged deserves to burn because how did that heavy get into that position. Plus that heavy isn't chasing you while he charges so yu just run away while he prepares his next shot. Never mention the Breach you obviously have never used one.
 I know some great forge heavies and they use standard or assault. Assault puts out enough damage per shot with succession to strip down most tanks but most of my friends still sear by the standard because you can hold the first shot.
 
 Now to start shotgunning and REing again, everyone will love this play style. Face Palm! | 
      
      
        |  hackerzilla
 Defenders of the Helghast Dream
 The Ditanian Alliance
 
 674
 
 
      | Posted - 2015.04.03 18:17:00 -
          [17] - Quote 
 
 Thor Odinson42 wrote:P14GU3 wrote:You say teamwork is OP, but if your whole team is fighting two or three tanks, who is fighting the other team? 1 AV'r should be able to take down 1 tank of equal skill, otherwise it becomes a game of tank spam. We all saw it in 1.7. Do we really want to repeat that? If there are two or three really good tankers that have infantry support it's next to impossible to deal with the good tankers and win the match. I don't care who you are. I guess it's good that there aren't very many good tankers anymore. Hehehe *whispers somdthi g to himself about remote explosives on an LAV"
 
 01101100 01101111 01101100 00100000 01100010 01101001 01101110 01100001 01110010 01111001 | 
      
      
        |  jade gamester
 Dead Man's Game
 RUST415
 
 233
 
 
      | Posted - 2015.04.03 20:56:00 -
          [18] - Quote 
 
 Shinobi MumyoSakanagare ZaShigurui wrote:I used them its ezzzzzze mode brehjade gamester wrote: The swarms take no skill to use. Why do people keep saying this .?. there are more people who use swarms then anything else because not everyone knows how to use a PLC and with that you can only do so much damage , you always need something else like grenades or RE's unless the drivers is just dumb , swarms are easy to get ... everybody has light weapons , very few use heavy weapons and they take more SP's to get and you have to be dedicated to do that I mean the HMG & FG , it's SP's wasted to have them and not use them so people get what's easiest . Now if swarms were so easy you wouldn't have people complain about how overpowering HAV's are because most people have swarms . Now most people are not dedicated AV players . People talk about forget when fired but most weapons are like that because you don't have to aim , you can strafe fire and with these magnetic ammo that follows you if your in the line of sight ... you can just spam fire and hit whatever is close most of the time .  You have to aim with a swarm unless you will loose the lock , you have to aim with a sniper rifle , you have to aim with a PLC , you have to aim with a FG .. yeah you can quick scope and hip fire both but you wouldn't be as accurate and your not quick scoping from 250m . Most weapons you don't even have to aim to be effective , now if that's not forget after firing I don't know what is . Could you imagine this game if every weapons had to be aimed and there was no more instagibtracking ammo fire ? Think people complain about working now while playing . 
 
 exposedsquad | 
      
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