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Vesta Opalus
T.H.I.R.D R.O.C.K
589
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Posted - 2015.04.08 16:46:00 -
[1] - Quote
Shield tanking is going to be crap until: Damage threshold to stop regen is implemented.
Energizers and Rechargers become more balanced in terms of cost (they cost way too much cpu and suits that could use them dont have significantly more cpu to make up for it).
Cal Commando and Cal Logi need to be improved at a fundamental level, they are the worst dropsuits in the game by far.
Scramblers get nerfed a little bit (tactical scrambler definately, not sure about post buff ascr yet).
Tactical Anti-Armor rifles (tac CR and tac RR) get implemented into the game.
Breach Rail Rifles get fixed so they dont suck butt (since these are the only thing that outrange the tac scr, they are the only thing that allows shield suits to actually do the long range skirmishing they are supposed to accel at, but right now the tac scr absolutely dominates rail rifles at any range where the RR still has any chance of killing anything).
Some sort of shield support equipment gets implemented in the game to counteract the fact that a single logi with a rep tool and/or triage hives completely negates the ONLY advantage shield suits have, which is supposed to be superior regen speed.
More open hack points to improve long range skirmish meta (this is complicated by the fact that opening up areas to skirmish meta ALSO opens up areas to domination by snipers and vehicles, how do you make an open area point that favors skirmishing without favoring vehicles/snipers even more? The hack point under the rings in the ring city socket is a good example of something that favors skirmishing, but since the area is entirely enclosed, long range skirmishing is still a bad option because there is no where to withdraw to, which is a fundamental necessity to effective skirmish play). |
Vesta Opalus
T.H.I.R.D R.O.C.K
589
|
Posted - 2015.04.08 19:40:00 -
[2] - Quote
Happy Violentime wrote:Vesta Opalus wrote:Shield tanking is going to be crap until: Damage threshold to stop regen is implemented.
Energizers and Rechargers become more balanced in terms of cost (they cost way too much cpu and suits that could use them dont have significantly more cpu to make up for it).
Cal Commando and Cal Logi need to be improved at a fundamental level, they are the worst dropsuits in the game by far.
Scramblers get nerfed a little bit (tactical scrambler definately, not sure about post buff ascr yet).
Tactical Anti-Armor rifles (tac CR and tac RR) get implemented into the game.
Breach Rail Rifles get fixed so they dont suck butt (since these are the only thing that outrange the tac scr, they are the only thing that allows shield suits to actually do the long range skirmishing they are supposed to accel at, but right now the tac scr absolutely dominates rail rifles at any range where the RR still has any chance of killing anything).
Some sort of shield support equipment gets implemented in the game to counteract the fact that a single logi with a rep tool and/or triage hives completely negates the ONLY advantage shield suits have, which is supposed to be superior regen speed.
More open hack points to improve long range skirmish meta (this is complicated by the fact that opening up areas to skirmish meta ALSO opens up areas to domination by snipers and vehicles, how do you make an open area point that favors skirmishing without favoring vehicles/snipers even more? The hack point under the rings in the ring city socket is a good example of something that favors skirmishing, but since the area is entirely enclosed, long range skirmishing is still a bad option because there is no where to withdraw to, which is a fundamental necessity to effective skirmish play). Breach RR?? Are you playing a different game to me? PS. Scr = Bar, RR = Tar and CR = Burst ar - assault variants = STD ar
The scrambler is tactical, the rail rifle is a breach weapon. Combat rifle is burst though, so one out of three aint bad. |
Vesta Opalus
Ostrakon Agency Gallente Federation
600
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Posted - 2015.04.10 16:52:00 -
[3] - Quote
VAHZZ wrote:Golden Day wrote:Squagga wrote:Shamarskii Simon wrote:I don't know if this was already said but, anti-shield weapons need to stop getting buffed for this armor meta... That's the first step that needs to be taken.
That's supposed to be looked into now. It makes sense that anti shield weapons would hurt any amount of shields we do have. However at the moment it seems that shields are just useless and any weapon can take us down quickly only proto shields are good Thats why I run a proto cal assault with ALL proto shield mods to get the best out of my shields Shields are really only good in the academy, everywhere else they burn too quickly. My freedom heavy ass tears through shields like it was butter.
Actually I think the frontline caldari suits have like half the health of frontline amarr, so I dont think thats true :(
Plus scrambler rifle really tears through the frontline cal/min suits just because of lol scramblers.
Academy is probably the least balanced place in the game in terms of shield v. armor, even though repair values are more balanced there since you dont have alot of armor reps and repair tools floating around. The stupidly low ehp values on the cal frontlines are crippling. |
Vesta Opalus
Ostrakon Agency Gallente Federation
662
|
Posted - 2015.05.06 16:58:00 -
[4] - Quote
Cat Merc wrote:Bahirae Serugiusu wrote:Can't forget that anti-shield weapons are better at killing armor tanked sentinels then the rail rifle False. Arkena showed the math a while ago, the RR still does a healthy chunk more DPS against armor than a Duvolle does.
Does that math include the time it takes to stop shooting and recharge the weapon two times while whittling his health down? Because otherwise its not realistic, since your weapon is going to be hopping all over the place about 10-12 bullets in. |
Vesta Opalus
Ostrakon Agency Gallente Federation
662
|
Posted - 2015.05.06 17:21:00 -
[5] - Quote
Squagga wrote:Michael Arck wrote:Just my two ISK. Take it or leave it.
In all honesty, watching Caldari get neutered ridiculously is one of my main reasons why I left Dust alone for an extended period of time. I pushed all my cores to lvl 5. Made sure my shield and regen were at 5. As time passed Cal tech became just unreliable in the field. Math really does nothing for the actual. Before I stopped playing, I was told that Cal are long range fighters. That they were quick hitters. Basically a Muhammad Ali styled merc. So I tried that, despite battles being in your face. Oh look, they say my RR is too strong and needs more kick, so guess what? I got a wild stallion in my hands that isn't tamed enough for long range which forces me to draw nearer. Oh my shields! Now they are depleting fast because I'm getting into the thick of things. I am told to hide and recover but suppressive fire basically mutes me. Shield regens, stick neck out for half a second in the twitch shooter battlefield, forced to regen again while enemy pushes forward to gain ground and corner.
It is the unfortunate truth. The Caldari are a minority and their support system on the forums mirror such. Cal tech is hysterically limited. We had decent weapons that gave us a chance and the forums screamed in horror. How ironic since our Cal brothers and sisters faced weapons that chewed our defenses like piranhas and we dealt with that for so long. God forbid we get an edge. CalSen comes along and oh no, its far too damaging yet a GalSen was Freddy Kreuger stalking you. Anything Caldari has been reduced to punchlines. So I had to stop playing for a while. I took my rite of passage and kept pushing. Then It was our time to shine and they couldn't swallow the same pill.
There's no reason why Caldari should be gimped so horrifically. Math doesn't do it any justice. The armor based majority on the forums don't do it any justice. The false application of long range fighter doesn't mean squat in the battlefield. Make the shields tougher. Lower the ridiculous kick on RR. Tell the naysayers to HTFU. Caldari shouldn't have been gimped because GD couldn't handle what they dish out.
This is what I'm talking about right here. A prime example of how it's hurting the player base. I'm not saying we should be OP. But Cal suits need a buff. It's close to useless at this point and just terrible. Not to mention people are arguing that AR and ScR were buffed for this meta level. Whatever a meta level is
"Armor meta". Meta basically refers to the state of the game: in this case, armor dropsuits are better and more frequently used than shield suits.
What people mean by buffed for the armor meta, is that anti shield weapons were seen as "underperforming" and were then buffed, however the REASON they were underperforming is that armor dropsuits are preferred because shield dropsuits suck, so now that the anti shield weapons have been buffed to compete in the armor meta, they are very OP against shield suits, which exacerbates the original reason anti shield weapons sucked (in other words: shield suits suck, so no one used them, so anti shield weapons seemed bad because everyone used armor, so they buffed anti shield weapons, so shield suits now suck even more as a result). |
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