Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2599
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Posted - 2015.03.29 21:55:00 -
[1] - Quote
Summa Militum wrote:...of not allowing squads to play public matches? Some squads completely ruin public matches for people and I am going to call out Molon Labe on this even though they have never ruined a match for me...Carne Con Papas is what fucks me up.
The reason I am calling out Molon Labe is because I was recently a member of that corporation for about 4 or 5 days. In that time Molon Labe had a corporation meeting which I took no part of but I did read the notes. In the notes they stated that they needed to run more squads in public matches to work on squad cohesion as a preparation method for running PC. After reading that I immediately quit the corporation because I do not want my name tied to that bullshit.
If corporations want to train so they can handle PC matches better I don't think training in Public Matches, especially Ambush Matches, is effective. In PC you run against squads so if you want to train you need to set yourself up somehow to train against other squads.
I am not calling out protostompers. I say if you have earned the proto suit then you should use the proto suit whenever you damn well please.
I am calling out all the people who need a squad to help them wipe their ass after every time they take a **** on a new player/blueberry.
You motherfuckers should go measure the length of your **** somewhere else. We all get frustrated, from closed beta vets to first day noobs. The difference between the(dwindling) number of vets and the noobs is that the noobs quit almost immediately, except for a very small number who stick around for awhile.
What is the biggest power multiplier in pubs? I think we all can agree that it's squads. If we can accept that answer then the next question is: What is the biggest power multiplier in squads?
There are several candidates:
- higher meta gear because it's safer to run in a squad
- voice comms
- shared scans
- warbarge strikes
- teamwork
What can we get rid of in that list to make pubs better for a mixed population? Not teamwork. Not voice comms. Maybe warbarge strikes but nobody is complaining about warbarge strikes so there's no point. That leaves gear metalevel and shared scans.
Imo shared scans are prolly a bigger force multiplier than protogear. Shared scans tell the squad heavies and Scr users where to point their weapons, tell the RE users when and where to place them, tell the logi where is a good time and place to perform triage.
I propose we lose shared scans in pubs, try it for awhile and if the NPE is still terrible we put a metalimit on squad members in pubs, set at somewhere around the meta for a full advanced loadout.
Either we segregate the server population or find accommodations something like what i've proposed above. There's enough long-term value in having new players mixing with vets that imo it's worth giving up a few things to keep pubs a place that can happen. There is no other place or venue in this game where the population can mix it up and get to know each other.
PSN: RationalSpark
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