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LOOKMOM NOHANDS
434
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Posted - 2015.04.02 18:44:00 -
[1] - Quote
Soldner VonKuechle wrote:The Dark Cloud wrote:KB/mouse is breaking the game remove the support for it . On dropsuits it skips the inertia for strafing and tanks can turn corners much faster. It is a insane advantage over every 1 who is using a regular controller. It cannot be that any assault suit is capable to outstrafe a HMG from 10m away.
But its not just the HMG its every gun in the game that can be made useless with the help of KB/mouse strafing (except for the massdriver). Strafing needs to be toned down ALOT. It doesnt even make sense that you are aible to move sidewards just as fast when moving forward. I dont see people at the olympics doing strafing to win a 100m race. I highly suggest that side to side movement is toned down to 50% of the regular movement speed or less. Fun fact: because of DUST teaching me to strafe effectively, i can out strafe Destiny's aim assist and magnetism. PS: kbm is aan inherent DPS disadvantage because of terrible emulation, it only makes up for its lack of applying damage with its movement ability.
perhaps you should do the wiggle wiggle back at them and see what happens.
This is why you see the KB/M strafers spamming spray and pray weapons like the assault CR and the SMG. There is also the issue of the emulators which tell the PS3 that the KB/M is a controller thus removing all smoothing and what not.
Also the problem is not just KB/M it is hit detection in general. Yes there are less of them but people that can glitch their hitbox with a DS3 do exist. |
LOOKMOM NOHANDS
436
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Posted - 2015.04.02 19:03:00 -
[2] - Quote
Leadfoot10 wrote:MKB does thing to remove/lessen intertia.
The difference in strafing speed is negligible and practically zero in actuality.
If you'd like to join me for a game, I'll show you them side by side.
Ask Thor -- he can likely show you too.
It removes inertia through simple mechanics.
With a DS3 to go from left to right which takes time but also sends a flood of every position in between thus changing the movement of your mercenary slowly.
With KB/M you simply have a left signal and a right signal with nothing happening in between.
This makes a difference because of latency between your self and the server and the server and your opponent as well as calculations by all of the involved systems. This is an issue because it allows for someone to effectively separate them self from their hit box due to moving faster than the server can report your position. Basically you are shooting at where they were while hit detection is calculating for their new position.
In low latency situations this difference is negligible and aim assist usually takes care of the difference but when you have a player on either side of the with a higher ping time it becomes a serious issue and gives people the ability to become invincible.
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LOOKMOM NOHANDS
436
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Posted - 2015.04.02 19:05:00 -
[3] - Quote
Leadfoot10 wrote:OP: Your argument is based on a misconception. MKB does NOTHING to remove/lessen intertia.
In my direct experience, the difference in strafing speed is negligible and practically zero in terms of changing 1:1 encounters.
The only difference is that you skip the dead zone from going in one direction to the other -- it's slightly faster to go from A to D than it is to move your thumb from left to right -- and this is more than made up for the fact that you can circle and figure 8 strafe much more effectively with a DS3.
If you'd like to join me for a game, I'll show you them side by side, or ask Thor -- he can likely show you too.
Just like the cal scout had some broken hitbox, the mistaken groupthink on the forum that MKB is some kind of magical advantage belies the reality MKB it is far harder to use effectively than a DS3, with devices that mimic a DS3 (like an XIM4 or Aimon) narrowing but not filling the gap.
I challenge you or anyone else to actually use a MKB and prove me wrong.
Setting that challenge aside, the real issue here, if I may be so bold, is shoddy hit detection on fast-moving objects that is exacerbated in situations of reduced framerate -- making hitting any fast moving object (regardless of MKB or DS3 or otherwise) extremely difficult at best for any non-explosive weapon.
Respectfully...Leadfoot
It is a situation of latency as described before your edit that really exaggerates this issue.
Also the biggest issues come from the people using devices to tell the PS3 that it is a controller that is being used. This causes compensation for the space between the left and right movement signals to be applied as well as removing the things that CCP has done in an attempt to balance KB/M.
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LOOKMOM NOHANDS
436
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Posted - 2015.04.02 19:23:00 -
[4] - Quote
Leadfoot10 wrote:Please see my amended post (and you have)....
In reality the difference between MKB and DS3 is almost impossible to see and makes virtually no difference in the encounters.
"MKB super-strafers" is simply an excuse, and if you used both as extensively as I have, I'd wager you'd agree.
I can't play right now, but if you want to play some this evening after 6PM ET, I can show you exactly what I'm talking about. I've done this with several folks and always been an eye opening experience for those people. I wish I had a capture card so I could just record it and post it -- it's truly a fallacy.
Now, don't get me wrong, the advantage is narrowed when you use an emulator giving MKB the ability to macro or use AA, but it's not the "magic solution to be a slayer" that you might expect by reading posts like this one.
The real issue is hit detection in situations of low framerate and/or high ping players -- at least as best as I can tell....Leadfoot
I would be highly inclined to agree with you if I had not personally seen such cases. The people that are able to effectively do it are the minority for sure and just provide an excuse across the board to players that are not even doing it. I suppose in that regard we somewhat agree.
I am not sure I will be able to make it on around that time but I would love to discuss as well as see the tests you are talking about. I have a capture card so I can record all of it for us if you like.
What time do you think you will be on tomorrow if I can not make it on this evening?
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