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Titus Stryker
Ancient Exiles.
455
|
Posted - 2015.03.25 03:19:00 -
[1] - Quote
TL:DR = shift Dust to the PS4 and expand on what you already have
With the recent passing of FanFest 2015 taking place this past weekend, there has been some chatter about the future of Dust. As someone who was here at the beginning (May 2012) and as a person who stepped away for 6 months, I believe I have a good perspective to bring to the table. I have loved Dust since I first started playing and my time away has helped me shed light on the things that I enjoy, both in Dust and video games in general.
The following is what I believe could be done to thrust Dust 514 into the future as the best FPS on the market:
THE TIMELINE Summer 2015: Announce that Dust 514 will be carried over to PS4 in 2017. Include in this announcement that player GÇ£earningsGÇ¥ (equipment, SP, ISK, AUR etc.) up to the move date will stay with that player in some capacity (aka, ensure players that what they have done and what they will do until the move matters). Include in this announcement that once the move happens, Dust 514 will no longer be playable on PS3. Include in this announcement the vision for Dust 514 on the PS3 and what you hope to be able to accomplish before the move to PS4 (aka, ensure players they are not being abandoned for two years).
FanFest 2016: Give updates on the vision of the game and on the progress made towards the PS4 version. Lay out what will be given to Dust514 on the PS3 in the following year.
FanFest 2017: Announce that Dust 514 will launch on the PS4 on 5/14/2017. Showcase the beta of Dust 514 at FanFest. Announce that Dust 14 on PS3 will be shutting down one week after FanFest. Announce that an open beta will be held May 5th to May 8th prior to the launch of the game.
May 14, 2017: Launch Dust 514 on PS4
THE GAME Core Mechanics: Use the core mechanics that are already in place, donGÇÖt reinvent the wheel. This game in fundamentally solid, sure you can improve hit detection and running up hills but donGÇÖt throw the baby out with the bathwater.
Skill Tree: Refund everyoneGÇÖs SP (donGÇÖt reset, just make it unallocated) Add new skills Add new bonuses Use this new launch as a time to tweak whatGÇÖs there without throwing it out If you want to change the fundamentals of Skill Point progression, thatGÇÖs OK, just ensure there is a correlation between what a player did/has/ended with on the PS3 version and what that same player starts with on the PS4 version.
Weapons: Build upon what is already created Tweak things, add things This game has so many unique and awesome weapons, use this new launch as a time to balance and create more
Equipment: Add more Tweak and balance Again, this game has awesome diversity in equipment and it can have more. E-WAR?
Maps: Again, add more (but keep the old) I donGÇÖt like to rub other companies and games into someoneGÇÖs face but for those that remember, SOMOM 1 had 10 maps. SOCOM 2 had the original 10 maps from S1 plus 12 new ones. If you want to tweak or reimagine the old maps in the new game, that is fine, but the principle here is you need variety to make the game strong. The different moods of the map is great, and how you have the same basic map with different sockets is a great feature, however, it doesnGÇÖt always provide the variety needed. I canGÇÖt stress enough the importance for as many maps as possible at launch.
Public Contracts (aka game modes): Ambush, Skirmish, Domination and the new one (basically Domination with the point moving every 3 minutes) is great but please add a few more. Attack and defend is always popular. Maybe consider dropping public contracts for Battle Arenas/Battle Training and have you main SP & ISK gain in Faction warefare and PC.
Battle Arenas: Must have a way for players to jump in and play GÇ£more traditionalGÇ¥ or GÇ£arcade shooterGÇ¥ game modes that do not go along with the lore of New Eden. IGÇÖm talking Free-for-all where you have 6 to 12 people all fighting each other. Capture the Flag King Of The Hill Hide & Seek (one team is holding onto GÇ£the ballGÇ¥ and the other team needs to take it from them. First to hold it for 5 minutes wins) You could call this battle training mode or something. Be creative and find a way to make it work with the game. Limited SP & ISK gain
Faction Warfare: Continue to Improve this
Planetary Conquest: Continue to improve this and/or overhaul This is a major component to the game and the integration with the New Eden, it needs to kick ass and be done right!
Player Trading: Include this A player run market can be a huge asset to this game
EVE Online: Continue building upon the link between the games Give pilots a reason to care
Again, the main principle here is to take what you have and continue building and adding more onto the next generation. Stick to what your philosophy has been, continuing to add on and improve a game, not put out sequels.
Thanks for your time and consideration.
~Titus
/rant.
Twitch &
YouTube
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Viktor Hadah Jr
Negative-Impact Back and Forth
7498
|
Posted - 2015.03.25 03:28:00 -
[2] - Quote
Titus Stryker wrote:TL:DR = shift Dust to the PS4 and expand on what you already have
With the recent passing of FanFest 2015 taking place this past weekend, there has been some chatter about the future of Dust. As someone who was here at the beginning (May 2012) and as a person who stepped away for 6 months, I believe I have a good perspective to bring to the table. I have loved Dust since I first started playing and my time away has helped me shed light on the things that I enjoy, both in Dust and video games in general.
The following is what I believe could be done to thrust Dust 514 into the future as the best FPS on the market:
THE TIMELINE Summer 2015: Announce that Dust 514 will be carried over to PS4 in 2017. Include in this announcement that player GÇ£earningsGÇ¥ (equipment, SP, ISK, AUR etc.) up to the move date will stay with that player in some capacity (aka, ensure players that what they have done and what they will do until the move matters). Include in this announcement that once the move happens, Dust 514 will no longer be playable on PS3. Include in this announcement the vision for Dust 514 on the PS3 and what you hope to be able to accomplish before the move to PS4 (aka, ensure players they are not being abandoned for two years).
FanFest 2016: Give updates on the vision of the game and on the progress made towards the PS4 version. Lay out what will be given to Dust514 on the PS3 in the following year.
FanFest 2017: Announce that Dust 514 will launch on the PS4 on 5/14/2017. Showcase the beta of Dust 514 at FanFest. Announce that Dust 14 on PS3 will be shutting down one week after FanFest. Announce that an open beta will be held May 5th to May 8th prior to the launch of the game.
May 14, 2017: Launch Dust 514 on PS4
THE GAME Core Mechanics: Use the core mechanics that are already in place, donGÇÖt reinvent the wheel. This game in fundamentally solid, sure you can improve hit detection and running up hills but donGÇÖt throw the baby out with the bathwater.
Skill Tree: Refund everyoneGÇÖs SP (donGÇÖt reset, just make it unallocated) Add new skills Add new bonuses Use this new launch as a time to tweak whatGÇÖs there without throwing it out If you want to change the fundamentals of Skill Point progression, thatGÇÖs OK, just ensure there is a correlation between what a player did/has/ended with on the PS3 version and what that same player starts with on the PS4 version.
Weapons: Build upon what is already created Tweak things, add things This game has so many unique and awesome weapons, use this new launch as a time to balance and create more
Equipment: Add more Tweak and balance Again, this game has awesome diversity in equipment and it can have more. E-WAR?
Maps: Again, add more (but keep the old) I donGÇÖt like to rub other companies and games into someoneGÇÖs face but for those that remember, SOMOM 1 had 10 maps. SOCOM 2 had the original 10 maps from S1 plus 12 new ones. If you want to tweak or reimagine the old maps in the new game, that is fine, but the principle here is you need variety to make the game strong. The different moods of the map is great, and how you have the same basic map with different sockets is a great feature, however, it doesnGÇÖt always provide the variety needed. I canGÇÖt stress enough the importance for as many maps as possible at launch.
Public Contracts (aka game modes): Ambush, Skirmish, Domination and the new one (basically Domination with the point moving every 3 minutes) is great but please add a few more. Attack and defend is always popular. Maybe consider dropping public contracts for Battle Arenas/Battle Training and have you main SP & ISK gain in Faction warefare and PC.
Battle Arenas: Must have a way for players to jump in and play GÇ£more traditionalGÇ¥ or GÇ£arcade shooterGÇ¥ game modes that do not go along with the lore of New Eden. IGÇÖm talking Free-for-all where you have 6 to 12 people all fighting each other. Capture the Flag King Of The Hill Hide & Seek (one team is holding onto GÇ£the ballGÇ¥ and the other team needs to take it from them. First to hold it for 5 minutes wins) You could call this battle training mode or something. Be creative and find a way to make it work with the game. Limited SP & ISK gain
Faction Warfare: Continue to Improve this
Planetary Conquest: Continue to improve this and/or overhaul This is a major component to the game and the integration with the New Eden, it needs to kick ass and be done right!
Player Trading: Include this A player run market can be a huge asset to this game
EVE Online: Continue building upon the link between the games Give pilots a reason to care
Again, the main principle here is to take what you have and continue building and adding more onto the next generation. Stick to what your philosophy has been, continuing to add on and improve a game, not put out sequels.
Thanks for your time and consideration.
~Titus
/rant.
Did you hack into CCP's database find there plans for legion then replaced "PC" with the word "PS4" and "Legion" with "Dust514"?
CBM
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Nocturnal Soul
Primordial Threat
6050
|
Posted - 2015.03.25 03:33:00 -
[3] - Quote
Why Viktor... Did you quote all that for so little words!?!?!
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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Viktor Hadah Jr
Negative-Impact Back and Forth
7499
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Posted - 2015.03.25 03:43:00 -
[4] - Quote
Nocturnal Soul wrote:Why Viktor... Did you quote all that for so little words!?!?!
Because reasons...
CBM
Get Dust ISK here
30 Day EVE trial
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7th Son 7
BLITZKRIEG7
616
|
Posted - 2015.03.25 04:07:00 -
[5] - Quote
I would be so excited i'd straight up punch a baby if this happened.
(kidding, got kids and hav'nt punched em yet
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Kain Spero
Negative-Feedback.
4890
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Posted - 2015.03.25 04:46:00 -
[6] - Quote
Really wish CCP would take an approach like this.
I still wonder if it wouldn't be better to allow a period of cross play.
An interesting idea that one person has would be that PS3 players would stay in their own pool, but they could opt-in to queuing against players in the PS4 pool. The PS4 players would only be able to play against each other and PS3 players that opt-in to play with them.
This would be for the sake of making the playing field even in terms of the PS4 just performing better (still not sure how much of an issue this would be). At the same time it would allow players to intermingle socially, but maybe cross play would be too messy to be worthwhile. I'm not sure.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DUST Fiend
16178
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Posted - 2015.03.25 04:49:00 -
[7] - Quote
Kain Spero wrote:Really wish CCP would take an approach like this.
I still wonder if it wouldn't be better to allow a period of cross play.
An interesting idea that one person has would be that PS3 players would stay in their own pool, but they could opt-in to queuing against players in the PS4 pool. The PS4 players would only be able to play against each other and PS3 players that opt-in to play with them.
This would be for the sake of making the playing field even in terms of the PS4 just performing better (still not sure how much of an issue this would be). At the same time it would allow players to intermingle socially, but maybe cross play would be too messy to be worthwhile. I'm not sure. The problem is that no one exists to program an entirely new DUST, since it can't just be copy pasted.
Contests, Sales, Writing etc
Fly Safe
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Cat Merc
Negative-Feedback. Negative-Feedback
15709
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Posted - 2015.03.25 10:39:00 -
[8] - Quote
What will really happen: "Welcome to FanFest! Legion is a match three VR game. DUST is being shut down tomorrow. Kthnxbye"
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Titus Stryker
Ancient Exiles.
463
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Posted - 2015.03.26 16:49:00 -
[9] - Quote
Kain Spero wrote:Really wish CCP would take an approach like this.
I still wonder if it wouldn't be better to allow a period of cross play.
An interesting idea that one person has would be that PS3 players would stay in their own pool, but they could opt-in to queuing against players in the PS4 pool. The PS4 players would only be able to play against each other and PS3 players that opt-in to play with them.
This would be for the sake of making the playing field even in terms of the PS4 just performing better (still not sure how much of an issue this would be). At the same time it would allow players to intermingle socially, but maybe cross play would be too messy to be worthwhile. I'm not sure. Cross play would be nice but I feel that it would be better from a development resources perspective to do something like this:
Summer 2015: 40% Dev resources on PS3 & 60% Dev resources on PS4
Winter 2016: 10% Dev resources on PS3 & 90% Dev resources on PS4
"Set Date" (aka turn off Dust on PS3): 0% Dev resources on PS3 & 100% Dev resources on PS4
Twitch &
YouTube
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LOOKMOM NOHANDS
Warpoint Sharx
369
|
Posted - 2015.03.26 17:07:00 -
[10] - Quote
Can any of you tell me why you are so anxious to see a bug riddled system copy pasted to ps4 to only have more bugs added?
All of you console die hards should be begging for Legion to come out and that a port to PS4 happens in a timely manner. The entire code base of Dust is a train wreck and nothing but a rebuild will make it an enjoyable experience into the future.
Stop yelling port and start yelling for CCP to build this game the way it should have been built the first time around.
Also LOL @ cross play. They can not even come close to balancing DS3 vs M/KB. What makes you think balancing a newly released higher power console with a very outdated console would even be possible?
Have a little bit of freaking common sense. |
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